[Request] Blacklist Sectors

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TZER
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Joined: Sun, 29. Nov 09, 20:34
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[Request] Blacklist Sectors

Post by TZER »

Hi,

would it be possible to mod in some sort of blacklist function for your AI traders/miners etc.? I'm about to put the game on the shelf because my AI keeps sending themselves straight into combat sectors where scores of Xenon are wrecking factions. It's beyond me that I can't tell my AI to keep out of sectors where they are guaranteed to get destroyed, it's alright to micromanage this sort of thing when you have around 10 ships under your name.. another when it's nearing a 100 or more.

Do you guys thing this is something that can be modded into the game? Or would I have to wait for the devs to do something about this. :?
Last edited by TZER on Mon, 24. Dec 18, 09:28, edited 1 time in total.
mellimell
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Re: [Request] Blacklist Sectors

Post by mellimell »

+1
djmidex
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Re: [Request] Blacklist Sectors

Post by djmidex »

+1
cdeeks
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Re: [Request] Blacklist Sectors

Post by cdeeks »

+1 this was a feature in previous x games.
TZER
Posts: 30
Joined: Sun, 29. Nov 09, 20:34
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Re: [Request] Blacklist Sectors

Post by TZER »

cdeeks wrote: Mon, 24. Dec 18, 08:54 +1 this was a feature in previous x games.
Indeed, I remeber that particular feature fondly. Made it a lot easier to manage things when you have a large amount of ships.
TZER
Posts: 30
Joined: Sun, 29. Nov 09, 20:34
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Re: [Request] Blacklist Sectors

Post by TZER »

I've seen that this is something the mod author for Tater Trader is looking into (albeit only for trade ships as far as I'm aware). Hoping it will make it's way into Sector Trader as well at some point. May end up having to switch mods, just glad someone at least is looking into this functionality :)
Zhukov1945
Posts: 36
Joined: Fri, 14. Dec 18, 15:16

Re: [Request] Blacklist Sectors

Post by Zhukov1945 »

+1
morbideth
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Re: [Request] Blacklist Sectors

Post by morbideth »

I've looked at this for remaking luckies scripts: In X3 there was a script for excluding sectors when finding a path, or search stationing, buy offers, etc. That doesn't exist in X4. So, possible, but much more difficult than you might think.
TZER
Posts: 30
Joined: Sun, 29. Nov 09, 20:34
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Re: [Request] Blacklist Sectors

Post by TZER »

morbideth wrote: Fri, 28. Dec 18, 19:55 I've looked at this for remaking luckies scripts: In X3 there was a script for excluding sectors when finding a path, or search stationing, buy offers, etc. That doesn't exist in X4. So, possible, but much more difficult than you might think.
Oh I'm aware that what I'm asking might be difficult, I'm just glad you folks are looking into it. At least then I'd know if I simply have to wait for Egosoft to get around to something similar. Who knows when that will be though, if ever :/
morbideth
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Re: [Request] Blacklist Sectors

Post by morbideth »

It is on my TODO list for remaking Lucike's scripts, but it isn't a high priority (Combat is so meh atm I don't see there being a bunch of hostile sectors)
TZER
Posts: 30
Joined: Sun, 29. Nov 09, 20:34
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Re: [Request] Blacklist Sectors

Post by TZER »

morbideth wrote: Fri, 28. Dec 18, 20:04 It is on my TODO list for remaking Lucike's scripts, but it isn't a high priority (Combat is so meh atm I don't see there being a bunch of hostile sectors)
I understand what you mean, I used to love the War mods etc. that impacted the Xenon for one. Back when these mods where new the Xenon ripped the factions to shreds, now they barely make a dent in my saves :/
nilofeliu
Posts: 4
Joined: Sun, 18. Aug 13, 05:03

Re: [Request] Blacklist Sectors

Post by nilofeliu »

TZER wrote: Sat, 29. Dec 18, 10:14
morbideth wrote: Fri, 28. Dec 18, 20:04 It is on my TODO list for remaking Lucike's scripts, but it isn't a high priority (Combat is so meh atm I don't see there being a bunch of hostile sectors)
I understand what you mean, I used to love the War mods etc. that impacted the Xenon for one. Back when these mods where new the Xenon ripped the factions to shreds, now they barely make a dent in my saves :/
If you run FOWC mod you will get plenty of xenon action. Tharka's Cascade is one huge Xenon nest in my game, and every time one of my mentally ill miners goes there in search of a quick buck, it get's blown up. Lost a couple of miners due to this already. I wish I could just blacklist the god forsaken sector for all but my warships. I might just have to conquer the sector to save my miners...
shealladh
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Re: [Request] Blacklist Sectors

Post by shealladh »

+1
nilofeliu wrote: Fri, 11. Jan 19, 18:30
TZER wrote: Sat, 29. Dec 18, 10:14
morbideth wrote: Fri, 28. Dec 18, 20:04 It is on my TODO list for remaking Lucike's scripts, but it isn't a high priority (Combat is so meh atm I don't see there being a bunch of hostile sectors)
I understand what you mean, I used to love the War mods etc. that impacted the Xenon for one. Back when these mods where new the Xenon ripped the factions to shreds, now they barely make a dent in my saves :/
If you run FOWC mod you will get plenty of xenon action. Tharka's Cascade is one huge Xenon nest in my game, and every time one of my mentally ill miners goes there in search of a quick buck, it get's blown up. Lost a couple of miners due to this already. I wish I could just blacklist the god forsaken sector for all but my warships. I might just have to conquer the sector to save my miners...
Sounds like a hard thing to do, but there also needs to be a solution to the way in which things interact from the AI perspective. I mean if a miner goes in a gets blown up, then someone saw it (eventually). So someone would pass on the "threat" level of any given sector.

Maybe those that are looking at this issue might consider looking at a way to add some form of DEFCON rating for a sector. Either giving military forces a state of readiness to invade, maybe at a certain point more security forces are sent around the gates (etc.) into such sectors. From this standpoint the Trader/Miner could assess, then avoid based around this sort of thing.

After all, the scripts are based upon dynamic responses and choices, however the AI seems to be like politicians, out of the loop of the real world.

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