[TC] confused : Race employee and passenger shuttles
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confused : Race employee and passenger shuttles
so i have a free argon trading station in ringo moon...i use it to equip fighters...so the option to trade with other races is set to no
anywho some how a whole lot of passenger shuttles and employee shuttles want to dock there..preventing some of my ships from docking..some how cant get the to leave...
well i scanned some of these with the bio scanner and all had people from different races (so to speak)...but in the race column they all have my pilot name ( in this case rico suave) the only other place that i know that has
the same thing is in Twisted skies(hence why i put this thread here)
any idea what those shuttles do with the peeps or what the peeps are used for?
thanks
anywho some how a whole lot of passenger shuttles and employee shuttles want to dock there..preventing some of my ships from docking..some how cant get the to leave...
well i scanned some of these with the bio scanner and all had people from different races (so to speak)...but in the race column they all have my pilot name ( in this case rico suave) the only other place that i know that has
the same thing is in Twisted skies(hence why i put this thread here)
any idea what those shuttles do with the peeps or what the peeps are used for?
thanks
An object in motion, stays in motion unless acted on by an outside force.
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Sir Isaac Newton, The meanest person in space.
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if thats the case how do you tell them to drop them off there and LEAVE...i cant dock anything except fighters there because they are hogging the parking spotsDeadbeat_Spinn wrote:They're your workers.

An object in motion, stays in motion unless acted on by an outside force.
Sir Isaac Newton, The meanest person in space.
Sir Isaac Newton, The meanest person in space.
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Set all races to enemy for that station and none will dock, at least after all the ones that have already begun their journey there have arrived. And those that are docked should leave immediately.
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X4 is a journey, not a destination. Have fun on your travels.
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@ Nanook: That is true only if there is another friendly Player or NPC Trading Station/Equipment Dock in sector for them to go to. They will then go and choke that one. If there is no alternative friendly destination for them, you will be stuck with them sat at and around your station(s) no matter what the settings are.
In my previously bare HQ sector where I now keep my PHQ and loads of Trading Stations/Equipment Docks (all set foe to all) for my fleet parking, I had to build another Trading Station (also used as a NPC Reception and Trading Depot) far away in sector just to lure them away from my stations. The Reception will let just one of my ships dock at a time amongst all the fluff shuttles and passenger transports. (This is one jobsfile that the S&M fraternity could usefully take a serious look at so as to stop these fluff ships outstaying their welcomes.)
In my previously bare HQ sector where I now keep my PHQ and loads of Trading Stations/Equipment Docks (all set foe to all) for my fleet parking, I had to build another Trading Station (also used as a NPC Reception and Trading Depot) far away in sector just to lure them away from my stations. The Reception will let just one of my ships dock at a time amongst all the fluff shuttles and passenger transports. (This is one jobsfile that the S&M fraternity could usefully take a serious look at so as to stop these fluff ships outstaying their welcomes.)
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Hint: There is a script ("Force NPC Undocking") which can be found in the Script & Modding Forum. Maybe that helps a little.
CKTMC
CKTMC
Fähiger Pilot wie DU sein...
"When ships to sail the void between the stars have been invented, there will also be men who come forward to sail those ships."
Johannes Kepler, Somnium, 1634 A.D.
"When ships to sail the void between the stars have been invented, there will also be men who come forward to sail those ships."
Johannes Kepler, Somnium, 1634 A.D.
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You can force them to undock without a script as you can do that by putting another dock/station to friend and the one they are clustering at to enemy, then once they start to move from one to the other put the station settings back again. The problem then is that they just go back to the initial station again. If you leave both/all stations as enemy they just stop and idle in mid-transit. What you need is some way of telling them their current scripted job is finished so push off!
Last edited by Alan Phipps on Tue, 20. Jul 10, 21:02, edited 1 time in total.
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Your station doesn't have any weapons, so why would a shooting war start?RicoOcho wrote:my thing is i dont want to set ff in an argon core sector and start a shooting war....

Odd. I have an equpment dock and a trading station located in the old 'Avarice' sector, with a small amount of NPC traffic through there. They've been there for several game days, and nary a 'fluff' NPC has ever docked at either one. Both have f/f set to enemy for all races.Alan Phipps wrote:@ Nanook: That is true only if there is another friendly Player or NPC Trading Station/Equipment Dock in sector for them to go to. They will then go and choke that one. If there is no alternative friendly destination for them, you will be stuck with them sat at and around your station(s) no matter what the settings are....
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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@ Nanook: Sure, you thereby prevented them going there in the first place. The OP's and my problem was that we initially used or set the stations/docks for NPC trade and now that we have all the fluff shuttles that far outnumber and impede the traders and our ships, we cannot (legally) get rid of them. We are now wise after the event!
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how about letting them dock at new station and then self-destructing it? i'm sure they'd get the message then eh..Alan Phipps wrote:You can force them to undock without a script as you can do that by putting another dock/station to friend and the one they are clustering at to enemy, then once they start to move from one to the other put the station settings back again. The problem then is that they just go back to the initial station again. If you leave both/all stations as enemy they just stop and idle in mid-transit. What you need is some way of telling them their current scripted job is finished so push off!

split alive!
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^ point taken, i'm at the game stage where money is no longer an issue so a different perspective i suppose.. (EDIT oh i see you are as well so blow them up!) as for your 2nd point i hope this never happens to me cos i'll definatly fry the whole lot of 'em.. and just have to deal with the rep loss etc.
split alive!
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well the finally left..i had to undock enough of my ships for all of them to dock then leave....FINALLY some room,,and i have 4 eq docks in avarice and one Trading station...NPC likes to park there too but they dont stay long
An object in motion, stays in motion unless acted on by an outside force.
Sir Isaac Newton, The meanest person in space.
Sir Isaac Newton, The meanest person in space.