Behold the might of 1 medical supply factory VS the biggest vanilla xenon invasion I've ever seen... 5ks, 1I and nothing but a busted pier. and that was because the I was able to tank enough damage to get close enough to shoot. the Ks went in one by one and got popped like balloons without ever firing a shot. why? because the station had like 8 plasma turrets. also jesus christ look at the S ships... flak cannons are just too good.
https://i.imgur.com/718XpiG.png
I say, improve xenon range to be the same as plasma. even if they get popped, they should at least do some damage in return. i think that many capitals should have done a lot more damage. also maybe reduce the flak rate of fire or increase the spread or a bit of both.
Plasma turret OP
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Plasma turret OP
Last edited by Alan Phipps on Sat, 5. Oct 24, 10:36, edited 1 time in total.
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Re: Plasma turret OP
Constant dripping of water makes holes in stones.....
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Re: Plasma turret OP
I've setup a few defensive stations near some Xenon portal to secure my alies. All with lots of plasma turrets to get rid of any L/XL Xenon comming from those portals.
What you say is true, K are blown away in mater of seconds in most cases... Especially if your away from the sector.
But i've seen just 1 K making enormous damages to my defense stations just by approaching slowly and exploding modules one by one, forcing me to quickly jump in a S ship to go destroy its turrets before my station was fully doomed...
The ranges are almost equals, plasmas have a little advantage in range but Xenon gravity firepower is very powerfull and their bullets are way faster... Good balance IMHO here.
I now space my plasma turrets modules from each other for them not to get downed if a Xenon fleet manage to explode one module.
As for the S and M ship attacking, I also agree! Flacks are bursting them as quickly as to blow a candle
What you say is true, K are blown away in mater of seconds in most cases... Especially if your away from the sector.
But i've seen just 1 K making enormous damages to my defense stations just by approaching slowly and exploding modules one by one, forcing me to quickly jump in a S ship to go destroy its turrets before my station was fully doomed...
The ranges are almost equals, plasmas have a little advantage in range but Xenon gravity firepower is very powerfull and their bullets are way faster... Good balance IMHO here.
I now space my plasma turrets modules from each other for them not to get downed if a Xenon fleet manage to explode one module.
As for the S and M ship attacking, I also agree! Flacks are bursting them as quickly as to blow a candle

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Re: Plasma turret OP
That's not plasma being OP, range is just the one and only strength it has over a graviton turret. Also 8 isn't even that many, this was probably more the AI wasting time rather than closing in on the target.
edit: that or the gravitons were already shot off the Xenon capitals by something else, as sometimes happens.
edit: that or the gravitons were already shot off the Xenon capitals by something else, as sometimes happens.
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Re: Plasma turret OP
Dumbfire turrets outrange xenon. Usually they rip apart a K before it comes in range, but at a flip side, eat resources like crazy.
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Re: Plasma turret OP
8 turrets being not that many is precisely my point. 8 turrets just destroyed a massive xenon fleet. but seeing them in action, its a long stream of fire that quickly pelts any who approach to oblivion. the funny part is that the angle of attack often means half the turrets arent firing, so it might be more accurate to say 4 turrets. the xenon could have synchronized their attack to overwhelm it but well, its egosoft. it seems pretty clear trying to get ships to move correctly, let alone work together, is a tall order. the xenon had field superiority for most of the time before they ran into the factory, so i doubt their turrets were shot off.LameFox wrote: ↑Sun, 6. Oct 24, 12:09 That's not plasma being OP, range is just the one and only strength it has over a graviton turret. Also 8 isn't even that many, this was probably more the AI wasting time rather than closing in on the target.
edit: that or the gravitons were already shot off the Xenon capitals by something else, as sometimes happens.
in any case, the title is kind of tongue-in-cheek anyway as ultimately I just wanna see the xenon perform a bit better, and whether that means buffing xenon, nerfing station defenses, improving AI, well, whatever works. its just silly seeing a flimsy factory station with one defense module utterly shred a huge invasion.
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Re: Plasma turret OP
It might be that station wasn't even their actual target at the time so they didn't make much of an effort to close in on it. From what I've seen K's are fast enough under fire to approach and fire on something armed with plasma in that sort of quantity. I mean that's only one Syn worth of plasma turrets, and while that's a good destroyer which can even get all those turrets firing at once from some angles, I'd never trust it not to get run down and killed by approaching K's. Nor would I make a defence platform with just 8 L plasma and expect it to be around next time I looked.
That being said, Xenon have felt a bit weak lately with the better commonwealth economy at gamestart. I wouldn't be opposed to some more ships for them in the future to maybe close some gaps in their ability, but I wouldn't want their general-purpose ones like K and I to just have longer range. Graviton is already an anti-everything cannon within its effective range, it can pick off attacking fighters as well as shredding XL ships and stations.
That being said, Xenon have felt a bit weak lately with the better commonwealth economy at gamestart. I wouldn't be opposed to some more ships for them in the future to maybe close some gaps in their ability, but I wouldn't want their general-purpose ones like K and I to just have longer range. Graviton is already an anti-everything cannon within its effective range, it can pick off attacking fighters as well as shredding XL ships and stations.
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Re: Plasma turret OP
That's why I set a lot more than that to be sure to get rid of any Ks and I incomming... Only trouble is when an allied defending fleet comes by to "try to help" and get shred too

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Re: Plasma turret OP
I don't think Gravitron turret needs buffing. They are much faster projectile wise, therefore much more likely hitting the target. Their raw damage is only rivaled by Paranid plasmas, but these have much lower ROF. The only destroyer that has as many L turrets as a single K can bring to battle is the Rattlesnake, but it's shields are no match for K. AI cannot use it's agility effectively.
My much bigger gripe is the balance of power for Xenon in low attention vs high attention. Anyone with some experience in X4 most probably already noticed that there are big differences for battles with Xenon ships IS and OOS. Due to the nature of OOS calculations Xenon are in huge disadvantage for some reason.
My much bigger gripe is the balance of power for Xenon in low attention vs high attention. Anyone with some experience in X4 most probably already noticed that there are big differences for battles with Xenon ships IS and OOS. Due to the nature of OOS calculations Xenon are in huge disadvantage for some reason.