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[MOD][S] ButterRanges v1.05 (12 Oct. 2014)
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TheRealBix



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PostPosted: Wed, 20. Nov 13, 05:29    Post subject: [MOD][S] ButterRanges v1.05 (12 Oct. 2014) Reply with quote Print

Hi there !


I've made ButterRanges to increase scan ranges for trade offers, platforms, mission offers and Info points.
The distances to unlock commissions and discounts have also been increased.

The goal of ButterRanges is to balance those ranges to not be bored by slaloming between buildings, and to not feel like you were cheating.

This mod is compatible with every other mods, except those who modify ranges.



- - - - - - - - - - - - - - -


Installation :
Just subscribe to the mod on Steam Workshop, that's all Wink

Downloads :





Changelog :
1.05 :
2.5 compatibility update
1.02 :
Syntax REALLY cleaned, and working ^^'
The mod isn't stored in the save anymore
1.01 :
Syntax cleaned
1.0 :
General scan ranges multiplied by 3
Info point scan range multiplied by 4
Discounts and commissions multiplied by 3




ToDo :
-Increase the amount of visible icons


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Notes: Yes, this mod is compatioble with patch 1.30 !


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Last edited by TheRealBix on Thu, 16. Oct 14, 13:49; edited 21 times in total
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kuplo





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PostPosted: Wed, 20. Nov 13, 05:46    Post subject: Reply with quote Print

Thanks for this, I really look forward to having your TO DO list completed.

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TheRealBix



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PostPosted: Wed, 20. Nov 13, 07:47    Post subject: Reply with quote Print

I really look forward too ^^

I think i can do all of those things by modifying the file targetsystem.xpl, which seems to be obscure...
For the moment i'm trying to decompile this file.


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PostPosted: Wed, 20. Nov 13, 09:00    Post subject: Reply with quote Print

awesomesauce. this means we won't have to be outrageously close to dock?

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TheRealBix



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PostPosted: Wed, 20. Nov 13, 09:04    Post subject: Reply with quote Print

That's it.
For the moment, the dock distance is at 750m, i would like to push it between 1.5 and 2.25 km, i will see the best for balance.


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Freya Nocturne



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PostPosted: Wed, 20. Nov 13, 09:27    Post subject: Reply with quote Print

*Waiting patiently next to the thread with beard and a knife* Am I in range yet?


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TheRealBix



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PostPosted: Wed, 20. Nov 13, 10:08    Post subject: Reply with quote Print

Ok.

I've somehow managed to extract the targetsystem.xpl file and i'm pretty sure that what i need is in it.
But the extracted file is broken and i can't work on it for now.

As i'm not a dev or a codder, I have to wait for a tool. From Egosoft or either the community.


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enenra





Joined: 08 Apr 2005
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PostPosted: Wed, 20. Nov 13, 10:48    Post subject: Reply with quote Print

Your image code has some typos in there, try this. Smile

Code:
[url=http://xrebirth.nexusmods.com/mods/119/][img]http://i.imgur.com/0cT9Kwu.png[/img][/url]



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TheRealBix



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PostPosted: Wed, 20. Nov 13, 11:02    Post subject: Reply with quote Print

enenra wrote:
Your image code has some typos in there, try this. Smile

Code:
[url=http://xrebirth.nexusmods.com/mods/119/][img]http://i.imgur.com/0cT9Kwu.png[/img][/url]


Egosoft seems to not like some links ^^'


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TheRealBix



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PostPosted: Wed, 20. Nov 13, 13:19    Post subject: Reply with quote Print

v1.01
A little update. I've cleaned the syntax in the file. (it was a mess ^^')


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Realspace





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PostPosted: Wed, 20. Nov 13, 14:28    Post subject: Reply with quote Print

good, very needed mod, thanks!! Since you're xperimentig with scanner, any guess how to make zones be revealed from bigger distance? I removed the local highways so player needs to "see" the zone from the distant empty space


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TheRealBix



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PostPosted: Wed, 20. Nov 13, 14:44    Post subject: Reply with quote Print

What you want is to increase LODs and view distance I think. It's not like the scanner.
I was going to modify those settings for me. When I back to home I'll check this and maybe add some profiles, for low end and high end rigs, to the mod (LODs and view distance are very resource hungry)


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KRM398





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PostPosted: Wed, 20. Nov 13, 15:16    Post subject: Reply with quote Print

Does this also make seeing cargoes floating easier or did you set it just for icons on stations? In battle when you need to kill more than one ship, the cargo gets lost because the scanner range is so short.

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TheRealBix



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PostPosted: Wed, 20. Nov 13, 16:44    Post subject: Reply with quote Print

KRM398 wrote:
Does this also make seeing cargoes floating easier or did you set it just for icons on stations? In battle when you need to kill more than one ship, the cargo gets lost because the scanner range is so short.


The mod only affects stations icons for now.
This is not really a "scanner" problem. The game just wants to show you only 'some' targets, in general the nearest ones. That's what I'm trying to modify but I have some problems to extract the required files.


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Baleur





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PostPosted: Wed, 20. Nov 13, 17:07    Post subject: Reply with quote Print

This mod already exists. It's called the 5kScanRange mod.


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