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X2 The Threat High Difinition Pack V1
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Player.





Joined: 08 Jul 2005
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modified
PostPosted: Sat, 30. Jun 07, 23:27    Post subject: X2 The Threat High Difinition Pack V1 Reply with quote Print

Greetings to all X2 Players. Smile

This is my first mod ever, while not too many people play X2 I would like those who are playing to get the best out of it. The X2 Definition Pack in its current version makes some improvments to the background, planets and more... Wink

Version 1.1 of the High Definition Pack is now officially released!

This version is fully compatible with the latest patch (1.5) and save games, no game play changes have been made, this mod is only intended for graphical changes.

The purpose of this mod is to "refresh" X2 graphically, changes included in this mod:

- No cockpits

- New planet textures

- New ship textures

- New stations textures

- New station logo's

- Faces are no longer seen thru the spacesuit

- Some minor changes in cut scenes

- Some HUD changes

- Many bump maps updated

See next release for a full change list

Arrow To download go to: http://www.filefront.com/17394188/X2_High_Definition_Mod.rar


There is nothing that can show you more of what this mod is about then some screenshots so here we go:



How to install:

Download and apply the 06 Cat and Dat files as a false patch. Just put them in your root X2 directory - its that simple Smile



Last edited by Player. on Tue, 19. Oct 10, 22:15; edited 8 times in total
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Chris Gi





Joined: 20 Sep 2006
Posts: 958 on topic
Location: Home of Light
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modified
PostPosted: Sun, 1. Jul 07, 18:42    Post subject: Reply with quote Print

Wow! Looks really nice Thumb up Like Xtm goes X2 !



Last edited by Chris Gi on Fri, 6. Jul 07, 11:06; edited 1 time in total
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dathion





Joined: 31 Jul 2004
Posts: 323 on topic

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PostPosted: Mon, 2. Jul 07, 11:49    Post subject: Reply with quote Print

It looks great Ill have to try it next weakend,
so next sunday or monday ill give some feed back

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LifeMatrix





Joined: 18 Feb 2004
Posts: 48 on topic
Location: Southwest Missouri, USA
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PostPosted: Wed, 4. Jul 07, 07:03    Post subject: Reply with quote Print

Looks very cool, alright. Thumb up

I wasn't aware that extra visual definition could be added. (That is, without jacking up the screen resolution, antialiasing, and/or purchasing a new grafx card.)

Was this accomplished by replacing textures with higher resolution samples? Or perhaps some adjustments to the lighting?

I'm willing to try it out. However, does this mod significantly increase the strain on the GFX card and/or CPU? I ask because as it is X2 is already pushing this PC to the limit.
Laughing
Maybe I should wait until I get a new GFX card, then? Very Happy


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Player.





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modified
PostPosted: Wed, 4. Jul 07, 11:41    Post subject: Reply with quote Print

I am not sure, I play X2 on a 7600GS so I dont see a change either way... Rolling Eyes


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http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna Smile


Last edited by Player. on Fri, 6. Jul 07, 11:26; edited 1 time in total
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Dastardly





Joined: 17 Mar 2004
Posts: 70 on topic

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PostPosted: Fri, 6. Jul 07, 11:18    Post subject: Reply with quote Print

FYI, I didn't notice any drop in FPS on my 6600 after activating the pack. All it does is replace a number of textures (starfields, planetary textures, etc) with much larger and more detailed versions.

The change is subtle but worth it. Shouldn't give you any problems unless your video card is incredibly ancient.

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SWAHILI!!!





Joined: 30 Aug 2007

Location: Far above a planet in Akeela's Beacon. . . .

PostPosted: Wed, 28. Nov 07, 15:25    Post subject: Great Job! Reply with quote Print

Sorry to bring this post back to life.
I just installed it, and all I can say is wow.

The graphics are greatly improved! The asteroids look a lot more realistic and the backgrounds are a lot better, too.

About how many planets did you change?

It only makes my game run choppy in some of the more 'dense' sectors, i.e. sectors that have a higher number of capital ships or stations that have lots of asteroids, but that's not that many.

I hope you make a version 2.

Maybe you could either edit or add some new planets such as a lava planet or something.

Great job on it!
Cheers,
S

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Eugene1





Joined: 06 Jul 2007
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PostPosted: Wed, 26. Dec 07, 02:29    Post subject: Reply with quote Print

Reinstalling X2 on a much faster computer...very basic question: do the two files REPLACE the "05" numbered cat and dat files in the game, or should they be renumbered the next unused file number (for me, "06")?

Sorry I am not familiar with the "false patch" method - I searched around in this and the tech forums, googled, but could not get the answer. Thnaks for any help on this!

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ninjitsumonk





Joined: 01 Mar 2007
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PostPosted: Wed, 26. Dec 07, 13:57    Post subject: Reply with quote Print

The X games prioritise files from the highest number cat/dat to the lowest, with "mod" cat/dats taking even more priority, so renaming this 06 will give it priority over 05, 04, 03, 02, and 01.
However if you rename it 07, it will not be recognised as only consequetive numbers are used.

This is done so that it doesn't clash with any other mods(or shouldn't do anyway) clashes will only occur if the selected mod package contains the same files.


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Eugene1





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PostPosted: Wed, 26. Dec 07, 21:17    Post subject: Reply with quote Print

Thanks very much for the information! I didn't know about the priority rankings.

I went ahead and renamed the new Hi Def files "06." But what I'm not sure about is whether they were intended to replace the stock 05 cat and dat files, and therefore should NOT have been renumbered, just dropped in as the original posting says. Perhaps after backing up the stock 05's?

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SymTec ltd.





Joined: 11 Apr 2005
Posts: 4389 on topic
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PostPosted: Thu, 27. Dec 07, 01:06    Post subject: Reply with quote Print

No. Files in lower .cat's are replaced by the one in higher .cat's automatically. I can really not imagine a case where a file would have to be deleted without being overwritten, so I cannot imagine that you need to overwrite the 05.cat.


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gdn





Joined: 09 Dec 2007



PostPosted: Sat, 29. Dec 07, 09:08    Post subject: Reply with quote Print

link broken, or at least for me. wants me to install addon... Microsoft (r) dynamic HTML editing control... is this safe? will this fix link?
thnks in advance

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Rnett





Joined: 09 Jul 2004
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PostPosted: Fri, 4. Jan 08, 20:41    Post subject: Reply with quote Print

Seems like it's working now.

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EddieDoherty





Joined: 31 Dec 2007
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PostPosted: Sun, 13. Jan 08, 06:18    Post subject: Help needed Reply with quote Print

Hi,

I have downloaded this mod and now have a .rar file saved. This is probably a silly question, but I remember coming across these files in the past and I didn't have a clue what to do with them then. Nothing has changed!

What do I do with this .rar file to find the .cat and .dat files that I am supposed to put in the X2 folder? No mention of this type of file has been made anywhere in this post, so could someone with a bit more knowledge than me (not difficult) please advise? Confused

Thanks,

Eddie

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Nanook
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Joined: 15 May 2003
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PostPosted: Thu, 24. Jan 08, 03:54    Post subject: Reply with quote Print

RAR files are similar to ZIP files. They're compressed. They just use a different compression scheme and so need a different utility to decompress them. Try googling 'winrar' and you should find a version you can download and install.


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