[Request] Increase distance node icons are visible.

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jeyko
Posts: 2
Joined: Sun, 1. Dec 13, 06:33

[Request] Increase distance node icons are visible.

Post by jeyko »

I'm talking about information icons, trades, missions, etc. It would be nice to see them through buildings as well.
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TheRealBix
Posts: 400
Joined: Thu, 2. Jul 09, 14:34
x4

Post by TheRealBix »

impossible for now, without proper tools
jeyko
Posts: 2
Joined: Sun, 1. Dec 13, 06:33

Post by jeyko »

Ah. Well that is good to know. Cheers.
Bobucles
Posts: 2259
Joined: Fri, 25. Dec 09, 03:56
x3tc

Post by Bobucles »

Don't lie to newcomers, it's very rude.

The maximum range of these icons can be changed in "ui\core\messageconfigurationgraph.xml". However, there are some kind of rules that govern which icons are chosen and which ones are invisible. Likely there is some kind of "icon cap", and setting absurdly long ranges mean that the game almost always picks the ones you don't want. Chances are you'd have to increase the icon cap somehow, and likely add stuff like minimum-icons-per-type and use-player-vision-cone-proximity to let it work in a useful way.


The file states that ship turrets/etc. will not be targeted until you get 1km from them, which is kind of absurdly short. Changing this value in the file will work the way you expect. I've been trying to get player ship icons to stay visible on your screen border for beyond 15km (and always be favored over neutral junk, it's stupidly easy to lose your ships while being right next to them). Nothing seems to change that.
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TheRealBix
Posts: 400
Joined: Thu, 2. Jul 09, 14:34
x4

Post by TheRealBix »

So, impossible to do that "properly".. without proper tools ^^

I think the interesting file here is 'targetsystem.xpl'. I've somehow managed to extract it, but the file is incomplete and bugged.

I think this file also controls interactions with docks and things like hack spots (with 'drone hud handling.xpl')

I really miss those tools :/

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