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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Coffee-Man
Posts: 792
Joined: Sat, 29. Dec 07, 03:05
x3tc

Post by Coffee-Man »

Coffee-Man wrote:

Code: Select all

Extension-Mod: 

[url=http://forum.egosoft.com/viewtopic.php?t=228147]Hangar-Mod/External-Docking Mod[/url] by Coffee-Man

Adding external dockingslots to M1/M2/M6/M7/TL-Class ships.
Updated and compatible to X3TC 2.0a
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Lucike
Posts: 12969
Joined: Sun, 9. May 04, 21:26
x4

Post by Lucike »

Code: Select all

Fleet Management

[url=http://forum.egosoft.com/viewtopic.php?t=242483]CODEA Weapon System[/url] by Lucike

8014: Lucike, CODEA Weapon System

<t id="316">COMMAND_TYPE_FIGHT_17</t> : Start - CODEA Weapon System by Lucike
<t id="725">COMMAND_TYPE_CUSTOM_25</t> : Work message - CODEA Weapon System by Lucike
<t id="726">COMMAND_TYPE_CUSTOM_26</t> : Tender - Standby message - CODEA Weapon System by Lucike
<t id="727">COMMAND_TYPE_CUSTOM_27</t> : Tender - Work message - CODEA Weapon System by Lucike

Ship task 46 is used by CODEA Weapon System
Ship task 47 is used by CODEA Weapon System
Ship task 48 is used by CODEA Weapon System
Ship task 49 is used by CODEA Weapon System
Ship task 50 is used by CODEA Weapon System
Image
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Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

Please add this wiggling rabbit I pulled outta my hat. Thank you.

I finally decided on the Hotkeys category.
Arguably it (also?) belongs to the MD/fixes because it only deals with the behaviour of exactly one X3 mission: escort the convoy.

Code: Select all

Category: Hotkeys 

[url=http://forum.egosoft.com/viewtopic.php?t=245342]Convoy Control[/url] by Gazz ; improved functionality for "escort the convoy" missions

Resources used: none
http://forum.egosoft.com/viewtopic.php?t=245342
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
pelador
Posts: 1399
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by pelador »

Please add command to DAD Drones development.

Code: Select all

<t id="1133">COMMAND_TYPE_STATION_33</t>  : Station Construction at PHQ, DAD Drones by Pelador
jlehtone
Posts: 22559
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

Updated;

Code: Select all

diff --git a/commands.txt b/commands.txt
index 7cc2ab4..49262c5 100644
--- a/commands.txt
+++ b/commands.txt
@@ -60 +60 @@
- <t id="317">COMMAND_TYPE_FIGHT_17</t>
+ <t id="317">COMMAND_TYPE_FIGHT_17</t> : Start - CODEA Weapon System by Lucike
@@ -272,3 +272,3 @@
- <t id="725">COMMAND_TYPE_CUSTOM_25</t> : Complex Cleaner / Modular Complexes by Gazz
- <t id="726">COMMAND_TYPE_CUSTOM_26</t> : Container Beam Slurp - AMS by apricotslice [color=yellow](possible conflict)[/color] Bulk Transporter Upgrade by Al_Main
- <t id="727">COMMAND_TYPE_CUSTOM_27</t> : Astronaut Beam in - AMS by apricotslice
+ <t id="725">COMMAND_TYPE_CUSTOM_25</t> : Complex Cleaner / Modular Complexes by Gazz [color=yellow](avoidable conflict)[/color] Work message - CODEA Weapon System by Lucike
+ <t id="726">COMMAND_TYPE_CUSTOM_26</t> : Container Beam Slurp - AMS by apricotslice [color=yellow](possible conflict)[/color] Bulk Transporter Upgrade by Al_Main [color=yellow](avoidable conflict)[/color] Tender Standby message - CODEA Weapon System by Lucike
+ <t id="727">COMMAND_TYPE_CUSTOM_27</t> : Astronaut Beam in - AMS by apricotslice [color=yellow](avoidable conflict)[/color] Tender Work message - CODEA Weapon System by Lucike
@@ -436 +436 @@
- <t id="1131">COMMAND_TYPE_STATION_31</t> : Retrofit Station, Green Stations by Nividium
+ <t id="1131">COMMAND_TYPE_STATION_31</t> : Retrofit Station - Green Stations by Nividium
@@ -438 +438 @@
- <t id="1133">COMMAND_TYPE_STATION_33</t>
+ <t id="1133">COMMAND_TYPE_STATION_33</t> : Station Construction at PHQ - DAD Drones by Pelador
diff --git a/links_mod.txt b/links_mod.txt
index 1bb3293..ae20df6 100644
--- a/links_mod.txt
+++ b/links_mod.txt
@@ -50,0 +51 @@
+[2009-05-03] [url=http://forum.egosoft.com/viewtopic.php?t=244904]Advanced Complex-Hub[/url] by Saetan ; Internal and Capital docking bays
@@ -55,2 +56,2 @@
-[2009-01-04] [url=http://forum.egosoft.com/viewtopic.php?p=2704437]Enhanced Equipment Dock[/url] by Saetan [color=#ff00ff]*[/color]
-[2009-01-26] [url=http://forum.egosoft.com/viewtopic.php?t=228147]Hangar-Mod/External-Docking Mod[/url] by Coffee-Man [color=#ff00ff]*[/color]
+[2009-01-04] [url=http://forum.egosoft.com/viewtopic.php?p=2704437]Enhanced Equipment Dock[/url] by Saetan
+[2009-01-26] [url=http://forum.egosoft.com/viewtopic.php?t=228147]Hangar-Mod/External-Docking Mod[/url] by Coffee-Man
@@ -59 +59,0 @@
-
diff --git a/links_scr.txt b/links_scr.txt
index 85f98bd..ba349dd 100644
--- a/links_scr.txt
+++ b/links_scr.txt
@@ -24 +23,0 @@
-
@@ -31,0 +31 @@
+[2009-05-03] [url=http://forum.egosoft.com/viewtopic.php?t=244949]Pirate Guild 3[/url] by Serial Kicked ; Smarter Pirates
@@ -57,0 +58 @@
+[2009-05-03] [url=http://forum.egosoft.com/viewtopic.php?t=242483]CODEA Weapon System[/url] by Lucike ; Carrier management system
@@ -92,0 +94 @@
+[2009-05-03] [url=http://forum.egosoft.com/viewtopic.php?t=245342]Convoy Control[/url] by Gazz ; Improved functionality for "Escort the convoy" missions
@@ -229,0 +232 @@
+
diff --git a/text.txt b/text.txt
index 3edf943..5071772 100644
--- a/text.txt
+++ b/text.txt
@@ -115,0 +116 @@
+8513: Serial Kicked, Pirate Guild 3
@@ -191,0 +193 @@
+08513: Serial Kicked, Pirate Guild 3
diff --git a/wares.txt b/wares.txt
index 9e405a6..6a5c5f9 100644
--- a/wares.txt
+++ b/wares.txt
@@ -103,4 +103,2 @@
-Ship task 46: Lucike - CODEA Weapon System
-Ship task 47: Lucike - CODEA Weapon System
-Ship task 48: Lucike - CODEA Weapon System
-Ship task 49: Lucike - CODEA Weapon System
+Ship task 46--50: Lucike - CODEA Weapon System
+Ship/Station tasks 890--900: Serial Kicked - Pirate Guild 3
xiriod
Posts: 1131
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by xiriod »

I have tested my old scripts in my game now, and they are still compatible with v2.0. These are:

[SCRIPT] Add Orbital Weapons Platforms to Argon Prime Shipyard v1.01
[SCRIPT] Add Yaki EQ dock to Weaver's Tempest v1.01
[SCRIPT] Fighter Drone MKII factory in Queen's Harbour v1.01


X.
Logain Abler
Posts: 2255
Joined: Mon, 31. Oct 05, 08:44
x4

Post by Logain Abler »

Please could I add the following:

Code: Select all

Mod:
[url=http://forum.egosoft.com/viewtopic.php?t=247324[/url] by Logain Abler

9911: Logain Abler, SSDN - Strategic Sector Defence Network

SSDN - Strategic Sector Defence Network

Thanks
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

Please add:

Code: Select all

Utility and Library Scripts:

[2009-05-31] [url=http://forum.egosoft.com/viewtopic.php?t=248640]Tertiary Signals[/url] by Gazz
http://forum.egosoft.com/viewtopic.php?t=248640
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
jlehtone
Posts: 22559
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

Changes:

Code: Select all

diff --git a/commands.txt b/commands.txt
index 49262c5..638eb6b 100644
--- a/commands.txt
+++ b/commands.txt
@@ -46 +46 @@
- <t id="254">COMMAND_TYPE_NAV_54</t>
+ <t id="254">COMMAND_TYPE_NAV_54</t> : Move To Coordinates by Cycrow
diff --git a/links_mod.txt b/links_mod.txt
index ae20df6..a9730e5 100644
--- a/links_mod.txt
+++ b/links_mod.txt
@@ -40,3 +40,3 @@
-[2008-12-23] [url=http://forum.egosoft.com/viewtopic.php?t=228416]Add Orbital Weapons Platforms to Argon Prime Shipyard[/url] by Xiriod [color=#ff00ff]*[/color]
-[2008-12-23] [url=http://forum.egosoft.com/viewtopic.php?t=228830]Add Yaki EQ dock to Weaver's Tempest[/url] by Xiriod [color=#ff00ff]*[/color]
-[2008-12-23] [url=http://forum.egosoft.com/viewtopic.php?t=228433]Fighter Drone MKII factory in Queen's Harbour[/url] by Xiriod [color=#ff00ff]*[/color]
+[2008-12-23] [url=http://forum.egosoft.com/viewtopic.php?t=228416]Add Orbital Weapons Platforms to Argon Prime Shipyard[/url] by Xiriod
+[2008-12-23] [url=http://forum.egosoft.com/viewtopic.php?t=228830]Add Yaki EQ dock to Weaver's Tempest[/url] by Xiriod
+[2008-12-23] [url=http://forum.egosoft.com/viewtopic.php?t=228433]Fighter Drone MKII factory in Queen's Harbour[/url] by Xiriod
@@ -71,0 +72 @@
+[2009-05-31] [url=http://forum.egosoft.com/viewtopic.php?t=247324]Strategic Sector Defence Network (SSDN)[/url] by Logain Abler ; Deploys Drones via AdvSats.
diff --git a/links_scr.txt b/links_scr.txt
index ba349dd..ef0a4b1 100644
--- a/links_scr.txt
+++ b/links_scr.txt
@@ -133,0 +134 @@
+[2009-05-10] [url=http://forum.egosoft.com/viewtopic.php?t=246320]Move To Coordinates[/url] by Cycrow
@@ -232 +232,0 @@
-
@@ -239,0 +240 @@
+[2009-05-31] [url=http://forum.egosoft.com/viewtopic.php?t=248640]Tertiary Signals[/url] by Gazz
diff --git a/text.txt b/text.txt
index 5071772..62a7834 100644
--- a/text.txt
+++ b/text.txt
@@ -67,0 +68 @@
+7557: Cycrow, Move to Coordinates
@@ -126 +127,6 @@
-8800: Ingame Tutorials by LV
+8800: Ingame Tutorials by LV (please do not use 8800-8850 so i can port scripts over from TR)
+8804: RRF by LV
+8805: DMA by LV
+8806: Forum Name Library by LV
+8807: Self Repairing Hull Tech by LV
+8813: (QRF) Player Resonse Fleets by LV
@@ -128 +134 @@
-8818: LV, Freight Transporter Upgrade (please do not use 8800-8850 so i can port scripts over from TR)
+8818: LV, Freight Transporter Upgrade 
@@ -130,0 +137,2 @@
+8831: Bounty Boost by LV
+8832: reserved by LV
@@ -131,0 +140 @@
+8839: Imperial Laboratories MK4 by LV
@@ -132,0 +142,2 @@
+8842: Apocalypse by LV
+8843: Imperial Labs Collection Upgrade by LV
@@ -133,0 +145,2 @@
+8846: Escape Pods by LV
+8848: reserved by LV
@@ -172,0 +186 @@
+9911: Logain Abler, Strategic Sector Defence Network (SSDN)
@Logain: (1) Your entry format could be better. (2) Will there be some Page 17 ID's?
Logain Abler
Posts: 2255
Joined: Mon, 31. Oct 05, 08:44
x4

Post by Logain Abler »

@ jlehtone,

Hope thats better :oops:

Code: Select all

Combat Mod:
[url=http://forum.egosoft.com/viewtopic.php?t=247324[/url] by Logain Abler

9911: Logain Abler, SSDN - Strategic Sector Defence Network

For Page 17: 
330033--330034: Logain Abler, SSDN - Strategic Sector Defence Network

Add an update for FDN:

Code: Select all

For Page 17:
330021--330032: Logain Abler, FDN - Freight Distribution Network
xiriod
Posts: 1131
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by xiriod »

Please add:

Code: Select all

Mission Director (MD):

[url=http://forum.egosoft.com/viewtopic.php?t=248757]HQ Plot start by reputation only[/url] by Xiriod

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

This is definitely not a "cheat script" (despite the name) because only AI ships use it.
It only enhances the illusion that AI ships have any kind of organised support.
Besides, it's no fun when your enemy just stops shooting back.

Please add:

Code: Select all

Category ?
    - Combat Scripts: AI
    - Game object or feature alteration 

[url=http://forum.egosoft.com/viewtopic.php?t=248906]AI Ammo Cheat[/url] by Gazz ; AI ships no longer run out of ammo

Resources used:  none
http://forum.egosoft.com/viewtopic.php?t=248906
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
someone else
Posts: 2972
Joined: Sun, 18. Jun 06, 13:37
x3tc

Post by someone else »

these are my two small mods:

Code: Select all

Ships Mod: 
[url=http://forum.egosoft.com/viewtopic.php?t=246443]Ship Rebalance Mod[/url] by Someone Else
and this:

Code: Select all

Other or Galaxy mod:
[url=http://forum.egosoft.com/viewtopic.php?t=248405]No more Aldrin Big Rock[/url] by Someone Else
p.s. I hope to have written everything well... :?
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
User avatar
arcana75
Posts: 2165
Joined: Tue, 2. Dec 03, 09:28
x3tc

Post by arcana75 »

Code: Select all

Ship Command:

[url=http://forum.egosoft.com/viewtopic.php?t=249286]Collect Wares MK2[/url] by arcana75

Replaces the default "Collect Wares..." command to collect then dock when done.
It overrides the default command COMMAND_COLLECT_FLYINGWARES so I'm not sure what else to write above.

Code: Select all

Station Management:
[url=http://forum.egosoft.com/viewtopic.php?t=249287]Remove products from docks[/url] by arcana75

7522: arcana75, Remove product

<t id="1141">COMMAND_TYPE_STATION_41</t> : Remove product from station - Remove Product by arcana75

Removes a single product from your dock.
jlehtone
Posts: 22559
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

Changes

Code: Select all

diff --git a/commands.txt b/commands.txt
index 638eb6b..425bfb6 100644
--- a/commands.txt
+++ b/commands.txt
@@ -18 +18 @@
- <t id="226">COMMAND_TYPE_NAV_26</t>
+ <t id="226">COMMAND_TYPE_NAV_26</t> : Advanced Jump Menu - Advanced Jumpdrive by Cycrow
@@ -431,2 +431,2 @@
- <t id="1126">COMMAND_TYPE_STATION_26</t>
- <t id="1127">COMMAND_TYPE_STATION_27</t>
+ <t id="1126">COMMAND_TYPE_STATION_26</t> : Research - Equipment Research and Development by Cycrow
+ <t id="1127">COMMAND_TYPE_STATION_27</t> : RnD Menu - Equipment Research and Development by Cycrow
@@ -446 +446 @@
- <t id="1141">COMMAND_TYPE_STATION_41</t>
+ <t id="1141">COMMAND_TYPE_STATION_41</t> : Remove product from station - Remove products from docks by arcana75
@@ -492 +492 @@
- <t id="1236">COMMAND_TYPE_SHIP_36</t>
+ <t id="1236">COMMAND_TYPE_SHIP_36</t> : Auto Jump - Advanced Jumpdrive by Cycrow
diff --git a/links_mod.txt b/links_mod.txt
index a9730e5..e62bb03 100644
--- a/links_mod.txt
+++ b/links_mod.txt
@@ -9,0 +10 @@
+[2009-06-07] [url=http://forum.egosoft.com/viewtopic.php?t=248757]HQ Plot start by reputation only[/url] by Xiriod
@@ -32,0 +34 @@
+[2009-06-07] [url=http://forum.egosoft.com/viewtopic.php?t=248405]No more Aldrin Big Rock[/url] by Someone Else
@@ -60,0 +63 @@
+[2009-06-07] [url=http://forum.egosoft.com/viewtopic.php?t=246443]Ship Rebalance Mod[/url] by Someone Else
diff --git a/links_scr.txt b/links_scr.txt
index ef0a4b1..27db36d 100644
--- a/links_scr.txt
+++ b/links_scr.txt
@@ -6 +5,0 @@
-[2008-11-07] [url=http://forum.egosoft.com/viewtopic.php?t=216691]X3TC Cheat Package[/url] by Cycrow
@@ -8,14 +7 @@
-[list]
-[*][url=http://forum.egosoft.com/viewtopic.php?t=219400]Add Satellites to all Sectors[/url] by Graxster
-[*][url=http://forum.egosoft.com/viewtopic.php?t=225871]Asteroid Creator[/url] by fud
-[*][url=http://forum.egosoft.com/viewtopic.php?t=232631]Asteroid Relocator[/url] by Nividium
-[*][url=http://forum.egosoft.com/viewtopic.php?t=218752]Destroy Target Hotkey[/url] by Graxster
-[*][url=http://forum.egosoft.com/viewtopic.php?t=219114]Find all Free Ships[/url] by Graxster
-[*][url=http://forum.egosoft.com/viewtopic.php?t=223425]Free Jump[/url] by Graxster
-[*][url=http://forum.egosoft.com/viewtopic.php?t=227898]Kill all ships (but mine)[/url] by JMCorp
-[*][url=http://forum.egosoft.com/viewtopic.php?t=222750]LazCorp Crystal Free Solar Power Plant[/url] by Lazerath
-[*][url=http://forum.egosoft.com/viewtopic.php?t=218754]Reset Hull and Shields Hotkey[/url] by Graxster
-[*][url=http://forum.egosoft.com/viewtopic.php?t=241221]Resource-Free Factory[/url] by arcana75
-[*][url=http://forum.egosoft.com/viewtopic.php?t=219703]Scan all Asteroids[/url] by Graxster
-[*][url=http://forum.egosoft.com/viewtopic.php?t=220045]Warp to Target Hotkey[/url] by Graxster
-[/list]
+[2008-11-07] [url=http://forum.egosoft.com/viewtopic.php?t=216691]X3TC Cheat Package[/url] by Cycrow
@@ -69,0 +56 @@
+[2009-06-07] [url=http://forum.egosoft.com/viewtopic.php?t=248906]AI Ammo Cheat[/url] by Gazz ; NPC ships no longer run out of ammo
@@ -84,0 +72 @@
+[2009-06-07] [url=http://forum.egosoft.com/viewtopic.php?t=249286]Collect Wares MK2[/url] by arcana75 ; Will dock when no more wares to collect.
@@ -158,0 +147,2 @@
+[2009-06-04] [url=http://forum.egosoft.com/viewtopic.php?t=249069]Advanced Jumpdrive[/url] by Cycrow
+[2009-06-02] [url=http://forum.egosoft.com/viewtopic.php?t=248884]Advanced Thruster Control[/url] by Cycrow
@@ -181,0 +172 @@
+[2009-06-03] [url=http://forum.egosoft.com/viewtopic.php?t=248959]Equipment Research and Development[/url] by Cycrow
@@ -183,0 +175 @@
+[2009-06-07] [url=http://forum.egosoft.com/viewtopic.php?t=249287]Remove products from docks[/url] by arcana75 ; Removes a single product from your Dock
@@ -232,0 +225 @@
+[2009-06-03] [url=http://forum.egosoft.com/viewtopic.php?t=249004]Cycrows Library Scripts[/url] by Cycrow
@@ -240,0 +234 @@
+[2009-05-31] [url=http://forum.egosoft.com/viewtopic.php?t=248694]Ware Manager[/url] by Cycrow
diff --git a/page17.txt b/page17.txt
index 7e6ef82..fb4cb6b 100644
--- a/page17.txt
+++ b/page17.txt
@@ -21,0 +22,2 @@
+330021--330032: Logain Abler, FDN
+330033--330034: Logain Abler, SSDN
diff --git a/text.txt b/text.txt
index 62a7834..b9feb1d 100644
--- a/text.txt
+++ b/text.txt
@@ -66,0 +67 @@
+7522: arcana75, Remove products from docks
@@ -67,0 +69,2 @@
+7539: Cycrow, Advanced Jumpdrive
+7540: Cycrow, Advanced Thruster Control
@@ -96,0 +100 @@
+
@@ -181,0 +186,2 @@
+9604: Cycrow, Improved Boarding
+9605: Cycrow, Equipment Research and Development
@Gazz: Conjuring ammo could be "Artificial Life", but serves well as "refill" property too.

@someone else: Ship properties rather than new ships, aren't they?


I reduced the list of "cheats" somewhat. (1) They are already listed in other sections. (2) They are still listed in the tc cheats. (3) How each and every one of us uses S&M is their own business, so I'm sure the Library can live without this particular pinpointer from now on.
someone else
Posts: 2972
Joined: Sun, 18. Jun 06, 13:37
x3tc

Post by someone else »

@jlehtone: yep. different and more enjoyable stats for Vanilla ships, no new ships... it is a rebalance after all. Feel free to post your ideas in my thread. :D
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

Can you add this link please:

Code: Select all

X2 Callback Mod

[url=http://forum.egosoft.com/viewtopic.php?t=246116]X2 Callback Mod[/url]

Hope ive put everything i need to.
Image
User avatar
arcana75
Posts: 2165
Joined: Tue, 2. Dec 03, 09:28
x3tc

Post by arcana75 »

Code: Select all

Ship Command:
[url=http://forum.egosoft.com/viewtopic.php?t=249585]Hack Station[/url] by arcana75

7523: arcana75, Hacks a station to allow temporary docking for a fee.

<t id="561">COMMAND_TYPE_SPECIAL_60</t> : Hack targeted station - Hack Station by arcana75

Hacks a targeted station to allow temporary docking for a fee.
bounty_hunter66
Posts: 550
Joined: Tue, 15. Aug 06, 13:36
x4

Post by bounty_hunter66 »

Code: Select all

[url=http://forum.egosoft.com/viewtopic.php?t=229178]Engine Trails + Smoke Mod[/url] by bounty_hunter66
User avatar
ezra-r
Posts: 3423
Joined: Fri, 14. Oct 05, 21:04
x4

Post by ezra-r »

Please add:

Code: Select all

Ships Mod:
[url=http://forum.egosoft.com/viewtopic.php?t=249760]Basic M6 Upgraded[/url] by ezra-r

Description:
MOD that changes the properties of Base M6's (not heavy M6) to be faster and agile and make them balanced and a valid option when getting an M6

This mod is free to be reused in your scripts/mods as long as you give credit in your topic/mod/script 

Code: Select all

Jobs MOD:
[url=http://forum.egosoft.com/viewtopic.php?t=249749]Pirate Patrols[/url] by ezra-r

Description:
MOD that increases pirate defenses and patrols in Pirate sectors making them much harder to avoid.

This mod is free to be reused in your scripts/mods as long as you give credit in your topic/mod/script 

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