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[SCRIPT] [X3AP] X-Missions [09/06/2014]
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Joubarbe





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PostPosted: Wed, 8. Jan 14, 19:19    Post subject: [SCRIPT] [X3AP] X-Missions [09/06/2014] Reply with quote Print

X-Missions
(v2 - 09/06/2014)




- No longer supported -

See X-Missions Reloaded for newer versions





---------------------------



---------------------------






Changelog

    Version 2

  • Added - New mission : Mineral Trip. It creates new asteroids that you have to scan. Can be ore, silicon, nvidium or ice ; and the yield is completely randomized.
  • Added - Three pirate missions. They can be accepted from a barman in Pirate bases. They are harder than Commonwealth missions and they do not adapt to the playership's strength. However, rewards are much higher.
  • Added - Three new minor missions. When you have a station reputation of 3 (or more), you can access two different missions that will ask you whether or not you would like to invest money into some projects. In fact, one mission asks for a loan, the other one for an investment. The third new mission will only trigger if your sector reputation is at 4 (or more) : it offers you to buy a used ship (hull is always at 100%, no equipment, always a good deal, from 40 to 99% of the base price).
    These three minor missions are not persistent ; if you refuse them or if you do not have enough money, you won't be able to access them again (except, of course, if you reset the clients list, after completing a normal mission).
    You can also find used ships in Pirate Bases (no condition).
  • Added - Vanilla confirmation sound when you accept and complete a mission.
  • Changed - Escort mission : now the ship you must escort has a broken engine and must repair before it can go. Kha'aks like easy prey... Distance has been lowered and is not difficulty-dependent. Also, you just have to escort the ship in the station's sector and not the station itself.
  • Changed - Rescue mission is now called "Fugitives". You must catch prisoners before they join an allied station. Now, astronauts are created when you enter the sector, and the end of the mission is properly managed.
  • Changed - Rewards are indicated in the briefing and they are no more randomized.
  • Changed - Number of passengers (taxi missions) is no longer randomized.
  • Changed - The delegate appears in orange when he has a "Back In Business" mission.
  • Changed - Increased rewards, especially for sector missions (four times higher).
  • Changed - The barman will tell you if what you're looking for is already on the station.
  • Changed - The script checks events more often (5 s. instead of 10).
  • Changed - Some objectives and targets are shown in orange.
  • Fixed - The reputation do not show if the sector has no missions.
  • Fixed - Sectors are not listed in the missions manager if it has no missions.
  • Fixed - Your own factories are not listed in the missions manager.
  • Fixed - You can no longer go back from the missions manager to the bar when you have undocked from a station.
  • Fixed - You receive a message when you try to buy a Backroom product too big for your ship.
  • Fixed - You pay the right amount of credits for Backroom products.

    Please complete all your missions before updating

    Version 1

  • Initial release (08/01/2014)


Overview


X-Missions is a total replacement of vanilla generic missions. It can influence your reputation, have light consequences on sectors and sometimes gives you hard choices to make. For example, defend a station does not mean defend it against pirates, but against true enemies of the station. Now you can't ignore wars raging between races and you are often invited (not forced) to join them.

Missions can only be obtained in bars. Bars are where you meet ordinary clients, and sometimes, clients who have a job for you. They can be found in factories only, in sectors of the Commonwealth. You can also find different missions in Pirate Bases.

Rewards in credits are not very high, because in the same way as in the vanilla game, missions are mainly here to give you reputation. But in X-Missions, reputation works differently. Therefore, Empires will not be aware of your actions if you've just transported a dozen of people or brought some food to a station. Now you need to prove you are worthy. So after you have done enough missions for a sector, you will unlock a sector mission, that will be much more important than the others. If you succeed, you will gain one full rank to the race who owns the sector.


Features

  • 19 types of randomly generated missions. No time limits.
  • No ultra-assisted missions. X-Missions is completely independent from the Mission Director vanilla system, so there is no guidance. A new Missions Manager can be accessed through a hotkey and when you are docked.
  • Immersive objectives. For example, normal escorts have no scripted spawn. That can be boring, but that's the life of a bodyguard ! A few other missions will make you fight sector's racial enemies - will you endanger one reputation to save another one ?
  • Some other missions directly influence the universe. You can have new stations and real changes in the economy. Thus, a TS you escort will always have some real products on board that will help the needy station.
  • Local reputation. If you are well known from a station, maybe you'll be rewarded with special discounts !
  • Barmen. They know the sector, so if you're searching for a specific type of mission, ask them instead of going into all factories.
  • Customizable options in the t file.
  • All corporation missions and plot missions remains available and unchanged.


Installation


Copy the content of the archive into your ...x3tc\addon folder.
Rename both .cat/.dat using the fake patch method. These files remove all vanilla generic missions.

Compatibility : AP only, XRM.

Please report any bug and spelling/grammatical mistakes.

You can do everything you want with this script.



In-Depth View


Missions are accessible for everyone. The difficulty depends on your sector reputation and its level is always shown to you in every bar. If you fail a mission, you will have the opportunity to restart it because clients are only reset when you succeed.
If no clients have missions for you, you can still talk to the station's delegate. When a station has less than 40% of primary resources, you will be able to provide them through a mission. The delegate will pay you 30% more than the max price of the resource, so it's always better than normal trading.
If you reach the max local reputation in a station and if the station is eligible, you can unlock the mission "expansion" in which you have to bring marines in order to upgrade the station from the size M to the size L (it only works for a few types of stations).

Reaching the max level of a local station's reputation will also unlock the Backroom. In the Backroom, you will be able to buy quantity-limited products for a special price, without the vanilla reputation's restriction. So it can be a good idea to always try to work for stations whose products are interesting.

Be careful when you accept a sector mission. Two of them are safe, two of them... are not. These are easy to spot because X-Missions have always the same color code :
Fight missions
Trade missions
Think missions

Again, the difficulty of a mission depends on the number of missions you have already done for the sector. In "Heroic" difficulty, the mission "Xenon Hunt" involves several P at max. speed that will destroy a station in no time if you're not prepared or if the sector is not well defended. So be careful !

Taxi missions can be hard without the guidance. I recommend using X-GPS.

When you complete your first sector mission, you will receive a free M6. If you turn off/on the script, you won't receive another M6 (cheater).

Oh, and if you want to be friend with pirates, maybe you should visit sectors that are near pirate sectors (these missions have no color).

Technical

  • 7322-L044.xml
  • <t id="1245">COMMAND_TYPE_SHIP_45</t>
  • Global variables prefix : "XM_"




Last edited by Joubarbe on Fri, 22. Aug 14, 19:15; edited 17 times in total
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Familiar





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PostPosted: Thu, 9. Jan 14, 16:09    Post subject: Reply with quote Print

Looks very interesting!

And you're using both Pure X HUD and NMEC ?
I thought nobody liked NMEC Embarassed


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Joubarbe





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PostPosted: Thu, 9. Jan 14, 18:06    Post subject: Reply with quote Print

I love both Smile

Yeah the big glow may be a bit unrealistic but it looks cool ! (look at the Ocelot !)

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mib666007





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PostPosted: Sat, 11. Jan 14, 02:12    Post subject: Reply with quote Print

Kind of surprised not more are replying to this but this is quite the ambitious project - I'll have to give it a try when I get around to playing X3 again

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Igor.tverd





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PostPosted: Mon, 13. Jan 14, 23:17    Post subject: Reply with quote Print

Ok, I have tried pretty much everything, but I can't seem to find any missions. When I open mission manager it showes 0 clients at every station. I'm playin XRM + LIFE + X-missions.


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Joubarbe





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PostPosted: Tue, 14. Jan 14, 01:10    Post subject: Reply with quote Print

You can't find missions just by opening the missions manager. You need to go to factories (no shipyard, dock equipment or trading stations) then in your ship additional commands, when docked, find "go to the bar".

"0 - Customer" is your local reputation at the station. From 0 to 5.


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Igor.tverd





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PostPosted: Tue, 14. Jan 14, 02:43    Post subject: Reply with quote Print

I don't have that command in my additional commands Sad


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Joubarbe





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PostPosted: Tue, 14. Jan 14, 11:26    Post subject: Reply with quote Print

Again, it's in factories only, and only in Commonwealth's sectors (Argon, Boron, Split, Paranid, Teladi and Terran).

Did you install all the scripts into your addon\scripts folder ?


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TheEarl





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PostPosted: Tue, 14. Jan 14, 13:49    Post subject: Reply with quote Print

Does this stop the other generic missions or does it coexist with them ?

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Igor.tverd





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PostPosted: Tue, 14. Jan 14, 14:38    Post subject: Reply with quote Print

@Joubarbe

Found it and tried it, very well though out a much better alternative to vanilla missions.


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Joubarbe





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PostPosted: Tue, 14. Jan 14, 14:42    Post subject: Reply with quote Print

Glad you've found them Smile

@TheEarl : yes all vanilla generic missions are disabled (plot and corporations are still available). If you prefer to have them back, do not install the .cat and .dat files, but I don't recommend it ; it would be unbalanced in my opinion.


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TheEarl





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PostPosted: Tue, 14. Jan 14, 17:40    Post subject: Reply with quote Print

Ok no problem. I agree with that.
The hole script sounds very interessting to me.
But before installing I would like to know:
Can I see who is the enemy before I accept this missions ?
- 'protect station'
- 'kill ship' or 'kill convoy'
Of course for guarding it is different, maybe nobody attacks.
And is the bounty for fight missions much less than in vanilla ?
I like them for the credits Smile
But I like the idea to earn reputation very slowly depending on the mission type.

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Joubarbe





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PostPosted: Tue, 14. Jan 14, 18:48    Post subject: Reply with quote Print

"Xenon Hunt" is the only fight mission that does not involve a race from the Commonwealth. For example, "Surgical Strike" asks the player to go in enemy territory to destroy some random ships. The enemy of a race is the "vanilla" enemy. Argon->Paranid ; Split->Boron ; Terran->Argon. If you go to Teladi or Goner sectors, you will never receive such missions.

Same thing for the "Protect station" mission, which in this script is called "Skirmish" and is a sector mission, involving many ships.

You also have an "Escort" mission and a "Convoy" mission. The former is non scripted, the latter is a sector mission and is scripted (you will fight Kha'aks).

Credits received from a mission depends on your racial reputation and on the difficulty of the mission. It can be changed in the t file, but I don't recommend changing it. Why ? Because there is now the possibility of having a lot of missions very easily, and with a reputation of 5, you will gain about 20,000 credits per mission. Besides, wares you buy for missions will be paid (refund) at the max price, and sometimes even more.


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The Cuban Nightmare





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PostPosted: Tue, 14. Jan 14, 19:09    Post subject: Reply with quote Print

Alright, I'm taking a look now and I think this looks promising, but I have a few recommendations.

First, make this accessible at any station, especially trade stations and stations in pirate, yaki, and terran sectors. These are places where you would likely find traders or people looking to get a specific job done. Also, the fact that you can't get missions outside of commonwealth space means that you can't play as a pirate and do missions right now. I like to play as hostile to all races except pirate and Yaki, but I need missions from time to time to keep money and rep high.


Second, post how much the job will be worth. I believe that with the added difficulty of finding your way around, job should still pay well. Also, I would never take a job without knowing how much I would be paid for my efforts. I personally might be interested in only taking higher paying jobs.

Third, perhaps add someone who is selling black market goods or ships (probably at pirate bases and the like).

In any event, I will continue testing this, but it looks interesting so far. Keep up the good work. Combined with Shush's LIFE script, this makes the universe feel more alive.

Edit:
I just saw your post. Missions should pay well, especially combat missions. I personally wouldn't destroy an M2 for anything less than a quarter of a million credits or probably more because I could probably capture it and sell it.


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Joubarbe





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PostPosted: Tue, 14. Jan 14, 19:42    Post subject: Reply with quote Print

Making accessible missions at any stations is not possible. It has to be a factory because of the Backroom, of some missions and the reputation.

I'm aware that pirates don't have any missions. This is a feature I would like to add later, with new "bad guys" missions. Being hostile to everyone is, IMO, a bad idea Smile If you are at least at -2 with a race, keep in mind that there are pirate missions near the borders of pirate sectors (uncolored).

Combat missions grant you with more reputation and the possibility of capturing ships. This is far enough for me. Giving more credits would mean making the player able to stay away from combats and let the RRF/police do all the job.

And you will never have to destroy a M2. This is not the spirit of this script. I prefer to have 10 M6 than a single M2 that will never reach its goal (destroying a station, e.g). Keep also in mind that I don't want very high difficulty missions. I consider missions a way to make money only when you have a very small empire : 15-20 ships ; 1-2 stations. After that, you have other things to do.


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