Do you use light torpedoes?

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LameFox
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Do you use light torpedoes?

Post by LameFox »

I was looking over some missile stats to decide on some loadouts, and I was surprised to find how slow light torpedoes are. In a purely percentile sense it's a "big" step up from how slow heavy torpedoes are, but also, both of them are so slow that it doesn't seem likely to open up many new target types to them. If any at all. And since missile storage is such a peculiar "one size fits all" kind of thing, taking light torpedoes over heavy ones just seems like, quite literally, a waste of space.

Has anyone found much use for these things? Are they just kind of a pointless step between heavy missile and heavy torpedo?
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mr.WHO
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Re: Do you use light torpedoes?

Post by mr.WHO »

Light torpedos are less expensive and less hassle to rearm than Heavy Torpedos (more of them from same Auxilary ship rearm).

In case I see heavy usage or heavy losses, I tend to use Light ones over the Heavy ones.
GCU Grey Area
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Re: Do you use light torpedoes?

Post by GCU Grey Area »

Can be worth carrying, alongside the heavies, on ships with high missile storage such as frigates. When you're flying a ship with a capacity of 100 torpedoes, sacrificing some of it for a few dozen light torpedoes can be handy since they fit in the same launcher. Principle reason for me to use them is that they have a much faster reload rate if subsystems are the target, rather than main hull.
jlehtone
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Re: Do you use light torpedoes?

Post by jlehtone »

GCU Grey Area wrote: Mon, 17. Mar 25, 07:50Principle reason for me to use them is that they have a much faster reload rate if subsystems are the target, rather than main hull.
In other words, the lights give better "elements per hour" rate (when light is sufficient to one-shot an element).

Furthermore, if light is sufficient to one-shot an element, then what does the extra damage of the heavy do?
Damage the main hull? Surely, if the main hull is not the target, then damage on it is not desirable.


I hardly ever use missiles, but when I do they are heavy.
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LameFox
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Re: Do you use light torpedoes?

Post by LameFox »

I guess that makes sense, if you have a torpedo launcher already it's easier to use them than switch to heavy missiles. That has not really been an issue for me since my ships' loadouts tend to be designed around requiring as little change as possible.

Likewise for resupply, I'll mostly only use missiles at all if I can automate the resupply easily. If my fleet is going somewhere remote and I wanted to use torpedoes, since I'd need to micro it anyway, I'd just drag some L freighters along with spare parts for the carrier and still use heavy torpedoes over light ones.

Another oddity I wonder about while looking at these, is the heavy cluster missile. Decent range, decent damage... but 36 m/s? Is it meant to be fired from travel drive? Again this just feels like a worse heavy torpedo—it's not even guided. I guess at least it's cheap, but honestly makes me wonder if someone missed a digit. All other dumbfire missiles seem to get a speed buff to compensate for the lack of tracking. This doesn't seem like it could hit anything other than a station.
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EGO_Aut
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Re: Do you use light torpedoes?

Post by EGO_Aut »

Light Torpedos have a bad targeting range, the dps would not be that bad compared to heavy torpedos

I prefer light dumpfire mk2, and interceptor missiles. They can be build with energy cells :wink:

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