[MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

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hourheroyes
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Post by hourheroyes »

I was able to uninstall the Repair Laser correctly, but now it tells me I have a corrupt file still when trying to boot after selecting XTRA from the mod package list :(
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DrBullwinkle
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Post by DrBullwinkle »

hourheroyes wrote:I was able to uninstall the Repair Laser correctly
By "correctly" do you mean that you can load your saved game without XTRA?

If so, then get into a vanilla ship, fly to an empty sector, and save again before trying to reinstall XTRA.

If not, then you have not yet uninstalled the repair drone mod *correctly*.
-XeNoN-
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Post by -XeNoN- »

Since AP community project is at beta stage already, it will add some new ships etc.
Corvis@ Would you like to work with me on compatibility patch if it is required?
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hourheroyes
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Post by hourheroyes »

YEAHH!!! Thanks DrBullwinkle! Remind me to heed your advice the first time, next time. Thanks so much for your patience, it all works now!!!! SO PUMPED
-XeNoN-
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Post by -XeNoN- »

Ok where is Cadius :S, anyone has him on steam maybe?
KongRudi
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Post by KongRudi »

Do you know if this one works with the advanced complex hub-script (the one wich creates factory complex wich capitals can dock in) for TC?

When I started a new game last time, I installed this script.
But when I had gained 50 millions or so, and started building factories, and were about to unload the complex complonent I couldn't connect it to any of my factories...

Do anyone know if it is just something wich went wrong at my place, or don't this script and the advanced complex script work together?
Koritnaciino
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Post by Koritnaciino »

Hi guys. I created new jobs and some little changes for this great pack. Someone maybe will like that.

Download
http://speedy.sh/Awd4h/Koritnaciino-Xtra-addon.zip
http://www.filedropper.com/koritnaciinoxtraaddon


JOBS:
-M7 Hiroshima
-M7 Hakata
-M2 Nagoya
-M2 Saitama
-M7 Sendai A
-M7 Sendai B
-M7 Aomori
-M1 Deca (only boardable)
-Khak ships back M1,M2,M7 etc.
-Included missile suply (also for Terrans)

Little more:
- Longsword and Longsword MK2 has been removed from terran shipyard. Their stats has been adjusted. Terran providing some spy job somewhere in universe. You can obtain this ships only with your marines.
- All ships cargo bays has been slighty adjusted (now we have M.A.R.S, SMART and other addons for changing weapons and the ships cargo bays didnt calculate with that)
- Included missile supply and turret missile attack

INFO:
-On this moment tested just short time

CREDITS:
-Cadius (great ships)
-Vkerinav (jobs for Xtra)
-NighTragE (modified jobs)
-Litcube's (Missile Boat Add-On)

INSTALATION:
-Instal Cadius Xtra ship pack with his instructions
-Copy unziped files to main directory TC and overvrite files
-Rename "Koritnaciino Xtra addon.cat,Koritnaciino Xtra addon.dat" for higher number.
-If you have in your directory "types" following files "Tships.*,Jobs.*,JobWings.*" dlete them or move them to different location for backup.
Devastat
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Post by Devastat »

Possibly a problem here, got many ships spawning with 10-30% of weapon loads, like a Titan armed with 2 PPCs and 2 CIGs. Had the advanced waepons research mod installed and uninstalled. Is it possible something is wrong with X-tra? or is it more likely a leftover?(killed AWRM because the game kept crashing to desktop near war sectors...)
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Alex Corvis
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Post by Alex Corvis »

I think that is a left over of AWRM. Xtra itself does not change the load out of newly spawned ships. Did you remove any script from the scripts folder coming with AWRM?
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Devastat wrote:Possibly a problem here, got many ships spawning with 10-30% of weapon loads, like a Titan armed with 2 PPCs and 2 CIGs. Had the advanced waepons research mod installed and uninstalled. Is it possible something is wrong with X-tra? or is it more likely a leftover?(killed AWRM because the game kept crashing to desktop near war sectors...)
How did you install/remove AWRM?

If you uninstall a mod, you typically need to restart the game from scratch OR load a save from before the mod was installed.

FTR in essence, all AWRM does is extend the available weapons - it does not alter the loadout mechanics. Only supplemental scripts such as EES (which is not currently supported with the AP version of AWRM) alter the loadout mechanics.

If you were getting crashes near War Sectors the likely answer is an incorrect install of AWRM. Probably caused by trying to use the plug-in manager to install the ZIP form of the mod - Plug-in manager does not work with AWRM because of certain assumptions the manager makes about mods in ZIP form.
Lenna (aka [SRK] The_Rabbit)

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skullscar
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Post by skullscar »

so where do i get those ships? in the new stations? are they already placed in some sectors and what are the names of those sectors? i select the mod from "select mod package" but i dont receive any message ingame saying the mod was installed. is that how it shoud be or not?
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Alex Corvis
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Post by Alex Corvis »

Actually there should be a message like "New ships installed, check your local shipyards" if it was installed correctly. Did you also copy the files from the other folders to the corresponding folders in your main directory? And did you install the correct version (TC or AP)?
skullscar
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Post by skullscar »

what albion prelude version do i need for this mod? i clicked copy on the whole addon folder in the download, then paste on addon folder in my install folder for the game. on albion prelude launcher i can select the mod, terran conflict doesnt have it. its a fresh install with no other mods or scripts.
so i copyed "director, scripts, t" folders and "mods" to albion prelude. dont get any message ingame when i start old or new game. and the file i downloaded is X-Tra_Shippack_v2.01 - Albion Prelude
edit: this is weird.. when i downloaded this X-Tra_Shippack_v2.01 - Albion Prelude from link on page 1, .rar was about 100mb. i clicked on your link in signature and the file is 149mb. coud it be the content from link on page 1 is broken somehow?
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Alex Corvis
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Post by Alex Corvis »

Those files are the right ones.

Try a fake patch installation (just move the cat/dat from mods folder to main directory of AP and rename them to 04.cat/04.dat), but I don't think that's the problem.
What language do you play? Maybe on a new gamestart you just get a short readtext9550-XXX (or something like that)? Then you would have to open the 9951-L044.xml in your t folder change the number in line 2 to that one of your language (for example <language id="44"> for english to let's say <language id="49"> for german game) and save as 9951-L049.xml
skullscar
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Post by skullscar »

im downloading from your signature link now. will try it like fake patch. im playing on english language and i didnt receive any readtext errors

edit: when i try to run it like fake patch, i get game error few sec after i start the game. and get kicked out.
Last edited by skullscar on Thu, 4. Apr 13, 22:09, edited 1 time in total.
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Alex Corvis
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Post by Alex Corvis »

But be careful: the one from my signature is the "Ships only" version for AP (and the "Ships & Stations" for TC)
skullscar
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Post by skullscar »

so your ship only .rar has 149mb, link for ships only on page 1 has 76.4mb.. so why is your 2x bigger if its the same thing?
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Alex Corvis
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Post by Alex Corvis »

Package on p1 seems to be broken. Filesizes listed in the cat-file for many files in the dat-file are wrong, many files are missing.
skullscar
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Post by skullscar »

i tested xrm today, everything works on albion prelude. but this doesnt. i simply copy everything to my addon file for albion prelude, select mod on launcher and start to play. and get nothing. fake patch crashes my game... damn it, i just want new ships without gameplay changes. cant find mods for that and i was really hoping this mod woud work
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Alex Corvis
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Post by Alex Corvis »

Hmm... it's strang that it does not work for you. Currently I'm working on a updated version for AP Ships & Stations. That will contain the engine effects originally made by Killerog. I guess it will be complete tomorrow or maybe on Saturday.

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