[PROGRAM] Mod Conflict Viewer v1.02 [31-Aug-13]

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mr.bear
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[PROGRAM] Mod Conflict Viewer v1.02 [31-Aug-13]

Post by mr.bear »

hey folks,

i've written a tool that attempts to detect whether two mods or more are compatible with each other.

It splits mods into 'alterations' and 'dependencies', and flags any attempt to alter the other's dependencies or alterations as a 'conflict'. It analyses relationships between backgrounds, bullets, cockpits, command IDs, docks, factories, files, global variables, lasers, local variables, jobs, missiles, scripts, shields, ships, stations, strings, wares, and wing command IDs.

Download Notes:
It can't check whether a single mod is compatible with your existing mods (yet).
It doesn't examine mission director files or map files (yet)

Instructions:
Run the program, enter your X3 installation folder in the 'options' window.
Click 'New' from the file menu, select your mods and click OK.
Note: the mods have to be in different folders. if they use catalogues, you have to number them from 01.cat upwards


Example: Is X-Tended Terran Conflict compatible with CODEA?
[ external image ]

Example: Are Utilize and Repair Debris, Advanced Jumpdrive and CODEA compatible?
[ external image ]


Mr. Bear

UPDATED: 31st August 2013

Edit: Added new xdownloads.co.uk download link. X2-Illuminatus
Last edited by mr.bear on Sat, 31. Aug 13, 16:40, edited 11 times in total.
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User avatar
mr.bear
Posts: 444
Joined: Sat, 11. Dec 10, 01:38
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Post by mr.bear »

Latest Updates
  • Conflict Viewer v1.02 : 31st August 2013
    • Enhanced display and detection of local/global variables
    • Fixed some bugs
  • Conflict Viewer v1.01 : 31st August 2013
    • Now works with two or more mods
    • Now compatible with the X3:AP jobs file
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