You could just blacklist the sector so it won't get deliveries to/from itmemeics wrote:Yesterday I noticed a really bad case of OK Traders not taking distance/time to cover into consideration. I've noticed one of my complexes running out of energy cells and stalling but I knew it had a Caiman Hauler homebased OK Trader servicing it which should be fine. I looked for the trader only to find him trying to sell a few products for the homebase in Armstrong. For those unfamiliar with Xtended Mod, Armstrong is a sector where there is only one gate (the rest are trans-orbital accelerators) so traders can only jump at that gate, but this gate is a "hidden" gate, more 80k away from the sector center. So my Caiman Hauler takes forever to travel that distance, in the meantime the homebase goes out of energy cells
I could add one more trader to the base but most of the time he'd be idling as a single Caiman Hauler is more than enough for that complex, as long as he takes about 10 minutes in game time for a trade run. If he takes >40 then things will get bad. I'll try to bump up the max stock limits for resources for that base, to get a larger buffer of resources for these occasional very long trade runs but ideally the trader could take into consideration the time it takes to do the trade run because it can be computed very well, especially for OOS.
