Mods Loading Order

The place to discuss scripting and game modifications for X4: Foundations.

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FalconGrey
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Joined: Thu, 22. Apr 04, 01:53
x4

Mods Loading Order

Post by FalconGrey »

I know in X3:TC and other versions of the X-Universe we had to be careful of load order when using multiple mods. Is this the case with X4: Foundations? If so, how do we go about directing the loading order of the mods so that they load in the correct order as intended?
It's not if we win or lose that matters, it's that we stood and faced it.
morbideth
Posts: 391
Joined: Sun, 9. Nov 08, 03:07
x3tc

Re: Mods Loading Order

Post by morbideth »

Looking at the patch notes for X:Rebirth, I don't think so. In that game they said they make it so mods load their dependencies first. You can still have issues if two mods are trying to change the same thing, like two diff patches, but that's on the modders to make sure their code plays well with others.
AuGuR
Posts: 76
Joined: Sat, 3. Sep 05, 19:26
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Re: Mods Loading Order

Post by AuGuR »

Load orders were typically only important when the modders used "fake patch" cat/dat pairs, not so much with lua/xml scripting (edit* loose files).

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