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[SCR] Universe Asteroid Yields
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morbideth





Joined: 09 Nov 2008
Posts: 175 on topic

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PostPosted: Sat, 15. Sep 12, 18:56    Post subject: [SCR] Universe Asteroid Yields Reply with quote Print

In an effort to make it easier to find ideal sectors for complexes when you have mods that add new sectors. I created a tool to show the yields of the asteroids in the universe, and sort them.



Simply install into your addon folder (for AP) or your Terran conflict folder (for TC) and assign a hotkey. Once you press the hotkey you will get a menu displaying the cumulative yields for sectors, similar to the following:


The sectors are color coded by their relation to you. Red is hostile, green is a player sector, blue is an unknown sector, and yellow is everything else.

Clicking on a given sectors will display the following menu with more information about that sector's asteroids:



Note: This does not include the yield of asteroids you have built a mine on. Also this does not check to see if you have scanned the asteroids. If enough people feel that is too cheaty, I can create an option to only show scanned asteroids.

Change log:

v1.01
Updated to be compatible with TC.
Moved some text to the text file, in the event anyone wishes to translate this into another language.

Resources Used:
/t
7091

These scripts/models are free to be reused in your scripts/mods as long as you say thankyou in your topic.



Last edited by morbideth on Mon, 24. Sep 12, 01:49; edited 2 times in total
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Calgor Grim





Joined: 08 Sep 2011



PostPosted: Sun, 16. Sep 12, 00:25    Post subject: Reply with quote Print

Im presuming this is for AP? Some of those sectors dont look like TC Sad

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morbideth





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PostPosted: Sun, 16. Sep 12, 04:40    Post subject: Reply with quote Print

Calgor Grim wrote:
Im presuming this is for AP? Some of those sectors dont look like TC Sad


It should work with either, but i have not personally tested it with TC.

Some of those sectors are not vanilla. I made it because I was playing a mod that added a lot of sectors and it was too much effort to tally up all the 'roid yields by hand.

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Nicoman35





Joined: 17 Nov 2005
Posts: 661 on topic
Location: Bochum, Germany
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PostPosted: Tue, 18. Sep 12, 19:18    Post subject: Reply with quote Print

ARGH!! Evil or Very Mad
Tested it with TC v3.2. I confirm it is currently NOT compatible.

Reason:Usage of the command: "add new grouping to menu"

This command is unfortunately not supported in TC. If you want, you could make a little vid and upload it somewhere, so I know how it should look like.
I could then try to make it compatible to TC.
Of course, only if you don't mind or want to make it compatible yourself.
cheers

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morbideth





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PostPosted: Tue, 18. Sep 12, 22:26    Post subject: Reply with quote Print

Nicoman35 wrote:
ARGH!! Evil or Very Mad
Tested it with TC v3.2. I confirm it is currently NOT compatible.

Reason:Usage of the command: "add new grouping to menu"

This command is unfortunately not supported in TC. If you want, you could make a little vid and upload it somewhere, so I know how it should look like.
I could then try to make it compatible to TC.
Of course, only if you don't mind or want to make it compatible yourself.
cheers


I'll make a TC version in the next couple of day, this weekend at the latest. It shouldn't be difficult to edit it.

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morbideth





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PostPosted: Mon, 24. Sep 12, 01:39    Post subject: Reply with quote Print

Updated, should work in TC now, at least it did for me.

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Nicoman35





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PostPosted: Fri, 5. Oct 12, 10:27    Post subject: Reply with quote Print

TY very much. Now it works! Smile
Made few little changes for me, as excriptor would not load the script on account of some AP code.

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ClastMalon





Joined: 09 Feb 2010
Posts: 25 on topic

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PostPosted: Tue, 14. Oct 14, 16:12    Post subject: Reply with quote Print

This is a great script and works fine, but is there another script that does the same thing but only tells me about asteroids I have scanned? Knowing what I haven't scanned feels a bit too much like cheating, and also I'd previously scanned some nice asteroids for mining later and I've forgotten where they were.

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Alan Phipps
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Joined: 16 Apr 2004
Posts: 16877 on topic
Location: Stonehenge, UK
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PostPosted: Tue, 14. Oct 14, 17:43    Post subject: Reply with quote Print

@ ClastMalon: The author has not posted on the forums for 2 years so I doubt you will get a reply here. Try looking in the Scripts and Mods guides.


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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Tue, 14. Oct 14, 17:48    Post subject: Reply with quote Print

ClastMalon wrote:
This is a great script and works fine, but is there another script that does the same thing but only tells me about asteroids I have scanned? Knowing what I haven't scanned feels a bit too much like cheating, and also I'd previously scanned some nice asteroids for mining later and I've forgotten where they were.


You should use a script to note things like that, like Customlog by X2-Illuminatus.


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ClastMalon





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PostPosted: Tue, 14. Oct 14, 17:48    Post subject: Reply with quote Print

Thanks, looked there already, think maybe what I want doesn't exist. I could always learn how to write scripts I guess Smile

Edit: Thanks Joubarbe, I'll give that a go.

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