someone else wrote:
is it possible to change hull/rudder/cargo optimisation cost?
Interesting... very very interesting... I'll look to that, dunno where they are located but I can search for them. How much they should increase? I think that doubling or tripling the Vanilla price would be ok for the speed and rudder ones, for the cargo extensons doubling the cost would be enough. (SF cost of full cargo tunings is about a milion in Vanilla... rising that too much will be... unpleasant)
well.. I like how it is with freighters. This is very good example.
Mistral Super Freighter base cost is something about 1,5mln, cost of full cargo optimisation is something about 2,5mln - more than base price of ships itself. This results in me buing ship and giving it like 0 - 70% cargo optimisation in most cases - and I have to think if it is worth to spend so much money for freighter or not. So If I'm assembling a ship for Prospector - i Im even giving him full cargo opt, if some energy cell freighter for factory - no optimisation at all. But the real gain is me thinking/checking for alternatives. More fun. More immersion. (as it still bugs me, that I'm getting better ships with no effort - why the hell AI ships dont do that it its so simple?)
But now, even with your mod, still OTAS freighters have almost no competition.
Ideally would be that tuning of engine/rudder would be percentage of base price. Doubling current price will not make difference (if you buy freighter for 2mln, it still would be nothing to think of - 20 000 or 40 000 for full engine optimisation, no difference. But, paing another MILLION for full engine optimisation - yes, that will make you think. Maybe intead of Otas one, it's better to buy MIstral or Demiter with better base speed, and spend money on more cargo optimisation?
Same with destroyers - shell out 30k for engines is nothing, just another operation after you buy one. But pay lets say, 10 or 30 mln for optimising engines? Ahh.. maybe this Oddyseus is not good idea, lets take phoenix.. And so on.
Basically thats different approach to what you aim for (bring back all ships to be worth buying) - not by changing properties, but prices.
I'm afraid those prices may be sealed in core exe. (so one unit of engine optimisation costs always 2k and so on), but I think you may change how much optimisation you can add to ship, and this may make the trick.
It wil also make things more natural, compare it to, lets say, cars. You buy some used oldie, and want to tune it's engine. It will be quite cheap operation to some point. If you buy brand new Lambo and want to make some additional tuning to it - be ready to loose some fortune.