[MOD] IEX - AP/TC Sector Visual Enhancement - IEX 1.5b (27/07/2014)
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Ah ha.... I wondered when the first "what if" might arrive!Citronvand wrote:Will this work with 3.0 AP or does it need to be patched first?

I have created a compatible version of IEX and its "variants" and will upload them over the coming days and let people know. The background texture (slot) used by Uranus (10,0) has changed and so I've had to re-jig things slightly to accommodate AP 3.0. So yes in theory it'll work but one of the Uranus sectors might not look quite so close to home as it should be… likewise the two new AP 3.0 sectors might look as if you’ve unexpectedly returned to the Solar System from deep space.

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Great job Moonrat, I'll be sure to monitor this thread so I know when you have uploaded it. Guess I still have time to finish the plots in TCMoonrat wrote:Ah ha.... I wondered when the first "what if" might arrive!Citronvand wrote:Will this work with 3.0 AP or does it need to be patched first?![]()
I have created a compatible version of IEX and its "variants" and will upload them over the coming days and let people know. The background texture (slot) used by Uranus (10,0) has changed and so I've had to re-jig things slightly to accommodate AP 3.0. So yes in theory it'll work but one of the Uranus sectors might not look quite so close to home as it should be… likewise the two new AP 3.0 sectors might look as if you’ve unexpectedly returned to the Solar System from deep space.

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IEX 1.5a
To ensure IEX remains compatible with the latest 3.0 version of AP, an updated version of IEX (1.5a) is now available (see OP for more details).
Where IEX 1.5a is not installed for an existing save gave, please note that 'Uranus 2' (10,0) plus the two new plot sectors may not look correct.
IEX 1.5a can be downloaded here or here (316MB) and it contains the following changes...
Please let me know of any problems or feedback, there were quite a few re-jigs required so hopefully I didn't mess anything up...
[ external image ] [ external image ] [ external image ] [ external image ] We're famous, spot the IEX screenie, click here
Where IEX 1.5a is not installed for an existing save gave, please note that 'Uranus 2' (10,0) plus the two new plot sectors may not look correct.
IEX 1.5a can be downloaded here or here (316MB) and it contains the following changes...
- AP 3.0 Compatibility
Replacement AP 3.0 Backgrounds:
- orangeblackhole
- yellowrift
- closeplanet
- An updated compatibility fake patch for TCAP using IEX 1.5a is also available here. This should be placed immediately after the full TCAP cat/dat by dillpickle (see OP).
This new release contains the fix to the issue where ships would spontaneously explode when entering the sector Zyarth's Stand plus 2 new menu load screens.
- I will produce a new (AP 3.0 compatible) XRMi patch after the next version of XRM (1.29?) is released
- For those players who prefer less nebula fog when using IEX then I have also updated the IEX NoFog mini-patch to be AP 3.0 compatible and this can be obtained here.
Please let me know of any problems or feedback, there were quite a few re-jigs required so hopefully I didn't mess anything up...
[ external image ] [ external image ] [ external image ] [ external image ] We're famous, spot the IEX screenie, click here


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If your cat/dat order in the 'addon' folder was:Peanutcat wrote:Should I really replace 04 and 05 in the addon folder? Have they been added in a later patch or am I actually supposed to replace them?
- 04 IE 1.1
05 IEX 1.4a
- 04 IE 1.1
05 IEX 1.5a

No new game start should be necessary, although existing games may have an odd looking 'Uranus 2' sector as this will have now a reference in-game to the "wrong" background.

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Might have been a bit unclear there. What I meant is I already have 04 and 05 in my addon folder that I think is vanilla files, I haven't put anything there at least (might be a mod I installed using mod manager). If they are vanilla should I replace them? If not vanilla can I just name the IEX files 06 and 07?
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No problem, it may have been me also mis-reading your post.Peanutcat wrote:Might have been a bit unclear there. What I meant is I already have 04 and 05 in my addon folder that I think is vanilla files, I haven't put anything there at least (might be a mod I installed using mod manager). If they are vanilla should I replace them? If not vanilla can I just name the IEX files 06 and 07?


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I've got from 01 up to 06 (apparently i just installed a mod that adds 06
).
I don't think any of the mods I have installed would conflict with this one but what I wonder is. Should there be a 04 and 05 cat or are they added by mods? If they've been added by mods then I should be able to but the IEX .cat and .dats after them.
If you want to see what mods I've got installed I took a screenshot of my mod manager list. I've also got a mod that adds new satellite models however they shouldn't interfere (especially not since you install them via Terran Conflict)
[ external image ]
*EDIT*
Thinking about it I've got 2 fake patches and the Unleashed mod adds a cat and dat. 04 - 06 must therefore have been added in a mod. I just answered my own question.

I don't think any of the mods I have installed would conflict with this one but what I wonder is. Should there be a 04 and 05 cat or are they added by mods? If they've been added by mods then I should be able to but the IEX .cat and .dats after them.
If you want to see what mods I've got installed I took a screenshot of my mod manager list. I've also got a mod that adds new satellite models however they shouldn't interfere (especially not since you install them via Terran Conflict)
[ external image ]
*EDIT*
Thinking about it I've got 2 fake patches and the Unleashed mod adds a cat and dat. 04 - 06 must therefore have been added in a mod. I just answered my own question.
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Are you OK then? I'm afraid that I don't know which mods. would be at which numbers, only that 01-03 must be AP, and that only 03 is updated (by STEAM) as a result of the release of AP 3.0. As far as IE+IEX is concerned they need to be after any other mod containing map files + 'TBackgrounds.txt' & 'TSuns.txt' or they won't be effective. Looking at your screen shot it looks as if the ones you have won't clash with IE+IEX?Peanutcat wrote:Thinking about it I've got 2 fake patches and the Unleashed mod adds a cat and dat. 04 - 06 must therefore have been added in a mod. I just answered my own question.

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XRMi 1.29.5a
XRMi
- The latest XRMi compatibility patch is here. The IEX OP has also been updated accordingly.
A new game will be required for XRMi 1.29.5a to function correctly.

Last edited by Moonrat on Thu, 23. May 13, 23:57, edited 1 time in total.

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Well, for starters, make sure you have the IE and IEX files before the TCAP files (in other words, IE = 04.dat/04.cat, IEX = 05.dat, 05cat, TCAP = 06.dat/06.cat, TCAP IEX patch = 07.dat, 07.cat). Weird stuff happens if you put the IEX files after.biohazard15 wrote:A question about TC Plots for AP Comp.patch: is it fully compatible with TCAP 2.1 version? I've noticed some inconsistencies here and there (there is Dark Space Installation & Goner Temple at gamestart - both of which shouldn't be there)
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They're installed correctly, of course. The "extra" stations are in universe map file (BTW, Dark Space Installation is present in dillpickle's original map file, too).Chyre wrote:Well, for starters, make sure you have the IE and IEX files before the TCAP files (in other words, IE = 04.dat/04.cat, IEX = 05.dat, 05cat, TCAP = 06.dat/06.cat, TCAP IEX patch = 07.dat, 07.cat). Weird stuff happens if you put the IEX files after.
Also, looks like that there is no gates for Zyarth' Stand and Twisted Skies (which makes these two sectors inaccesible with IEX installed).