Extension of content.xml - what do you think?

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UniTrader
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Extension of content.xml - what do you think?

Post by UniTrader »

i am currently working on extending the well-known content.xml to not only include it in the Game but also provide useful additional Info about a Mod in a short, readable, form via a content.xsl, like:
-> all Info inside regular content.xml
-> Mod Category
-> Available languages
--> Info Pages where this Mod is present
-> Dependencies with Link where to get
-> Conflicting extensions

note that the Game does not recognize this Info, but on the other hand it does not produce any Errors and the Users dont have to worry what extension is what if the Modders use this properly - here an example what i mean

i understand it is additional Work for the Mod Developers to add all this Info but i think the result is it worth - what do you think? (both Mod Users and Modders ^^)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
UniTrader
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Post by UniTrader »

ok, created some example files (an xsd, xsl and an extended xml of a mod from me) - if there are possible improvements tell me ^^

PS almost forgot link to example files.. http://ubuntuone.com/4wXwsAaTOqTOHUnhSr21TN
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
mrowka
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Joined: Tue, 30. Jun 09, 19:50
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Post by mrowka »

Non of this stuff is showed in extension game menu and i think that most people wouldnt even know where to look unless you write it somewhere in mod description site, not to mention that sadly many people still dont know how to "open with" a file so *.xsd/xsl/xml can be a challenge :P
MK3 Optimization "If you get stinky rich its his fault"
IEX - Sector Visual Enhancement "Dont enjoy the view navigating thrugh asteroid field, Seriously!"
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UniTrader
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Post by UniTrader »

usually xmls are opened in a browser, so it should work out ;) (to install mods you have to find the folder where they are and from there its just a double-click - and Mod Managers like the one from nexus could read & use this Info, too ^^)

and yes, i know the game is not aware of that additional info, but it doesnt prduce errors, too ^^ (and maybe EGO adds support for it)

additionally this info could help maintaining the Mod Overview Sticky - just paste your content.xml in the Addition request topic, the maintainer adds it to the complete modoverview.xml and from that the Topic can easily be generated - sorted & categorized ^^
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
mrowka
Posts: 128
Joined: Tue, 30. Jun 09, 19:50
x4

Post by mrowka »

internet explorer which is default for it isnt much of a browser to read it, atleast in my case i get all this info in one line. Sorry i just work with people that dont know anything about computers :P

But the mod manager is a fair point which i do really like you could add a Known Bug`s and To Do, possibly in case of more complicated mods usage intruction :D
MK3 Optimization "If you get stinky rich its his fault"
IEX - Sector Visual Enhancement "Dont enjoy the view navigating thrugh asteroid field, Seriously!"
Marine Repair 2 "Tip 19: Modern coffie cup`s are made of hull plating, beware"
andrewas
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Post by andrewas »

I'm much more likely to read a readme.txt than a content.xml that the author may or may not have added extra information to.
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Trialbyfire
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Post by Trialbyfire »

andrewas wrote:I'm much more likely to read a readme.txt than a content.xml that the author may or may not have added extra information to.
Agreed a readme.txt is best because a lot of people are already familiar with its purpose. Simply place a readme in your mod extensions folder and everyone is good to go.
A wise man once said...nothing. I'm not a wise man, so I speak my mind. You can't trust atoms because they make up everything.

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