i've written a tool that attempts to detect whether two mods or more are compatible with each other.
It splits mods into 'alterations' and 'dependencies', and flags any attempt to alter the other's dependencies or alterations as a 'conflict'. It analyses relationships between backgrounds, bullets, cockpits, command IDs, docks, factories, files, global variables, lasers, local variables, jobs, missiles, scripts, shields, ships, stations, strings, wares, and wing command IDs.
Download
- LATEST RELEASE: v1.02
RELEASE DATE: 31st August 2013
Alternative link from xdownloads.co.uk:
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Requires .NET Framework 3.5
Outdated link
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It can't check whether a single mod is compatible with your existing mods (yet).
It doesn't examine mission director files or map files (yet)
Instructions:
Run the program, enter your X3 installation folder in the 'options' window.
Click 'New' from the file menu, select your mods and click OK.
Note: the mods have to be in different folders. if they use catalogues, you have to number them from 01.cat upwards
Example: Is X-Tended Terran Conflict compatible with CODEA?
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Example: Are Utilize and Repair Debris, Advanced Jumpdrive and CODEA compatible?
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Mr. Bear
UPDATED: 31st August 2013
Edit: Added new xdownloads.co.uk download link. X2-Illuminatus