great ideas. I already thought about this opportunist mode. If you set the buyrange to 0 it already is just that: explorers only buy from within their current sector. And the satellite will be dropped anyway, if set so.
But it makes sense to add a max and a min sat amount in the config menu. This should give enough flexibility for everyone.
Let's see what I can do...
edit:
For example if you set the max amount to max, min amount to max - 1 and buyrange to 0, you have your opportunistic mode. Explorers will now only buy if they find sats inside their current sector. And they'll always do so, except if they are fully loaded.
I have the max and min sat amounts working right now. I only need to create a new SatSpawnMod menu file. And then do some testing. You can hope for the new version tomorrow as I am going to sleep now!
Have a good night, everyone
edit2: Testing is VERY successfull. Play around with buyrange, max and min sat amounts and you can set every desired behaviour! Be it an opportunistic explorer, only buying from within sector or the UBER sat master (TS with high settings for buyrange, max and min amounts), buying from literally anywhere and spamming sats throughout the universe.
Think, I'll release this version soon.
edit3: because I like to be opportunistic, I implemented the opportunistic mode as default behaviour parallely to all other settings.
this means if explorers are still above their buying threshold and stumble across a station selling sats in their current sector, they'll buy some regardless of their settings. They still obey the max sats on board limit, though. This saves some flights.
edit4: Created the new SatSpawnMod (*cough* not necessary anymore *cough*) and released v1.9.8.8! Have fun with a dramatically improved satellite management

My Recommendation: Get a small TS with jump drive and set it to:
- Buyrange: 20
- Max Sats: 60
- Min Sats: 15
- SatType: Adv
- Cover Sector: Yes
- All Scans etc off and Discover hostile off, too.
This will build you a sat grid in no time
edit5: v1.9.8.9 is a hotfix, I found two small glitches in the new menu file and in the satspawnmod.
I also fixed the 'Explore Galaxy' command being set to no command for a fracture of a second between change of sectors.