deca.death wrote:Nanook wrote:
And really, the bottom line is having fun, not having some nebulous 'balance', IMO.
(I don't say I disagree with most of things you said but i must add something related to your upper sentence)
But can't you see that's exactly the point? Fun
arises from balance. Fun is built from the structure of game balance glues together. No balance - no structure. No structure - no fun. Just antother brainless shooter that will become boring in days. X lasts for years
because of it's balance.
X lasts for many years because its a sandbox game, allowing endless replay value as well as the player to impose his or her will and vision on the game world.
Fun does not arrive from balance. Balance can contribute to the fun factor surely, but is not the prime cause for fun.
As an example, I refer you to "Nintendo Hard" difficulty games, or some of the Japanese space shooters. Some of these games are so insanely hard that it is regarded as impossible to beat them. Yet many find these games and the challenge of unbalanced gameplay extremely fun.
It can work in the opposite direction as well, take the KOTOR series for example. Once you become a Jedi and get Master Force Speed (a speed buff how ironic lol) the game is quite easy with ANY build. Yet it received many awards and accolades and some regard it as a pinnacle of CRPG entertainment.
But the basic point is that unbalanced gameplay can be extremely fun because its amusing and hilarious, regardless of whether its in the player's or NPC's favor. Balance is definitely important and contributes to fun in a multiplayer game, but for single player games is all but unimportant.
A much more game breaking feature in X3 is the M8 and M7M class of ships, allowing the player to destroy entire sectors, races and the known universe from a comfortable and safe distance. Yet these were part of the core game design, so the logic that the TB is somehow unbalanced and bad for gameplay and that its inclusion in the Bonus Pack is bad is fallacious.