Weighing in a little late here, but - currently, we have two ships (the Tokyo and the Polacca) running around with exactly the same model - (the mobile mining base has a different, awesome-looking model, even if it's mostly just a refit of the Tokyo's model, so I'm leaving it out of this for now.)paulwheeler wrote: BTW - Just dropped Expnobody's new USC M2+ in to replace Cadius' Nagoya and it looks superb!
The question is now, do I replace the Solaris/Saitama with Expnobosy's M1+?
For aesthetic and usage reasons, it's sort of been strange to have a carrier that stows 40 ships and a TL that stores 9, with vastly different loadouts, cargo capacities and roles having the exact same model. However, if you were going to replace the current Solaris with a new one - maybe you could give the Polacca the old Solaris' model? It actually looks somewhat like a TL - especially compared to the design of the Mammoth. The Nagoya is a bit of an odd duck, I was initially going to suggest something similar for it, but if you were going to replace the Polacca's model I think that the design of the Saitama/Solaris fits it much better (and thus keeps an awesome model in the game.)
If you aren't replacing the Saitama/Solaris, the same suggestion could sort of be made for using the old Nagoya as the Polacca's model, because stripped of its turrets that big ol' bulky backside of the Nagoya's just screams 'cargo space' to me. But turret-stripping is a non-trivial issue (or at least making it look good) so whether that's feasible or not, I have no clue. I also understand that some folks, upon learning the Nagoya and a couple of other ships are from other continuities, would prefer them removed, so. Do what you think is best!
None of this really touches on the fact that I think the vanilla Tokyo and Osaka look totally weird, as others have said, heh. Oh, and I really like the idea of beefing up missile size for AP (even if I don't have AP.) Bigger, more glowy missiles are going to look more imposing, more menacing, especially once Litcube finishes re-touching the missile boat script and we've got M7Ms launching gleaming-yellow salvos that burn like little stars through the galactic night.
Mizuchi mentioned lesbians. Obviously.joelR wrote:What happened here? I'm actually enjoying reading posts in this thread again.
I'd argue this isn't quite the same. Star Trek, Star Wars and even the Andromeda series are all extremely well-known, blockbuster media properties (especially the first two.) You can't really dissociate the origins of a Star Destroyer from wherever it shows up, it'll always feel like a Star Wars cross-over.nap_rz wrote:if you/anyone okay with Nexus ships being in XRM, then might as well include other sci-fi ships... bring on USS Enterprise, Star Destroyer, Andromeda etc... Razz
Nexus is a seven-year-old game that most people ('most people' being arguable on a forum full of space-game-lovers, admittedly) have never heard of or played, with low sales numbers and a sequel in aeternal limbo. If the models from there - with the tweaking they've been given - fit the aesthetics of the USC, they might be more usable just because users would be more easily able to dissociate them from their source material (or not even realize they were 'transplants', as it were.)
I think that the Tobosaku A/B fit the Terran aesthetic better than the Nagoya, personally, but none of them are terrible models by any long stretch (and the Tokyo looks far more like something out of Star Trek than they do, heh.)
Bring on the Phased Repeater Girls, I suppose?Mizuchi wrote:If it was up to my phone's predictive text, we'd replace all the lasers with lesbians.
I'm not sure how that'd balance out, though. (Carefully, I'd imagine.)
Still, way to think outside the box, Android.
I guess.
P.S.: Paul, I am totally of the camp that will heap yet more work onto your shoulders by requesting that big hulking "Command Ship" as a logistics M0. Currently I've been using a slightly-modified Tepukei for the same purpose, but a fleet as big as the USC's would almost definitely have dedicated logistics ships (designed for the servicing of everything from fighters to frigates or up, stuffed full of supplies, munitions, and with monstrously-huge amounts of cargo space, but likely a relatively sparse armament for its size.)
Then again, I played War In Heaven like 93 times, so I'm probably in love with the idea of logistics ships far too much to make an objective determination about this.