[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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deca.death
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Re: question about the rapier trader training

Post by deca.death »

Palladin888 wrote:Is the training of the trader about flight time or amount of credits made?

whats the point of setting way points if they are not going to buy anything
Point is obviously - flight time ; )
DarkKlown77
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Post by DarkKlown77 »

Ok does this guide still apply to X3AP? Does the Herrons nebula trading station hiring trick still work?
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Post by pr0nflakes »

DarkKlown77 wrote:Ok does this guide still apply to X3AP? Does the Herrons nebula trading station hiring trick still work?
The herrons nebular trick works but the pilot still takes as long to get to top rank as a courier.

Personally i just set a cls to pickup cahoona's at the trading station in herrons nebular (1 unit) then drop of at the trading station in red light.
Then immediatly buy another cahoona and fly back, set it to loop and they train up in about 2 hours game time.
oogs
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Post by oogs »

Silly question, which is probably in the one part of the FAQ I haven't read yet:

Does this pack/set of scripts come with the Steam versions? If so, where can I buy them in-game? If not, is there anything special that needs to be done when installing it?
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Post by DarkKlown77 »

Here's a link to the downloads section of the egosoft website, pick your game, pick your bonus pack, install, voila!

http://www.egosoft.com/download/index_en.php
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Timsup2nothin
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Post by Timsup2nothin »

This may be off the point, but how about planning ahead?

"I need a trained pilot right now and I don't have one." There's a statement that says no prior planning at all.

"I need a trained pilot right now, and I have one because twelve game hours ago I put a guy in a ship and ordered him to fly uselessly around while I paid him wages." There's a statement that shows some prior planning plus a willingness to burn credits for no good reason.

"I need a trained pilot now, and I'll just transfer one from one of the DOZENS of profit making routes that have been running since the first day or two of the game and put a new apprentice on that route. Hey, look, while this guy was in training he made me almost a million credits above and beyond what I paid him." What does that statement say?
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Post by Vayde »

I guess it says you've been playing the game for a fair few days and have an abundance of CLS trained pilots. All well and good unless you're only into hour 9 of your game and you need a CLS trained pilot now.

For that little problem I usually visit a station in Heron's Nebular. You would be amazed at the amount of pre trained CLS pilots that just hang around the bars there.
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Post by Timsup2nothin »

Vayde wrote:I guess it says you've been playing the game for a fair few days and have an abundance of CLS trained pilots. All well and good unless you're only into hour 9 of your game and you need a CLS trained pilot now.

For that little problem I usually visit a station in Heron's Nebular. You would be amazed at the amount of pre trained CLS pilots that just hang around the bars there.
I wouldn't be amazed, though a little disappointed. Those pilots are great because they start out better than an apprentice...BUT...they still take just as long to train to Logistician level. Whatever rank they start at they are stuck at until they accumulate all the flight time that would have had them promote from that level anyway.

For any start in Argon Prime area I get a freighter as soon as I can afford it or steal it, and put CLS on it. Then set it to buy at an SPP in The Wall and sell to three fabs in Argon Prime. As fast as I can I put another on an ore mine in HN supplying the same three fabs and another running cahoonas out of the trading station in HOL feeding those same three fabs. Since the fabs have all their resources and I choose fabs that don't tend to fill up and sit waiting for buyers they run all the time and my three freighters pretty much do too. They make me a ton of money and produce a Logistician pilot, on average, every five hours or so between the three of them for the duration of the game.

I usually have them running faster than I would have a first sector trader getting started, and they make a lot more than a startup ST in the short run and are far more useful in the long run. By hour nine of the game I have three pilots who won't be Logisticians yet but they would certainly be jump drive capable and good for twenty way points or so...better than you are likely to find hanging around the trading station.
Skorne Tet'Zu
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Post by Skorne Tet'Zu »

Correct me if I'm wrong; but I could have sworn I read that CLS can be used for Mining Operations. Is this correct or not.

Basically I'm attempting to have a couple of Mining Ships (in a sector) mine Ore and Silicone, and then drop them off on a TL (their Homebase) in the same sector; thus far, I'm can't even get anything close to that.

Obviously I'm very new at using CLS, and don't really have a clue. So any help (Written in Crayon) would be Greatly Appreciated.

Advanced Thanx!!!
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Kirlack
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Post by Kirlack »

I use CLS to augment my mining fleet, works like a charm.

Waypoints:

Code: Select all

Add ship -> Mining Vessel 01 -> Load up to X (ore/silicon/ice, whatever you're mining).

Add ship -> (add all other mining ships in fleet).

Add ship -> (Your TL/complex/chosen drop-off point) Unload up to X (minerals)
As long as your CLS ship has a transporter device he'll do the transfers in space.
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Post by Solomon Short »

As noted above, you don't put the CLS2 on one of the Mobile Miners, you put it on either the TL (Cargo Messenger grade & above pilots) or an intermediate "aggregator" (or at least that's what I call them) ship.

IIRC "Cargo Messenger" is also the rank requirement for using jump drives.

CLS2 ships are great when doing massive Mobile Mining ops, there's an old post on using a series of CLS2 ships with Transporter Devices to transfer minerals from your rock collectors across sectors.

What I used to do in TC was rubble 1ea of Nividium, Silicon, & Ore in the US south of Menelaus' Oasis, put a 100 or so Demeter Miners in the collecting the various resources (usually a ratio of 5N-3S-2O) with a "Solid State" transfer network of Dolphin Haulers dumping into a small fleet of Orca's or Mammoths by the gate, this was basically my "Vanilla Money Cheat", though it wasn't exactly cheap to set up.
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Post by Skorne Tet'Zu »

Kirlack wrote:I use CLS to augment my mining fleet, works like a charm.

Waypoints:

Code: Select all

Add ship -> Mining Vessel 01 -> Load up to X (ore/silicon/ice, whatever you're mining).

Add ship -> (add all other mining ships in fleet).

Add ship -> (Your TL/complex/chosen drop-off point) Unload up to X (minerals)
As long as your CLS ship has a transporter device he'll do the transfers in space.
What I meant by 'Write in Crayon' was explain it to me like I'm a fourth grader :). Seriously... I'm just not getting it.

I have a TS with CLS MK I, Nav I, Fight I, but no Transporter Device (because I want him to land on the TL to UnLoad so he can refuel and restock missiles.

Under TRADE... I goto Start Internal CLS... after that I'm lost.

Just in case, I added CLS Mk I to the TL, but under Trade I saw nothing new; I then added CLS Mk II and got External CLS, but it was shaded out. (It may have been Internal, but which ever... it was shaded out).

I've tried a number of options, but the best that I can get is: Sometimes if I manually place Ore on the TL it gives it to the TS... and the TS states "CLS Standing-By". Once (not sure what I did), but when I manually placed ore on the TS it gave it to the TL, but didn't go out and mine (just stated; 'CLS Standng-By' again).

What I'm hoping to accomplish is: I have two TS's Docked on (and Homebased to) my TL. I have the TL parked in an Astroid Field, and I want the TS's to disembark...Mine (Ore/Silicone)... return to the TL with a Full Load... UnLoad onto the TL... Rinse and Repeat. Hopefully I'll be informed when the TL is full, but that's just icing... I'd be happy if the rest could simply happen.

Or I'm I expecting too much from the CLS???
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Post by Nanook »

Skorne Tet'Zu wrote:
Kirlack wrote:I use CLS to augment my mining fleet, works like a charm.

Waypoints:

Code: Select all

Add ship -> Mining Vessel 01 -> Load up to X (ore/silicon/ice, whatever you're mining).

Add ship -> (add all other mining ships in fleet).

Add ship -> (Your TL/complex/chosen drop-off point) Unload up to X (minerals)
As long as your CLS ship has a transporter device he'll do the transfers in space.
What I meant by 'Write in Crayon' was explain it to me like I'm a fourth grader :). Seriously... I'm just not getting it.

I have a TS with CLS MK I, Nav I, Fight I, but no Transporter Device (because I want him to land on the TL to UnLoad so he can refuel and restock missiles.

Under TRADE... I goto Start Internal CLS... after that I'm lost.

Just in case, I added CLS Mk I to the TL, but under Trade I saw nothing new; I then added CLS Mk II and got External CLS, but it was shaded out. (It may have been Internal, but which ever... it was shaded out).

I've tried a number of options, but the best that I can get is: Sometimes if I manually place Ore on the TL it gives it to the TS... and the TS states "CLS Standing-By". Once (not sure what I did), but when I manually placed ore on the TS it gave it to the TL, but didn't go out and mine (just stated; 'CLS Standng-By' again).

What I'm hoping to accomplish is: I have two TS's Docked on (and Homebased to) my TL. I have the TL parked in an Astroid Field, and I want the TS's to disembark...Mine (Ore/Silicone)... return to the TL with a Full Load... UnLoad onto the TL... Rinse and Repeat. Hopefully I'll be informed when the TL is full, but that's just icing... I'd be happy if the rest could simply happen.

Or I'm I expecting too much from the CLS???
You need CLS 2, for external Commodity Logistics. CLS 1 won't do what you want.

Also, with CLS 2, your TS's don't have to land to resupply. Simply have them 'load' whatever you need from the TL as one of the waypoints.
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Kirlack
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Post by Kirlack »

@Skorne Tet'Zu: There's a guide linked in my sig that might help you get to grips with using CLS :) And as Nanook pointed out, CLS 2 software is the answer here, you won't need CLS 1.
Skorne Tet'Zu
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Post by Skorne Tet'Zu »

Nanook wrote:
Skorne Tet'Zu wrote:
Kirlack wrote:I use CLS to augment my mining fleet, works like a charm.

Waypoints:

Code: Select all

Add ship -> Mining Vessel 01 -> Load up to X (ore/silicon/ice, whatever you're mining).

Add ship -> (add all other mining ships in fleet).

Add ship -> (Your TL/complex/chosen drop-off point) Unload up to X (minerals)
As long as your CLS ship has a transporter device he'll do the transfers in space.
What I meant by 'Write in Crayon' was explain it to me like I'm a fourth grader :). Seriously... I'm just not getting it.

I have a TS with CLS MK I, Nav I, Fight I, but no Transporter Device (because I want him to land on the TL to UnLoad so he can refuel and restock missiles.

Under TRADE... I goto Start Internal CLS... after that I'm lost.

Just in case, I added CLS Mk I to the TL, but under Trade I saw nothing new; I then added CLS Mk II and got External CLS, but it was shaded out. (It may have been Internal, but which ever... it was shaded out).

I've tried a number of options, but the best that I can get is: Sometimes if I manually place Ore on the TL it gives it to the TS... and the TS states "CLS Standing-By". Once (not sure what I did), but when I manually placed ore on the TS it gave it to the TL, but didn't go out and mine (just stated; 'CLS Standng-By' again).

What I'm hoping to accomplish is: I have two TS's Docked on (and Homebased to) my TL. I have the TL parked in an Astroid Field, and I want the TS's to disembark...Mine (Ore/Silicone)... return to the TL with a Full Load... UnLoad onto the TL... Rinse and Repeat. Hopefully I'll be informed when the TL is full, but that's just icing... I'd be happy if the rest could simply happen.

Or I'm I expecting too much from the CLS???
You need CLS 2, for external Commodity Logistics. CLS 1 won't do what you want.

Also, with CLS 2, your TS's don't have to land to resupply. Simply have them 'load' whatever you need from the TL as one of the waypoints.

I hope you're not going to try and get me to do this one step at a time. I have the CLS Mk 2... and I still don't know what to do.

Can you, or someone, actually walk me through 'All" the steps to get my miner to actually mine ore in an ore field, delivery it to a TL, and then go for another load?

@Kirlack: Yes, when I was trying to figre this out, I actually found that thread. While it mentions that CLS can set-up Automated Mining, it doesn't actually say 'HOW'.

I see Waypoints, I see Add Ships and Stations... but nothing is telling me how to get the Miner to Mine Ore, and the Automatically drop it off at a TL.
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Post by Solomon Short »

Is this sufficiently clear? MOBILE MINING HOWTO by deca.death
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Post by Snafu_X3 »

Skorne Tet'Zu wrote:[...]Can you, or someone, actually walk me through 'All" the steps to get my miner to actually mine ore in an ore field, delivery it to a TL, and then go for another load? [...] but nothing is telling me how to get the Miner to Mine Ore, and the Automatically drop it off at a TL.
I thnk you're confusing yourself, or others are confusing your situation with what they have in their head as a reply.

Once you set a miner to mine <whatever> it will continue in that task until it's full, at which point it stops (& delivers its load to its homebase if a station, or sells it if set to 'mine & trade..'). You can't get a miner ship to automatically deliver to another ship, whether that ship's its homebase or not.

However, the way around this is to set a cargo-collector ship to take the mineral(s) from the miner & deliver them to your storage ship, using CLS2. /That/ is the method the above posters are describing & linking to descriptions of. Using this method allows your miner(s) to keep mining indefinately, as they never fill up; therefore it's a more efficient way of accomplishing what you want to happen, at the cost of another cargo vessel

Hope this helps
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Skorne Tet'Zu
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Post by Skorne Tet'Zu »

Snafu_X3 wrote:
Skorne Tet'Zu wrote:[...]Can you, or someone, actually walk me through 'All" the steps to get my miner to actually mine ore in an ore field, delivery it to a TL, and then go for another load? [...] but nothing is telling me how to get the Miner to Mine Ore, and the Automatically drop it off at a TL.
I thnk you're confusing yourself, or others are confusing your situation with what they have in their head as a reply.

Once you set a miner to mine <whatever> it will continue in that task until it's full, at which point it stops (& delivers its load to its homebase if a station, or sells it if set to 'mine & trade..'). You can't get a miner ship to automatically deliver to another ship, whether that ship's its homebase or not.

However, the way around this is to set a cargo-collector ship to take the mineral(s) from the miner & deliver them to your storage ship, using CLS2. /That/ is the method the above posters are describing & linking to descriptions of. Using this method allows your miner(s) to keep mining indefinately, as they never fill up; therefore it's a more efficient way of accomplishing what you want to happen, at the cost of another cargo vessel

Hope this helps
THANK YOU .... THANK YOU... THANK YOU!!!!

I truly appreciate everyone's help, guides, tutorials and (of course) their time.

But this is exactly what I needed (and obviously, what I was missing in the 'Big Picture'). You Rock Snafu... My miners are now up and running at full speed. And now that I 'Actually GET IT'... I plan to move more miners out there, and take ful advantage of that one pick-up ship (how Perfect)!!!

Again... THANK YOU!!!!
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Post by Snafu_X3 »

You're welcome!

Oh, & note that the CLS2 ship may need some tinkering with how much it picks up from the miner(s) in order to keep going continuously
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Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

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cryptonite1
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Post by cryptonite1 »

strange, i set my scout with the "apprentice" to fly to station between 2 stations in the same sector, and after a whole night of (x10) SETA, he's still an apprentice...


any tips or help? am i doing something wrong?

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