What it is:
I don't like in game engine textured effects because they look like hello from '90 in term of computer graphics. And what I hate most - lets say you make turn in your blastclaw and particles trail make some curve, but this huge "carrot" from your engine does not. For me, this stuff look like immersion breaker.
So I re textured fx_engine* dds to make it invisible.
And modifiyng effects.txt to compesate lose of textures by adding and adjusting flares.

More screens for those who interested.
https://www.dropbox.com/sh/qruofg4xd6j94f3/Tyk97uRR8t
No more core files modified except :
effects
fx_engine* dds
some lensflare.dds (aqua lens flare)
This mode is fully savegame compatible with XRM 1.29d
And it will be compatible as long as paulwheeller will not change effects.txt file in future versions.
Download link https://dl.dropboxusercontent.com/u/182 ... C%20v1.zip
Unpack and install as fake patch to addon directory (patch number higher than XRM, of cause)
However, for best result I would recommend to change Yaki capital ships engine effect (color) to 11 in thips.txt using X3 editor 2 - because I don't like Yaki have the same engine effects as Split on their capital ships.
Here's example of modified Tships (XRM 1.29 High Hulls) https://dl.dropboxusercontent.com/u/182 ... TShips.txt
(Put it in addon/types folder) - but I recommend to change your Tships by yourself for higher compatibility. For those who don't care Yaki capitals, you don't need that.