Questions about Gmax.
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Questions about Gmax.
I've just downloaded Gmax and seeing as there are no tutorials or help files (that I can find anyway), I'll need some help from you users.
First, I have managed to create the following, basic, image:
I'm not quite sure what to call it.
Yes, very dumb, I know, but I could do a lot more if the following questions were answered:
1) How do I rotate the camera on the "Perspective" view?
2) How can I rotate models themselves on one point?
3) How do I make other shapes on the face of an already existing shape?
There will probably be more questions soon. Can these be answered though? Thanks.
First, I have managed to create the following, basic, image:
I'm not quite sure what to call it.
Yes, very dumb, I know, but I could do a lot more if the following questions were answered:
1) How do I rotate the camera on the "Perspective" view?
2) How can I rotate models themselves on one point?
3) How do I make other shapes on the face of an already existing shape?
There will probably be more questions soon. Can these be answered though? Thanks.
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http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna 

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Yes i think that it what you think that it is
I have been involved in 3D modeling lately as well and these tutorials are great
Glad i could help

I have been involved in 3D modeling lately as well and these tutorials are great

Glad i could help

http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna 

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I made a simple UFO tutorial for Cinema4D, but it uses pretty standard techniques that should port over to any other 3D app quite easily.
Here it is.
Here it is.
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Re: Questions about Gmax.
hmm, I'm using 3ds, but mostly gmax and 3ds are similar if it's about simple editing..
k, hope it helps.. Play with this soft for a while and u'll learn it pretty easyly without reading much info (at least I did)..
and one more thing - conical secondary coils kinda suck for a good Tesla coil, it's better to make a cylindrical one - and with toroidal, not spherical, top load capacitor
Use the Arc Rotate tool - it's at the right of the bottom barSyndrome wrote: 1) How do I rotate the camera on the "Perspective" view?
Well, not sure what u mean under "on one point", but to rotate an array of objects you should select the Use Selection Center or Use Transform Coord Center (that's a button on the top panel, straight after the transform buttons and coordinate rollout) Also if you are up to deal with some objects like with an array most of the time, especially during animation, but don't want to collapse them into single mesh, that's a good idea to group 'em.. This actually creates a group object all the components are related to as "children", eg they use group's coords for their transforms instead of world ones..Syndrome wrote: 2) How can I rotate models themselves on one point?
well, pretty strange question as splines have no faces - as you probaly know, faces are the attributes solely of meshes.. If you are about just collapsing splines into one, then you need one of them to be the Editable Spline class object (either convert or add Edit Spline modifier into it's stack).. Then select Attach option in modification rollout..Syndrome wrote: 3) How do I make other shapes on the face of an already existing shape?
k, hope it helps.. Play with this soft for a while and u'll learn it pretty easyly without reading much info (at least I did)..
and one more thing - conical secondary coils kinda suck for a good Tesla coil, it's better to make a cylindrical one - and with toroidal, not spherical, top load capacitor

Attach the nails and electrodes!
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Dont post just read manSyndrome wrote:Thanks guys, I'm coming along nicely. I'll have my first X3 model soon...................then I just gotta figure out how to import it into x3.......I'll post another thread for that then

The scripting forum has specific instructions on how to do it

http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna 

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Well this is off topic but since you asked:
How to place the gun hardpoints is done in the 3D software itself so youll have to learn that before you export your model
Not sure about the textures but if i am not wrong it imports them automaticly and you can choose one to use so...........
Now lets talk again about Gmax before this topic is locked
How to place the gun hardpoints is done in the 3D software itself so youll have to learn that before you export your model
Not sure about the textures but if i am not wrong it imports them automaticly and you can choose one to use so...........

Now lets talk again about Gmax before this topic is locked

http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna 

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I had a look at the modding tutorials list and all of them pretty much are for people who actually know what they're doing. Me, I have absolutely no previous scripting, modding or 3d modeling experience. I also want to make my ship into .xsp format so I can use Cycrow's installer to install it into my game.
I think some one needs to write a tutorial just for me, and everybody else out there who has a programming knowledge factor of -100.
I think some one needs to write a tutorial just for me, and everybody else out there who has a programming knowledge factor of -100.
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Yeah i know there is no guide that explains how to do it from 0 but keep looking you will get it 

http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna 

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take a look here.
http://www.xperiment-fusion-project.net ... c.php?t=13
that is a link which has other links on it. these should help u with the scene files, wepons textures.
http://www.xperiment-fusion-project.net ... c.php?t=13
that is a link which has other links on it. these should help u with the scene files, wepons textures.

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