So IMO, Commonwealth deserve to get XL Destroyer, like XEN K, without main guns, but with strong XL shield, and with many turrets of couse

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Added third option. Please, vote!
First things first. Neither the Asgard, nor the Erlking are battleships despite what the game calls them. The Asgard is an artillery piece, a sniper rifle if you want to call it that way. And the Erlking is the literally perfect definition of what a battlecruiser is. Having specialised ships is not a problem. It makes factions more unique if they do get some of those specialised ships. But basing their entire fleet around those is a problem. Also the Erlking is a unique player only ship, so not relevant for NPC factions.S!rAssassin wrote: ↑Tue, 18. Jun 24, 13:15 IMO, "Asgard to all factions" isn't good idea. It's will devalue TER Asgard, even Erlking! But Commonwealth lacks XL capital ships with high durablity.
That isn't the only issue. The numbers and economies just aren't there unless we are counting player interference. In another thread, I wrote down some numbers for NPC fleets. People can use the same mod and get the fleet numbers at different stages of the game themselves if they want to check. And the fleet numbers aren't there for many factions. The strategic AI of all NPC factions is also not very good. They don't make effective use of their assets unless specific mods are used. So the lack of battleships is made worse by that too.S!rAssassin wrote: ↑Tue, 18. Jun 24, 13:15 XEN K-type ships are nice balansed to high durablity and firepower and can serve as migtht spine of any fleet. But Commonwealth has only XL carriers and XL resupplers as ships with strong shields, as fleet's core.
This is a common request. And considering there are mods already helping out in that regard, some people have been doing good work there too. Just don't use the X Rebirth ship pack, unless you want to see what happens when the Xenon have 65 XL ships available (plus probably some other additions). Spoiler alert, it's not pretty for anyone except the Xenon (and maybe the player).S!rAssassin wrote: ↑Tue, 18. Jun 24, 13:15 So IMO, Commonwealth deserve to get XL Destroyer, like XEN K, without main guns, but with strong XL shield, and with many turrets of couse![]()
I agree. There seems to be a total confusion among players as to what others would like to see. So having a poll like that doesn't help anyone. This is especially true because of the very often brought up topic about "main gun cap ships can't hit enemy" topics.
For any carrier fleet to work, the AI would first, have actual fighters to spare and secondly, use them in a not dumb way. That can be a bit difficult to achieve.S!rAssassin wrote: ↑Tue, 18. Jun 24, 13:39Added third option. Please, vote!
Maybe, you prefer push "Super carrier" doctrine fleet against "Super cruiser" doctrine fleet? Commonwealth fleet lacks heavy armor, but have enouth smallcrafts with missiles and torpedoes; Xenon lacks repair-and-resupply, but have tonns of armor and crude firepower... Modern warfare against old doctrine. I'm right?
I agree. I also believe that a discussion would be more useful than a poll. Especially because there are people thinking that some players want copy/paste Asgards for everyone.LameFox wrote: ↑Tue, 18. Jun 24, 14:07 I think some variety in XL direct-combat ships would be nice. L ships too for that matter. I don't want them to all work like a variation of the Asgard, but I do want them to exist. Personally I fully reject this notion I saw in the reddit FAQ that not adding them creates variety between factions. You could maybe claim only one faction having any sort of battleship is "variety" if those other factions were instead fielding their own unique thing which fills that gap in their combat ability, but laughably, the only faction to field a real battleship is also the only one that gets multiple direct-combat L ships (not counting deprecated destroyer variants laid to rest by E ships).
You don't want more of a ship there aren't many of, but you want carriers to be more interchangeable...? This actually sounds like asking for less variety, like how things were at launch. The reason the newer ones have lower capacity is because at release all ships had a bunch of stats that were basically duplicates. They've been moving away from this but seem reluctant to modify old ships, so it happens when they add an E variant. Personally I wish they'd bite the bullet and rebalance the ones that aren't being replaced, maybe try to have it so that if someone has crammed 40 S ships into a miner for some reason, they all get kicked out into space on load.gbjbaanb wrote: ↑Tue, 18. Jun 24, 14:29 Absolutely not.
However, they do need better carriers. Compare the split raptor to any of the other commonwealth's carriers and you'll see their are jokes. The new colossus (cool design BTW) has capacity for 16 fighters. That's less than a mining ship (most have storage for 40 S class ships, the Colossius E can carry only 28)
Compare defences, colossus gets 1 L and 16 M turrets. Raptor has 8 and 93!
I often think the races should have something remotely comparable, or at least competitive with each other's races to allow for diversity in player choices. Right now, there are a lot of ships but very few that get used.
I mean, I can give you a description on how I would design XL Destroyers / Battleships. But that would be a lengthy post. And still only limited to the basics with no special, unique ships. Others have done even more, like the modders who created ships that fulfill certain niche roles already (example: Axeface's Cyclops).S!rAssassin wrote: ↑Tue, 18. Jun 24, 15:00Discussion is welcome, despite the presence of a poll. I'm really interested in your unique opinion![]()
No, it wouldn't.PersonyPerson wrote: ↑Tue, 18. Jun 24, 17:27 No. Because it will completely disrupt all the power dynamics and the balance of the game.
Also wrong. Especially when looking at fleet sizes of different factions.PersonyPerson wrote: ↑Tue, 18. Jun 24, 17:27 They may eventually look awesome, but the Commonwealth factions simply don't need them.
No it isn't. The Xenon K has much better shields, is as fast as the Behemoth and Phoenix, faster than Terran ships and has more hull than any destroyer except the Rattlesnake.PersonyPerson wrote: ↑Tue, 18. Jun 24, 17:27 Their strongest ships are their L-class destroyers. The Xenon K is only marginally better.
Xenon K only have to fear Defence stations. But not for long. After a while, the Xenon will whittle them down eventually. Most factions that border the Xenon do not have the best fleets, with the Paranids and the Terrans being the exception. The Teladi are highly dependant on circumstances.PersonyPerson wrote: ↑Tue, 18. Jun 24, 17:27 It's like that so the K can be a real threat to it's opponents and defeat other destroyers 1v1, but not so much of a threat that it will destroy everything in their way. That's supposed to be the I's job. Xenon Ks (and Is) already get regularly taken out by Commonwealth battlegroups and defence stations.
No they wouldn't. As I have written in another thread, the Xenon can replace their losses laughably easy. Also, the map the way it's set up, and the way sector conquest works, heavily favours the Xenon.nd just so you know, Egosoft had to nerf the Xenon in older versions, because they were doing better than intended. And they also had to buff the Split so they survive longer. The Xenon really are fine, despite the nerfs they received. And they will continue to be fine with battleships added into the game.PersonyPerson wrote: ↑Tue, 18. Jun 24, 17:27 If you give XL class destroyers to the Commonwealth factions, then everyone else (especially the Xenon) would be significantly weaker, especially on a strategic level.
No it wouldn't weaknen the Terrans. They have a better economy than the Commonwealth, much safer Sectors, no pirates able to disrupt their trade and Kha'ak not able to disrupt mining significantly. The Terrans also have a relatively well balanced fleet compared to other factions. Their cap ships overall are better than commonwealth counterparts.PersonyPerson wrote: ↑Tue, 18. Jun 24, 17:27 You'd also by proxy weaken the Terrans too. It would also destroy the lore narrative that the Terrans are vastly superior to the other factions (which is why nobody touches them post-Terran Conflict... fear).
Your entire point of things being imbalanced simply isn't founded in reality. Just to let you know, there are several mods that already add battleships, larger L ships, XL trading and mining ships and all of that. And not a single one weakens the Xenon or the Terrans for example. So Sorry if that sounds rude, but you have no idea what you are talking about.PersonyPerson wrote: ↑Tue, 18. Jun 24, 17:27 If it were to happen, then you'd need to also give the other factions new ships to balance it out. You'll then be power creeping and reducing the effectiveness of every ship smaller than it. It would be a mega L to S ships.
If ships has been added, also being added jobs to make them used by factions.
Of course, but people do not seem to understand in the slightest how busted the different factions are in terms of nominal fleet strength. People really believe that each and every faction runs around with dozens or hundreds of cap ships, when that is not the reality. Also map design has a gigantic influence on how well or bad a faction does. And the Xenon are one of the most entrenched Factions right now. Only the Terrans have a better location for their economy and also a really simple one too.S!rAssassin wrote: ↑Tue, 18. Jun 24, 18:12If ships has been added, also being added jobs to make them used by factions.
Players, role playing only one faction techs, will get more options to configure their fleets.
Especially, Boron players will be gladBoron don’t have dedicated station destroyer.
Not me. Playing a Boron game right now & my Rays are doing absolutely fine for station demolition (I just use a few more of them). Just to be clear, this Boron player would NOT be glad for dev time to be wasted on adding a Boron battleship. Would very much prefer a Boron frigate instead (still somewhat miffed that that my favourite faction doesn't have my favourite ship class).S!rAssassin wrote: ↑Tue, 18. Jun 24, 18:12 Especially, Boron players will be gladBoron don’t have dedicated station destroyer.
How many is a "few more of them"?GCU Grey Area wrote: ↑Tue, 18. Jun 24, 18:33 Not me. Playing a Boron game right now & my Rays are doing absolutely fine for station demolition (I just use a few more of them). Just to be clear, this Boron player would NOT be glad for dev time to be wasted on adding a Boron battleship. Would very much prefer a Boron frigate instead (still somewhat miffed that that my favourite faction doesn't have my favourite ship class).
Demolition Fleet currently has 14 Rays. For context, in previous (i.e non-Boron) games my demolition fleets have typically included around 10 destroyers. I don't need as many as a strict DPS calculation might suggest because Rays are more responsive when moving from one firing position to the next. Due to their zero travel charge time engines they can often be in position & shooting while their counterparts would still be waiting for their travel drives to warm up.