[2.0] PLEASE look at sub-system targeting with Mouse!

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Scoob
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[2.0] PLEASE look at sub-system targeting with Mouse!

Post by Scoob »

Hey all,

ES could you PLEASE look into this targetting issue, it's really making things difficult, and not in a fun way. I use a MOUSE for flight so possibly it only affects this particular device.

In the picture linked below, you'll see I'm targeting a PMC Taranis. Now, I want to target its Plasma LR Turrets on the side, but I cannot. As they are within the ships Red Target Square they are un-selectable.

Picture 1: Hostile Taranis

Now, if you look at this next linked picture, you'll see that I have successfully targeted one of the upper Force Field Projectors, I can do this easily purely because it falls outside the ships target box.

Picture 2: Targetted surface element

This is the crux of the problem. I have to find creative ways to get in close and view the ship at an oblique angle in order to be able move the main ship target square so it's not overlapping the element I wish to target. To do this I have to get VERY close for the most part, so the target square is as small as it can be relative to the ship. For some elements this is of course impossible.

This is so very frustrating. The recent combat balance changes, which I welcome, have made things near imposible as ALL capital ships easily outrange the Skunk now, so getting in close and manually aiming at elements is very hard. It becomes near impossible if the ship is moving as - even with targetting - the aim is off.

All I want to be able to do is get near enough to the target to visually pick out its surface element - as I have in the first picture - then click on them to get a target lock, before either launching a missile, or moving in to take it out with direct fire. However, this bug prevents me doing this where said surface element is obscured (targe-wise) by the main ships target square.

There was a similar issue one time when using a Joystick for targeting, but this was looked into - though my joystick broke so I switched to mouse around that time. I do remember though, when using a joystick, I could generally just get a "soft lock" on any surface element by simply aiming properly - this is not posible with mouse control as I have no soft-lock ablity hoving the mouse over an element, or doing the same with the target circle.

Can anyone else confirm this issue please? I've had this ever since I switched to mouse control, around v1.25 I think that was.

Cheers,

Scoob.
Scoob
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Post by Scoob »

You know, I really thought this one would affect quite a few people - am I the only player using a mouse? lol

Scoob.
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YorrickVander
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Post by YorrickVander »

I've never played with anything but, so tbh I assumed this is one of the issues that is blithely ignored. It usually takes me 2 or 3 flyby's to have a chance at targeting a subsystem, which I lose again quite often due to the target ping bug. It's always been like this unless I'm in a drone and can actually stop and take my time.

Do controller people have a proper subsystem targeting method?
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Mazuo
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Post by Mazuo »

I haven't been using missiles like I probably should, so I'm usually just flying at angles at close range to avoid this issue. But I'll eventually need to as turrets just rip boarding pods apart if they actually wake up enough to aim at them. Would be nice to be able to disable them all from long range with artillery.

But yes, it can be quite annoying when you just want to actually click on what you're hovering over and it would rather just confirm that you're clicking on the whole ship again. This happens for me with engines on boarding attempts all the time.
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YorrickVander
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Post by YorrickVander »

A subsystem cycling control would be a start at least... At least we could run through them while dodging fire rather then loosing flight control to click on a particular target, assuming it is possible to select as scoob points out
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TheRealBix
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Post by TheRealBix »

A cycling control isn't a solution.. Especially when a ship has more than hundred modules :wink:

And yes I agree, very frustrating to take 5 minutes to select a subsystem which become unselected after 1 second because of the target refreshing :evil:
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YorrickVander
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Post by YorrickVander »

Well no for stations it would be totally awful. even say an arawn it could take a silly amount of time to cycle to a certain turret or whatever. The current solution is pretty terrible though so at least there would be a choice :)
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TheRealBix
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Post by TheRealBix »

An idea, but not a solution, would be to automatically select the subsystem you're firing at.
Archaeosis
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Post by Archaeosis »

Just thought I'd drop in and say I know your pain, and do hope this is something that's looked at in the near future, if it hasn't been already.

I've given up and tend to use fire-and-forget missiles in bulk to do any serious damage.
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Santi
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Post by Santi »

With gamepad, you are lucky if you can get the ship targeted, no point and click functionality in gamepad, you actually need to keep your reticule pointed at the bit you want targeted up close and personal, and wait patiently till it gets highlighted, of course once you move your reticule from it you loose the target, same for shift + E and shift + F, so far I cannot make it work in gamepad.
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Scoob
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Post by Scoob »

Thanks for posting guys, glad it's not just me.

The SIMPLE solution surely is to fix the bug. I.e. the ship target box should be behind the surface elements. So, if you click a surface element, it gets SELECTED, if you click on the ship but NOT on a surface element, the ship gets selected.

I think that it takes a small amount of skill and flight control (especially when you keyboard and mouse!) to avoid enemy fire to get a bead on the surface element is a GOOD thing - I'm involved as a player. However, when you get there and the item is unselectable, that's a big problem.

When I was using a joystick, soft-targetting sometimes worked around this (glitchy at best) - so, having the surface element roughtly within the outer reticle gave you target lock, but you had to stay on target. With a mouse there is no soft-lock so, you have one option...which doesn't work...erm, you have no options when an element is within the ships target square.

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Post by Zetoss »

Count me in as annoyed by the lack of targeting options, capping an Arawn is about 5 times the pain it should be because you can't time long range missiles to hit multiple points at once, the only way to hit anything from a you-live-longer-than-3-seconds distance is to use Yishas help picking one element at a time and waste 30 Sunstalkers on the inevitable megacrap timing since you can't switch target before the active one goes boom. After failing to cap an Arawn 8 times in a row I was almost tempted to stop playing on Hard. :P

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