That said, you will be happy to hear that, in the end, I only found minor issues with Mk3 Optimization and Galaxy Explorers. I think it is time to begin planning a release party! Give the testers a few more days, but you are close... very close.

Also, I have to say THANK YOU for the breakpoint code. It took me the longest time to get it working properly. But, when working, it is extremely helpful. Without breakpoint, I would not have been able to trace the following obscure bug:
!move.jumptogate.nearest creates a full position array, while !move.jump does not. It turns out that "get position as array" returns only x,y,z without the sector; which is not documented in the MSCI Reference. Combine that with a newbie scripter who does not know these things, and the result is what you suspected and I wondered about: a bug in Free Jump for AI's. And here is the fun part: the call to !move.jump in autotrade.delivery is slightly unusual in that it passes a gate rather than a full position. And that was the only way to trigger the bug! Now Fixed, along with several other small improvements.
I was not able to get stuck ships (Mk3's and Explorers) to restart automatically. I had to restart their commands.
Assuming that I have packed everything correctly, here are the files. :
Suggestions for Mk3 1.7.8 and Galaxy Explorers 1.9.8.5. Plus Free Jump for AI fixes 1.4.03.
Change Log
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Mk3 Optimization
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1.7.8 Bullwinkle edits based on 1.7.7
2012-05-22
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t files:
- Fixed 1202 entries in t files which gave readtext errors.
Minor:
- Incremented version number in Setup (1.7.8 )
- Docs only in Delivery.
================
Galaxy Explorers
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v1.9.8.5 Bullwinkle edits to 1.9.8.4
2012-05-22
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getSector: Added test for Boundary Condition: trapped in null sector.
(Also code for clean escape to a known sector).
================
Free Jump for AI
================
v1.4.03 Bullwinkle 2012-05-22
-----------------------------
- Package actually works now. Previous version had missing .pck's.
- Added jump timer for AI's.
- Re-implemented charging credits for jump.
(But jump even if we have to borrow credits from a friend.)
- AI's should no longer ask about jumping with followers.
- Fixed obscure bug in !move.jump that could cause jump to null sector if argument targetPos is passed in incorrect format.
(All changes clearly marked with "BW:" )