The basic aim of this mod is exactly what it says on the tin! To rebalance all missiles in TC by significantly improving the missiles that aren't worth using at the moment *cough* dumbfire *cough*
Features
-Most missiles' speed increased so they are more like missiles than bombs (and the anti-fighter missiles can actually CATCH most fighters)
-Missile cargo space requirements rebalanced according to the sze of the warhead, whether it is a swarm or not etc. So you won't see ridiculously small Hammerheads, etc. Apart from the smallest, missiles now take up more space than they used to.
-Dumbfire missiles improved and diversified. Firefly is lightning-fast and powerful enough to one-shot an M4. Firelance is slow but nearly as lethal as a Hammerhead (without the blast radius). Tornado is not much changed.
-Previously wimpy Kha'ak missiles now much more scary. All are now swarms. Thorn has been upgraded to an anti-cap torpedo, do not get on the wrong side of these bad boys without some missile defence.
-Cyclone missile now upgraded to a poor man's Flail, with the same retargeting ability but less damaging.
-Aurora now a high-speed "MARS-cracking" missile, but due to low yield and acceleration is best used in numbers at a fair distance.
-Windstalker now a "super-missile" for dealing with M3s and M6s mainly. It is fast and powerful enough to cause serious damage but remains unbuyable (you can sell them for a fair bit though!) And yes, both this and the Aurora have lost the crappy synapticness.
-A few inaccurate descriptions corrected.
-Many other minor changes: take a look at the changelog for full details.
Installation
Version 1.2 is the most up-to-date version available. You can download it from here. (all previous versions are also available at the same place). Rename the .cat and .dat files to one more than the highest numbered file in your TC root directory. So if the highest number is 09 then rename the cat and dat to 10. Then move them across. The script should go into the scripts folder of your TC root directory.
For updating, simply delete the .cat/.dat files from the previous version (MAKE SURE YOU ARE DELETING ONLY THOSE FILES as deleting .cat/.dat files belonging to other mods/ES patches could have interesting effects on your game) and then install the new version. If unsure, you can install the new version without deleting the old one, but this can lead to a cluttered game directory.
This mod should be fully compatible with any mods/scripts that do not edit the Tmissiles file.
Note on updating TC to 2.5: Since the new update did not edit the TMissiles, this makes life easy. Just make sure that you do not have any folders called 09 in your TC root folder (they will be overwritten, as the new update takes over 09). Easiest way to get around this is to ad 1 to the number of all your cat/dat files that are currently 09 or larger. Be aware that some scripts may stop working with 2.5, but mods *should* be ok if they are listed after the 09 that is the official update.
Resources used/edited
Tmissiles file (of course)
Text file 3500-L044
Here is a spreadsheet detailing all missiles under MRM. It's also used by me when balancing! And here is the complete changelog in one document. Both of these files were made in Office 2007 so you may need that to access them.
Note: I now consider this mod to be in a finished state. While there may be a few minor issues still out there (and I will keep an eye on this thread and make further changes when necessary), major changes are unlikely unless Egosoft make large changes to the missiles themselves in a future patch. Therefore you can use the mod and know that (nearly) every missile is useful for something.
Though on that note, if anyone can think of a way to make the synaptic detonators useful, I'd appreciate it. With the obvious option - very large blast radii - that I've gone for in the mod so far they're still pretty weedy and I don't actually want to remove the manual trigger flag from them because it's part of what makes them distinctive (and ATM useless

Changelog
v1.1
-Tornado damage reduced back to a more acceptable level (51.2k per warhead, 500k total), speed increased to 360. Now only takes up 8 cargo space.
v1.0
-Many missiles' speed increased, as a guide medium missiles now around 250 m/s, heavy missiles 300m/s but much less manoeuvrable.
-Hammer volume reduced to 10, Shadow to 14
v0.3.1
-Firefly price increased to approx 900 to reflect increased damage.
-Cyclone price reduced to approx 6700, damage per warhead increased to 4k [1].
-Firelance price doubled as it is now significantly heavier than vanilla.
v0.3
Thorn range increased to 48km, as is a torpedo.
-Area missiles (Hurricane, Aurora, Windstalker) AoE reduced (still much larger than vanilla), damage increased.
-Remote Guided Warhead manoeuverability vastly increased, speed upped to 170m/s.
-Banshee missile range increased to 30km and speed to 200m/s as was (imo) absurdly slow and short-ranged.
-Tomahawk and Phantom missiles now take up 8 and 7 cargo space respectively. After a bit of numbercrunching it seemed bizarre that in vanilla a tiny M8 can carry twice as much death as a huge M7M. M8 is still capable of inflicting massive punishment though.
-Cyclone missile now has same retargeting ability as Flail. Damage per warhead reduced to 3k, speed increased to 260k.
v0.2
-All Kha'ak missiles are now swarms. Total warhead damage is the same as it was before.
-Cyclone now a swarm, still WIP though.
-Firelance missile now takes up 10 cargo space rather than 7. Also moved up to light subtype, so cannot be used by M5s/TSs.
-Wraith missile blast radius significantly reduced, maneuverability increased. This missile should now be fully effective... and lethal

-Descriptions for various missiles changed. Bizarre use of grammar in Silkworm's description corrected. Hornet's descr now not so OTT. Inaccuracies in Tornado and Typhoon descr corrected. Beluga, Hammerhead and Firelance descriptions expanded.
v0.1
-Cargo sizes of Kha'ak missiles now rearranged so that Sting is used by small fighters, Needle by large fighters and Thorn by Kha'ak capitals. The Thorn has had a significant upgrade: do not just point and laugh the next time one is fired!
-Firefly speed increased to 900m/s, damage to 35k. This will instakill an M4 if you can hit it, but mostly effective against larger fighters and maybe corvettes if you are desperate.
-Hurricane now an AoE missile with significantly increased blast radius. Damage reduced to 3.5k. Use vs M5s.
-Aurora blast radius also significantly increased to be same as hammerhead, Windstalker even more. (the windstalker is now devastating against smaller fighters... if used carefully)
-Firelance damage increased to 940k, speed reduced to 110m/s. Now requires L size cargo bay.
-Tornado damage per warhead increased to 125k, speed reduced to 165.2m/s.
-Wraith missile is no longer a heatseeker as I believe there are some issues there.
-Shadow missile damage per warhead reduced to 188k (1500 total). Still dangerous but not totally silly.
-Most missiles' cargo size and volume completely overhauled. Now, in general, higher yield missiles take up more space and require a larger cargo bay. Swarms are a touch larger than other missiles with a similar yield, Terran missiles (inc. hammerhead and beluga) a touch smaller.
Recommended
Missile Safety by Gazz. Essential for trouble-free homicide!
Feel free to add comments/requests/ridicule! This is my first mod so please don't be too hard on me

This mod was inspired by Someone Else's Ship Rebalance Mod.