Cutlass and new modules available to build WITHOUT research?

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Scoob
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Joined: Thu, 27. Feb 03, 22:28
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Cutlass and new modules available to build WITHOUT research?

Post by Scoob »

Hi,

I started a new game in v7.0 with Timelines (all unlocked). After about a day of game-time, I constructed my first Wharf (S/M Ship Fabrication Bay). The Wharf is set to use the Closed-Loop build method by default. I was surprised to see the Wharf, after construction, asking for a lot of additional wares that are NOT needed for closed-loop.

Long story short, it turns out that these additional resources were requested due to additional Timelines Blueprints already being unlocked without any research.

First, the Cutlass Fighter is available to research at the HQ, but I've not done so. However, I have the option to build one despite said research not being done. Same for the Odachi. Not researched, but I can build them.

Second, I also have the option to build numerous "Frontier" modules as well as new weapons, yet I've done no research for any of the new stuff.

Basically, I can build a fully-equipped Cutlass and Odachi with all the needed Frontier modules available, as well as weapons and turrets.

Other ships, namely: Dart, Elite Sport, Kestrel Sport, Theseus Sport and the Xperimental Shuttle are all listed but currently in RED with a padlock icon next to them. These ones actually need to be researched to unlock it seems, unlike the Cutlass and Odachi.

My expectation was to have to first research a HULL - such as the Cutlass - and then perhaps that would unlock the new ship modules OR present more research. To have it all available right away was unexpected.

This topic originated from a separate post here which started as a query, but I'd answered my own question by the end of it lol.

With certain station modules just being given to the player free at game start, is it intended that the same be true of the Cutlass and various ship modules? I had hoped there would be a little more discovery in-game, after these items are unlocked in Timelines.

Note: Perhaps relevant, I unlocked all the Timelines content using the option in a new Custom Game Start. I had legitimately done much of the Timelines content, but got a bit bored and just wanted to play in the open universe with some new content.
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EGO_Aut
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Joined: Mon, 2. Dec 19, 19:40
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Re: Cutlass and new modules available to build WITHOUT research?

Post by EGO_Aut »

You can not build everything with closed loop.
What i know, mostly Argon Tech is closed loop compatible.
Check enzyclopedia blueprint.
Scoob
Posts: 11182
Joined: Thu, 27. Feb 03, 22:28
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Re: Cutlass and new modules available to build WITHOUT research?

Post by Scoob »

EGO_Aut wrote: Sat, 13. Jul 24, 20:24 You can not build everything with closed loop.
What i know, mostly Argon Tech is closed loop compatible.
Check enzyclopedia blueprint.
Yes, I'm aware of that - I do expand my supply lines to build things that don't have a Closed-Loop BP too. However, before then, I stick to ONLY unlocking Closed-Loops recipes (which is quite a lot of stuff). This is why, after installing Timelines, I was surprised that my Wharf demanded all these extra items. I discovered it was because I knew all these new BP's that I'd not purchases myself. Turns out, a Mod is at least partially responsible for that, as it automatically unlocked some Timelines-only BP's. However, my station was still demanding resources that appeared in NONE of the BP's I owned. The good news is, as of v7.1 Beta 5, those extra spurious wares demanded by my Wharf lost their line to the S/M Ship Fabrication Bay module and I gained the ability to REMOVE them via "Select Trade Wares" which I could not do before.

So, there was a combination of issues going on here, one linked to a Mod (in my Modified game obviously) and one that appeared to have been patched out in both my Modified game and my vanilla game.

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