Terror-X Project - People Needed!

The place to discuss scripting and game modifications for X²: The Threat.

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Influenza
Posts: 6
Joined: Mon, 29. May 06, 16:53

Terror-X Project - People Needed!

Post by Influenza »

!!UPDATE!!
Sorry Guys, Im putting the Project on Hold for a Few Weeks,
Exams :shock:, that I dont plan on Failing :D

Ok, Heres the Project Plan,

Scripts:
+ BankRobber Script (with a Twist, Every Time you Steal, some Angry Teladi Bankers come in their Buzzards!) [Im to Dumb to Put it into a Ware]
+ Some Cheat Scripts, for, 'Needy Players',
+ More Pirates! (Not Enough of them, not even in their own Sectors)
+ New 'Pirate Warehouses' Where Illegal Products are Stored,
+ Ship Tweaks, Especially for the Pirates (non-Tweaked Mod could be available)
+ Perhaps some Xai Scripts
+ Any other Good Scripts
:D

Ships:
+ Pirate M1, M2 and M6. TL Perhaps?
+ New/improved Ship Models,
+ New Ships (Any Ships, I dont Care :P)
+ Any other Submissions,


Story Line:
Atm, The Storyline idea seems pretty, well, Undo-able. If there Are Any Veteran Scripters out there, Please, Come and Help us! :D


IF YOU CAN CONTRIBUTE TO THE PROJECT, PLEASE DO SO!

Hello All, Im Currently Needing Members for the Mod I want to Create, the Terror-X Project. Heres a Little Info for you,


The Project was created in 2006 by me (Influenza) and was created for One Ultimate Goal, An X2 Made for Pirates.
The Project is going to Consist of Scripts and Mods, which will then be compiled (Not By me, Im just a Newb) into the Terror-X Mod, which will be given to all the members in the beta Stages.
Since Im a Crap Scriptor/Modder (Im Currently Engaged in Reading the MSCI Handbook) thats where you come in. I am looking for old and new work to be put into the project, edited and then made into a Great Pirate Mod.

The Project needs
+Scripts (They dont have to be Pirating Related)
+ Mods ( Some nice Pirate Ships would be nice)
+ Perhaps a way to create a Storyline via Scripting (not with Cutscenes, thats impossible (or is it?))
+ A Way to Compile it all (well duh,)
+ Some Testers :D
+ And Finally, Some people who can get rid of the Annoying Readtexts and Compatability issues.


Visit [Finding Host] for The Terror-X Project.
Ty, Influenza (Project Manager) Ps. Add Me on Msn (DexEh@hotmail.co.uk) :P
Last edited by Influenza on Wed, 7. Jun 06, 21:04, edited 5 times in total.
Terror-X Project Leader
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

just thought ill point out you cant add stuff to the BBS
Influenza
Posts: 6
Joined: Mon, 29. May 06, 16:53

Post by Influenza »

Ty :D
That Can Be Crossed off The Project
Hmmmm.......
Terror-X Project Leader
Airship
Posts: 101
Joined: Fri, 10. Dec 04, 10:57
x3tc

Post by Airship »

er... What kinda features do you intend that the mod should have?

Anyway, a pirate mod like that can be fun :)


Just some features I thought about:

a modified carrier that can be used as a pirate hideout (your hideout I mean)
More lucrative pirating! Like you get better stuff if you're pirating :)
Better police
Assasins!


Having factories with one race and prey on another, being constantly on the runner from police and assasins from the race you've pissed off... 8)
...a pirates life :D
Szakalot
Posts: 333
Joined: Wed, 8. Jun 05, 13:18
x3tc

Post by Szakalot »

I would suggest (if making any) make one big capital ship being a tl and an m2 in one. (like pirate ts since its the best fighting ts in the game)

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