[MD]X3AP Menagerie Shipyard v1.2 (16 May 2012)

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Argonaught.
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Post by Argonaught. »

Main Download link updated to V1.1 release


Changes in V1.1


:arrow: --- Added 3 Ships to Shipyard: Aamon Prototype / AP gunner and Albion Pride.


Have fun :) .


Argo.
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greypanther
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Post by greypanther »

That was quick!
Thanks! :D
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TTD
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Post by TTD »

thanks.

i'll take look at it after work. :D
greypanther
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Post by greypanther »

Another request from me: any chance you could add in a selection of Xenon ships and weapons? :)
I do like all options to be open and boarding appears to be just a tad bit harder with XRM running too. :roll:
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Argonaught.
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Post by Argonaught. »

I'll need a day or two to alter it and test, have some rl stuff I have to do over the next 2 days and haven't got time to play etc :S

Will get on it as soon as I can though :)

Argo.
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Post by greypanther »

Real life? What is this thing you talk of? :P

Thanks anyway, no rush. :)
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Argonaught.
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Post by Argonaught. »

Main Download link updated to V1.2 release


Changes in V1.2


:arrow: --- Added Xenon Ships to Shipyard: I, J, K, L, LX, M, N, P, PX, Q


Have fun :) .


I took a break from RL for abit...Rl isn't as fun as shooting stuff :D

Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
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Vayde
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Post by Vayde »

Hmm Xenon L available to buy. Could make a certain plot a LOT easier to complete :p
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LordGaara
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Post by LordGaara »

Good job Argo!

Could you please add the awesomely looking, ass-kickin', pew-pew shootin' Khaak M6 Advanced Corvette and M7 "Rakshasa" Frigate for XRM?
That would be so awesome, as they are not boardable.
Thanks in advance.

Cheers
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Post by greypanther »

:D
Yeh real life does come second mostly when there is stuff to shoot and an empire to build; though I must add that my wife comes in useful for the odd thing or two. :roll:
The odd beer is good too.

Thanks for the update Argo and can I add my support to LordGaara's request for the next update? Again I will add, no rush at all, don't neglect real life! :roll:

Thanks for this great little mod! :D
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Post by Argonaught. »

I'll have to create an XRM only one but atm the only ships I know that can't be bought are the Khaak and Xenon so the station would only have those.

If you chaps could let me know what other ships aren't for sale in XRM then I can rummage though the XRM files and pull out the ship id's that i need.

I'll add it as a seperate XRM download as the id's wouldn't work in vanilla games.

Argo.
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Post by greypanther »

Can I ask you plese to not take away the Aamon and type IV from the shipyard please?

Can I also ask you to add ships such as the Valhalla and the jump beacon please?
:)
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Post by Argonaught. »

I plan on having Aamon, type IV and the Xshuttle available, will add Valhalla too....I know the Xshuttle is available elsewhere but I like seeing it in the menu :D

If you have a list other then Khaak/xenon and the ones above let me know, would like to bundle all together.

I don't have any idea atm what weapon the xenon use, I know paul made weapons race specific so no idea what they have. Could add them to the equipment upgrade options.

Argo.
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LordGaara
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Post by LordGaara »

Argonaught. wrote: If you have a list other then Khaak/xenon and the ones above let me know, would like to bundle all together.

I don't have any idea atm what weapon the xenon use, I know paul made weapons race specific so no idea what they have. Could add them to the equipment upgrade options.

Argo.
I don't recall anything else except the already mentioned atm. Well, on second thought, you could add the remaining 2 ships from Cadius' extra pack that are not included in the XRM. I actually think that having an unique Normandy in the MS goes quite nicely with the lore that you came up with. It implies a far, other parallel reality connection.

BTW Argo, Equipment uprade option is not available for me, the only thing I have is the Trade section with the ship list for sale. This is XRM related I presume?

Cheers

EDIT: Here is the link: http://forum.egosoft.com/viewtopic.php?t=321119
greypanther
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Post by greypanther »

At LordGaara: you do not get the option to buy weapons at all? Its not an option to just buy the weapons you know? As soon as I order a ship I can upgrade it with weapons etc as per normal. ( Not many weapons stocked it seems mostly! )

Except the Xenon ones of course! There only appears to be four weapons that the Xenon can use Argo. They are: Gamma Pulse Emitter; High Energy Particle Railgun; Quantum Shockwave Cannon and the Dark Matter Beam Cannon.
I feel the the fighter weapon is way over priced, even worse than Terran fighter weapons in vanilla. I will mention it to Paul.


:)
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Argonaught.
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Post by Argonaught. »

LordGaara wrote:
I don't recall anything else except the already mentioned atm. Well, on second thought, you could add the remaining 2 ships from Cadius' extra pack that are not included in the XRM. I actually think that having an unique Normandy in the MS goes quite nicely with the lore that you came up with. It implies a far, other parallel reality connection.

BTW Argo, Equipment uprade option is not available for me, the only thing I have is the Trade section with the ship list for sale. This is XRM related I presume?

Cheers

EDIT: Here is the link: http://forum.egosoft.com/viewtopic.php?t=321119
The Normandy doesn't exist in XRM Tships file so I can't add it's ID to the shipyard unfortunately, if Paul ever adds the missing ships into XRM but doesn't use them for anything I can then us the ID's no problem and the ship wiould show up.

All i can really do is use ID's that exist in XRM at the moment.

I'll can't really promise anything but I'll see what can be done.

Argo.
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greypanther
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Post by greypanther »

I don't know if you intend to support this mod anymore Argo, but there is now a small issue.
The ships bought are now not targetable, or properly usable until they have been boarded by me. Then they are useable as normal.
Any ideas why?

Just ignore this if you have stopped support, for now, or indeed perm. :)
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Argonaught.
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Post by Argonaught. »

This only adds the ships to the shipyard, it doesn't change any ship stats or anything to do with targeting.

It must be another Mod that has altered the ship properties in tships or some other file.

I'll be lurking for the next few weeks....have alot going on in rl atm.

I'll still support my stuff, but there isn't anything in this mod that would affect anything else in the game tbh.

HTH.

Argo.
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greypanther
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Post by greypanther »

Thanks for the quick reply Argo. :)

I guess that would make sense, I just wondered if there was anything that sprang to mind. I thought the whole thing was broken at first, as I flew straight through a recent purchase, as if it wasn't there! Anyway, no worries.
:)
-XeNoN-
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Post by -XeNoN- »

Argo@
A question is this compatible with:
XTRA Shippack?
Smart Turrets?

Mods like that, imo i dont see a reason it shouldnt be compatible. But im asking anyway :P

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