
Also, these things do play a part in determining the balancing of X3-TC, and we'll be watching for any unprecedented results that aren't fair so they can be fixed.
But enough about that

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A few dozen? Those fighters are hard to see. The big ships mostly just sat there when the battle started, moving only for short amounts of time and too rarely. My computer can handle ~100 ships without too much idling, but for some reason it looked like just a few dozen. On both teams.Were you able to tell how many ships were successfully engaging at once?
From a quick look at the submitted fleets the total hull values seem to be in the range of 900,000 give or take a few hundred thousand points. Assuming that a fleet has 1,600,000 hull points it would take 1,600,000/185=8649 MD rounds to destroy. With 100 ships (continuing from the last post example), a single ship needs to fire 86,5 rounds. With 4 MDs a single MD needs to fire 21.7 rounds. MD has fire rate of 740 rounds per minute or 12,3 rounds/second. So if a fighter can get only 1,76 seconds of fire on average the opposing fleet will be destroyed. I can't see it being more than 4 attack runs even with the short range of mass drivers and collision detection (1 or 2 being the realistic number). And with the full fleet of 199x4 MD solanos a ship needs only 0,9 seconds to fire enough rounds to inflict enough damage to destroy any fleet. That is, just a single attack run for all fighters.You missed one major factor: fighters do attack runs
You could try limiting yourself to certain races or ship classes, i find it more interesting and challenging as you have to patch up holes in your fleet instead of using the "cookie cutter" templateAlgoran wrote:Tried to make a reasonably balanced fleet, and I kept ending up arriving at the same ships everyone else was picking! There's good reason for their popularity I guessThink I still managed to come up with something that doesn't look like I copied it though.
Indeed. Signed. Totally agree. The whole competition loses it's sense when everyone uses the same fleets. In this case we'd better use a lottery to find the winner instead of watching 10 cloned battles.Mutiny wrote:You could try limiting yourself to certain races or ship classes, i find it more interesting and challenging as you have to patch up holes in your fleet instead of using the "cookie cutter" templateAlgoran wrote:Tried to make a reasonably balanced fleet, and I kept ending up arriving at the same ships everyone else was picking! There's good reason for their popularity I guessThink I still managed to come up with something that doesn't look like I copied it though.
I recognise that reference - Brain Dead by Peter Jackson!!!Cpt.Jericho wrote:like mounting a lawnmower on your chest and walk through a horde of zombies
The reason for that is thwofold. Firstly, their larger capital craft are undergunned and undershielded, leaving frigates as their only logical choice of battleship. Secondly, their badly-shielded fighters(sharing this drawback with the Boron) are cannon fodder for the abundance of flak in most fleets.but I haven't seen a real All-Split battle group yet
I had just noticed that as well, theres an all yaki fleet also.Tenlar Scarflame wrote: There's a pure Boron fleet, Paranid fleet (almost pure), Argon fleet, and Teladi fleet... but I haven't seen a real All-Split battle group yet. .
It would be a challenge but every commander has to make sacrificesThe reason for that is thwofold. Firstly, their larger capital craft are undergunned and undershielded, leaving frigates as their only logical choice of battleship.
Aye, but fighters tend to die very fast when they come in range of flak, with no chance to recharge. So you want the ship to last as long as possible under sustained heavy anti fighter fire to deliver its attack, which even 100mj of shields will struggle to do. The Terran fighters are probably better than the F.H, but ~360k for each and every gun? Come on.The recharge rate [of the Falcon Hauler] is significantly slower than fighters using 25 MJ shields.
I do agree that we have a fair amount of cloning but the majority of the clones are with four ships, the Panther, Shrike, Falcon Hauler, & Solano. Most of the other cloning is limited between 2-4 fleets and we do have a lot of ships that are limited to only one fleet.Alex Vanderbilt wrote:Indeed. Signed. Totally agree. The whole competition loses it's sense when everyone uses the same fleets. In this case we'd better use a lottery to find the winner instead of watching 10 cloned battles.I don't say, it should be prohibited to use the same fleets, but one should really think twice about using the one and only way to win sth. again and again. That just dumb in my opinion.
Good idea, but we'd have to do something about the Springblossom in that one: its flak weaponry would make all other ships obsolete on such a low budget.(Cheap ship, you could use two or three on a 25Mcr budget, since they'd only need 4 or so PSSCs to completely dominate.) Anyway, I hope Technojerk's still around - it'd be terrible if this fizzled out now...One potential idea for the next X-V-F-F is a smaller scale ship smackdown. Where the credit cap is somewhere around 25 million - which you can easily drain into a single MM6, or spread out across a fighter group or group of gunboats... not quite enough money to do any serious spamming of anything, except perhaps M5's. Or Zephyri. On that scale, the challenge is more about fine-tuning the balance between numbers, gun coverage, speed, and shields.
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Family G'Yvr
Raptor 1x 80,535,325
Shields 2GJ 2x 1,495,848
CIG 8x 359,016
FAA 12x 7,479,216
Tempest 30x 1,010,760
Mamba 15x 24,160,200
Shields 25Mj 30x 2,571,000
PAC 90x 3,506,040
Tempest 300x 4,042,800
Chimera 10x 54,373,750
Shields 25Mj 30x 2,571,000
HEPT 40x 5,609,440
PBE (turret) 20x 4,986,160
Tempest 250x 3,369,000
Asp 21x 14,588,385
Shields 25Mj 21x 1,799,700
PBE 42x 10,470,396
Tempest 315x 4,244,940
Viper 3x 16,341,345
Shields 25Mj 12x 1,028,400
PBE (turret) 3x 747,924
Tomahawk 60x 1,347,600
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249,869,785