This is for Albion Prelude only, Terran Conflict already has these plots...

Will require a New Game for changes to the Galaxy Map to take effect.
2.2 for Albion Prelude 3.1 - What's New
Albion Prelude 3.0 gave a better solution for turning the war off, so this has been implemented.
I have now got round to adapting the Albion Prelude plots to be compatible with this mod.
Plots available are:
- Albion Prelude Plot and
- AP PHQ Plot
- OR Operation Loose Ends
- Shady Business
- Corporation Troubles
- Breaking Grounds
There is an option for the war to be stopped before it starts, in which case The Albion Prelude Plot, AP PHQ Plot, Operation Loose Ends and Shady Business won't be available.
If the war starts, you have the option of siding with either the Argon or Terrans, plot availability being dependent on choice.
I'm unsure on what of scale the war will happen through turning it off and on again, but probably on a lesser scale than in vanilla AP.
Your Race Rep will hit rock bottom with whoever you decide to side against.
The 'War Effort' missions to raise rank during the Albion Prelude Plot work a little differently to the vanilla game.
I've added some extra checks for Terran Rep, so you should no longer get attacked if your rep is high enough.
Foreign language files have been added - ** NOTE - These are not translations, but should prevent some bugs that can occur if playing in a different language. **
Several of the previous fixes have been removed, as they have now been implemented in the vanilla game.
The Map:
Basically it is the Albion Prelude map with relevant changes for TC:
- Njy's Deception, Family Rky and Family Zyarth added back in for plot purposes.
- Unknown sectors next to Zyarth's Dominion and Argon M148 returned to Unknown status for plot purposes.
- Zyarth's Stand is moved to retain a connection with Twisted Skies.
- The New Home sector has moved... Same sectors different names.
- There may be other sectors somewhere...
- The Galaxy Map has all relevant sectors added.
- Terran Plot.
- Goner Plot.
- Kha'ak Plot (Operation Final Fury).
- Aldrin Expansion Plot.
- Hub Plot.
- PHQ Plot.
- Treasure Hunt Plot.
- A New Home Plot.
- Balance of Power Plot.
- + ATF Outpost Plot.
- The Albion Prelude Plots, (with the exception of the AP version of The Hub) are now available, depending on choices made.
I have done a quick run through of all the plots to make sure they play out OK, altering as necessary to fit the AP environment.
The Corporations:
- Are included, and fixed so being fired or the HQ being destroyed won't break the mission chain.
- Plutarch Mining are in their new home of Albion Delta.
- Corporations have been 'tweaked' - Dukes don't exclusively target the Paranid... They have become 'equal opportunities'.
- All Corporations may ask you to kill a target of a rival Corporation...
- Some of the mission rewards have been changed - The OTAS shipyard gets more ships at each reward level.
- Assassination missions won't complete if the pilot bails - you have to finish the job.
- Follow ship missions for Corporations where the ship would just stop, jump away and the mission fails should be fixed.
- Changed the pop up message when too close in follow ship missions to a hint. - Fixed in AP 3.0
- Xenon Invasion missions where a ship leaves the sector, but you can't should be fixed. - Fixed in AP 3.0
- Fixed clean up of escort ships created for Escort Convoy missions. - Fixed in AP 3.0
- All convoy ships created for Final Fury are now removed so they don't clog the Military Base.
- Various other mission ships and objects left over are cleared up.
- Billboard removed from under one of the docking clamps on Argon Stock Exchange. - Fixed in AP 3.0
- 'Glowy balls of doom' altered on Boron Equipment Dock to prevent ship damage. - Fixed in AP 3.0
- Super Shipyards and Boron EQD fixed so internally docked M6's don't explode on exit. - Fixed in AP 3.0
Included are my enhanced version of the 'Buy Blueprints' mission and 'Sell Blueprints to Shipyard'.
All the new generic missions added with AP 3.0 are available.
Extra Stuff:
Interactive Plot Manager - Needs to be activated in game to be available.
The ability to complete plots (or pay for them) on an individual basis, or reset a broken plot...
Further details can be found in the thread for the X3TC standalone Interactive Plot Manager
The interactive plot manager currently supports only the Terran Conflict Plots - At present I don't have the time to go through and adapt it for all the Albion Prelude Plots
Hub Mission assistance via combat missions.
Just completed a 50,000,000 credit patrol for the Boron? Instead of spending it on building a small chip complex that you will have no use for once the plot is complete, why not have those merry Boron deliver 50 million worth of microchips instead... More details to follow.
Immersive Environments/IEX
Compatible maps for this mod to work with IEX (currently 1.5a) you will need to go to IEX - AP/TC Sector Visual Enhancement - IEX 1.5a and download the IEX files.
DO NOT use the TCAP/IEX compatibility patch from IEX topic - it currently contains errors that could break your game.
I have uploaded an IEX version of the complete TC plots for AP - no need for compatibility patches - TC Plots 2.2 for Albion Prelude 3.1 IEX.
You will still need to download IEX - AP/TC Sector Visual Enhancement - IEX 1.5a
Intall Order:
01-04 CAT -> Egosoft
05 Immersive Environments
06 IEX
07 TC Plots 2.2 for Albion Prelude 3.1 IEX
Alternatively, there is a compatibility patch
Intall Order:
01-04 CAT -> Egosoft
05 Immersive Environments
06 IEX
07 TC Plots 2.2 for Albion Prelude 3.1 IEX
08 TC_2.2_AP_3.1_IEX_Maps_Only
A new game will be required to get the full benefit of IEX.
XRM
A compatibility patch has been released by MutantDwarf for those that want the TC plots in XRM AP.
Details and download can be found here -> TC Plots in XRM:Albion Prelude
Installation:
Extract the zip folder into the addon folder in the X3TC/AP root folder, this will add the relevant scripts and a TC_Plots_2.0_AP_3.0 CAT/DAT pair.
The CAT/DAT's can either be placed in your mod folder, or numbered as a false patch.
Download:
I have moved all my downloads to NexusMods, in an effort to ensure they are still available to anybody that still wants to use them:
Dillpickle's Mission Director Collection for Albion Prelude
Modifications:
director / various...

t / 7360-L044.xml
t / 8340-L044.xml
t / conversations.xml
types / jobs - added the TC Kha'ak Jobs.
types / gamestarts.xml
types / tdocks - added Terran Military Support Station.
Fixes:
18/06/2012 1.1 A couple of extra files crept in with the M6 docking fix that cause some oddities in the Military Outpost internal docks.
Fixed multiple messages when Corp. HQ destroyed.
26/08/2012 1.2 Fixed Corporation Missions so Argon Corporations no longer give other Argon corps. as assassination targets.
29/08/2012 1.3 Fixed Abandoned Ship spawning in player sector.
Reward ships now turned over to player when using Plot Manger to complete missions.
Goner Ozias now boardable at end of Goner Plot.
12/09/2012 1.4 Fixed problems with Plot Manager and PHQ/Treasure Hunt Plots.
I have reduced the number of jobs for Xenon in Zyarth's Dominion, and have lengthened the spawn time for them.
21/10/2012 1.5 Fixed problem with Plot Manager/Balance of Power Mission.
07/06/2013 2.0 Fixed (hopefully) Terran Rep issues.
Added most of the Albion Prelude Plots.
Changed stopping the war to take advantage of the new 'War Manager' added with Albion Prelude 3.0.
Jobs for Aldrin Expansion sectors disabled until the sectors are connected.
Possibly more, will add them as I remember...
09/06/2013 2.1 Fixed multiple gates being created in Ne Home Sector if using Plot Manager to complete it.
25/11/2013 2.2 Updated 3.0 missions to incorporate 3.1 mission fixes.
Fixed textid error for Xenon invasion missions.
Adjusted start conditions for ATF Outpost.
Fixed gate 'issue' with New Home Plot.
Fixed Dark Space Installation problem with Balance of Power.
Fixed completing PHQ with Plot Manager.
Fixed (hopefully) the IEX maps.
Fixed duplicate stations spawning if stopping the war is chosen in Shady Business.
28/11/2013 2.2a Fixed broken IEX map.
Fixed completing PHQ no payment option with Plot Manager.
Special Thanks:
Killjaeden, for his assistance in fixing the M6 Internal docking issue, and the 'glowy' runners on the Boron EQD.