Nikola515 wrote:
Here are some things that I don't like about X3:
1) Bump explosions. Every time AI gets r******* my ships gets destroyed

Is it not moving asteroid or another capital ships..... Anyway it was annoying and I hope this wont be in X4(according to CBJ it shouldn't but you never know) .
Agreed. Difficult to correct though. Espetially when you write "everytime AI gets r*******" which means that your machine is low on CPU. This does not mean that bumping into a station should be harmless, just that this should not happen due to autopilot unless ship is forced by a special manoeuver (a capital ship pushing another one to a station, he he).
Nikola515 wrote:2) Short capital ship battles. I liked to use capital ships turrets but usually didn't have time to use them because of that( especially when outnumbered).
Agreed ! Killing a M1 with a M3 in less than a minute just using the flamethrower (no amo, no missile) is no fun. I can accept that this is possible to destroy a capital ship with smaller ship, but I want to feel a hero when I do. And Capital vs Capital battles should be epic even if one sacrifices itself by provoking a mega collision (good opportunity for boarding, no ?).
Nikola515 wrote:3) Equipment destruction. I get hit in hull only once and I lost all of my equipment.
No agreed. When I get hit in hull, I don't always loose equipments. When it arrives, either it is one or two, or I get killed anyway (try continue to fight with a Mamba whose speed is reduced to 20%). Loosing mosquito missiles is not a big deal. Loosing Jump Drive in X3TC is fun. What ? 100k lost whet I can get missions paid 1Mn? Never mind. It is ennoying, but it is a challange as I have to find a way to get back one and it is not always obvious. Last time it forced me to buy an OTAS TM that was not planned. Fun. Fighting with no risk is not fun.
Nikola515 wrote:4) Equipment docks/trading stations small storage. They wore pretty much useless for trading or player uses(when player builds them) do to its limitations.
Not so important, but agreed.
Nikola515 wrote:Things that I liked but not in X4:
1) Space walks.
Agreed. But very linked to repair, to ship bails, to plots. X4 may offer alternatives.
Nikola515 wrote:2) Player using turrets.
AGREED. Espetially for capital ships.
Nikola515 wrote:3) Ship storage. We had to use cargo to decide how many weapons,missiles,shields,energy for jumpdrive we could use.
AGREED. This is an important part of X2/3 fun. This part of ship tuning. I didn't read that X4 would not have an equivalent.
Nikola515 wrote:4) Reputation. XR reputations was pretty much for discounts while X3 was much more advanced and realistic. I hope they bring it back.
I don't know about XR reputations. I find it not enough advanced and realistic in X3. I would expect an improvement here, not a regression. And this has been discussed in other threads and/or questions to Egosoft (about effect of capturing a capital ship, for example). CBJ answered wisely that they don't want to have automatic escalation to war. I have the feeling that this means that there is a need for diplomatic as a feature (Yes I got one of your ships, a) Sorry, I give it back with a fee b) I pay for it, don't get too upset, you need my factory productions c) I'm proud of if ! See my armies ? You can get upset, but unless you have a better army, keep it down... etc... well, this is a translation in words of mechanisms we can have in various Civilization-like strategy games). Needs to be multiple axes: treaties (what has been agreed), trust (will new treaties be respected?), anger (short term feeling), debt (long term balance of wins/losses). Just one axe reputations are very limitated.