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General:
TNBT will soon be officially unveiled!!
Interview with Bernd Lehahn
Egosoft's Art Director Alexander Preuss guest of honor.
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Modding:
Here are a few crumbs from which we can conjecture:
I noticed a post by Apoch (EGOSOFT) which indicates TNBT will include Mission Director and other use of XML language:
Apoch did say not to make too much out of his statement.Apoch wrote:There are good reasons behind the technical decisions made in the X3 engine tech, and likewise behind the choices we've put into TNBT. One of those choices is in fact that we're using not one but 3 XML-based languages for game control, based on the Mission Director of TC, the Cutscene Director of TC, and a third which was unveiled at GDC 2011 last week
Referring to GDC 2011, we have this from Egosoft developer Mike Lewis (aka Apoch).
There he talks about Domain-Specific Languages and AI with some code for:
Example Cutscene from [Unannounced]
Example AI script from [Unannounced]
I think it's fair to say "[Unannounced]" refers to TNBT.
The AI script is XML, written by Apoch (Lewis), and it has to do with a dogfight with player.ship.
Statement from Bernd in support of modding (not TNBT specific)
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Do we have any other clues at this time?