Andromeda Ascendant complete mod- HELP!!!
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Andromeda Ascendant complete mod- HELP!!!
Hi all. I just wanted to ask you for help. We have started one of the most complex mods in the history of X2 and we need help. Our goal is to integrate the story from Andromeda Ascendant SciFI series in a new X2 universe.
So we need all the help we can get.(Sory for my English , it's not my native language, so please be mercifull) We will require someone to help us with textures , sounds , scripts and caracter animation(If possible for cutscenes). If you feel you are skilled at any of the above , post a reply on this thread or mail me at serrapphym@yahoo.com
You will get , of course all the credits for your work. Help us make you famous:)
So we need all the help we can get.(Sory for my English , it's not my native language, so please be mercifull) We will require someone to help us with textures , sounds , scripts and caracter animation(If possible for cutscenes). If you feel you are skilled at any of the above , post a reply on this thread or mail me at serrapphym@yahoo.com
You will get , of course all the credits for your work. Help us make you famous:)
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And you dont need to know anything about the Andromeda. I will feel you in about everything and i will provide the necesary files. (And for your curiosity , we are 3 18 years students that enjoy space sims. We dont have much time to work , so we need help) Just contact us if you know how to do a texture , help me with the script or mix a sound file....
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Well the models themselves can be used for X2 AND X3.
If you keep the Polycount low, that is.
It is the material definitions that do differ.
Btw, Modified has already made a Glorious Heritage and Albathros[THU] is working on something similiar.
Have you already contacted them? (They can be found at the german forums)
If you keep the Polycount low, that is.
It is the material definitions that do differ.
Btw, Modified has already made a Glorious Heritage and Albathros[THU] is working on something similiar.
Have you already contacted them? (They can be found at the german forums)
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lol
yes, it's too much for X2
yes, it's too much for X2

X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
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I think it's too much for a simple M3 on X2 engine, but i'm not a specialist. Regardless of the video card the player is using, X2 3D Engine is rather slow, so the less poly the better.
Dunno about albathros, sorry.
Dunno about albathros, sorry.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
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yes, i build Andromeda-Mod for X3.. its called AndroX-Mod, and i can need help tooEarthpilot wrote:Well the models themselves can be used for X2 AND X3.
If you keep the Polycount low, that is.
It is the material definitions that do differ.
Btw, Modified has already made a Glorious Heritage and Albathros[THU] is working on something similiar.
Have you already contacted them? (They can be found at the german forums)
greetz, Alba
Last edited by Albatros[THU] on Sat, 25. Feb 06, 11:42, edited 1 time in total.
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Hi Albathros. Well , i had already started modeling a swarm ship and i now have the plans for a nietzchen cruiser. But i need someone to take care of the textures and some parts of the script. We could work in x3 , but as the mod consist of some scenes with >500 ships i dont think it will be playable(at least not on most computers). The problem is , i've seen the series from 1to 5 about 3 times , but i'm now trying to find it on dvd or vcd(it is not available for sale in my country so i must use peer-to-peer networks) because i cant find screen caps at a high enough resolution. Anyway , we could spare a lot of time working together. Please post an answer on this thread or give me a mail(better!!!) at serrapphym@yahoo.com
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- Joined: Sun, 12. Feb 06, 10:21
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