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[SCR] Convoy Control
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Gazz





Joined: 13 Jan 2006
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PostPosted: Sat, 2. May 09, 22:43    Post subject: [SCR] Convoy Control Reply with quote Print

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Convoy Control

So you're flying an M2 with a leisurely top speed of 60 m/s.
You accept a convoy escort mission and find out that all the TS you are supposed to protect have a top speed of 80+ m/s.
You fail the mission.
The freighters get eaten because they leave you in the dust - their valiant (if mobility challenged) protector.

Now if *I* was a TS pilot I'd think twice about that.
Race to the destination, trying to shake fighters and corvettes... with a freighter.
Or... take my foot off the pedal and stay in the big fat shadow of an escorting destroyer...
Tough decision.

  • This script adds one Hotkey.

  • Press it while targeting any of the convoy ships to initiate the communication link.

    Once the link is established you can identify the convoy ships on the sector map.
    A "+" for the formation leader and a "-" for the other freighters.

    All convoy ships voluntarily lower their speed to a maximum of 90 % of your formation.
    If you fly a fast M6 but have an M2 currently following you, the speed of the M2 will be used.

  • If you have nothing or a non-convoy ship targeted, the hotkey will automatically target the convoy formation leader if one is present in the sector.

  • Press the hotkey if you have any convoy ship targeted and you signal the leader to wait.

    This lets all stragglers catch up and prevents the convoy losing cohesion.

    Repeating this command will cancel the request.

    Note that the captain may choose to completely ignore you if he's too busy getting his ship shot to pieces so try to avoid that.

    If the captain gets restless and turns on his autopilot again, you will be notified.


Download: ZIP


Resources used:
none


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Last edited by Gazz on Sat, 2. May 09, 23:17; edited 7 times in total
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Gazz





Joined: 13 Jan 2006
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PostPosted: Sat, 2. May 09, 22:43    Post subject: Reply with quote Print

** reserved **


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shilhi





Joined: 15 Apr 2007
Posts: 640 on topic

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PostPosted: Tue, 19. May 09, 01:24    Post subject: Reply with quote Print

Nice. This is quite useful. I've had that happen to me a few times. =/
Most annoying thing ever.

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Spikend





Joined: 30 Dec 2008
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Location: Norway
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PostPosted: Sun, 14. Jun 09, 16:35    Post subject: Reply with quote Print

Oh man, if this works, you're awesome! This is probably one of the scripts making me the most happy, since it's so annoying that you need to try to keep up with the convoy all the time when you're protecting it!

Thanks!

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Ulfarus





Joined: 13 Dec 2002
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PostPosted: Tue, 24. Nov 09, 15:03    Post subject: Reply with quote Print

Hi

Does this work with 2.5, I only ask as have installed it and each time I use the hotkey it locks my game up.

It may be my fault as I have quite a few mods running and am using Windows 7 64b. Glutton for punishment I know.

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Gazz





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PostPosted: Tue, 24. Nov 09, 17:40    Post subject: Reply with quote Print

Game updated practically never affect the function of scripts, no matter what those scripts do.


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TSM
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Joined: 01 Jul 2004
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PostPosted: Tue, 24. Nov 09, 18:55    Post subject: Reply with quote Print

Nice idea Gazz I have avoided convoy jobs because of the rushy off and get killed abilitys Smile

Will use this now!

I am now running that many German made script's now I might aswell use German X3:TC Very Happy.


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Ulfarus





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PostPosted: Tue, 24. Nov 09, 20:04    Post subject: Reply with quote Print

Thanks for the reply, it is probably a conflict with one of the other scrips/mods I have installed.

I will have to work out which one it is.

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Gazz





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PostPosted: Wed, 25. Nov 09, 17:11    Post subject: Reply with quote Print

Well, it could be a genuine bug but I can't see where.
It's one hotkey and 200some lines of script. That's pitifully simple.
Definitely no infinite loop in there which is the typical cause of X3 locking up.


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Requiemfang





Joined: 16 Jul 2009
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PostPosted: Sat, 5. Dec 09, 04:15    Post subject: Reply with quote Print

Gazz I noticed something with some convoy missions. SOME of them have military transports and thus since I try to use the convoy control on it it won't allow it even if there are cargo transport ships present in the convoy. might want to take that into account if you release another version of this in the future

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Gazz





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PostPosted: Sat, 5. Dec 09, 12:18    Post subject: Reply with quote Print

Yah, it's a bit picky about what ships are a "convoy" because it was never intended that you are able to lower the speed of just about every ship in the universe. =)


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vincentf563





Joined: 14 Sep 2010

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PostPosted: Mon, 18. Oct 10, 02:12    Post subject: Reply with quote Print

I just put the ships in decending order by speed. then the entire convoy is chasing a ship that is faster than it is. This always seems to keep them from runing around in circles after eachother.


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Khaak_Slayer





Joined: 18 Apr 2004
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PostPosted: Sun, 16. Jan 11, 05:02    Post subject: Reply with quote Print

This sounds amazing, thank you so much for this.


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LarryBurstyn





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PostPosted: Mon, 17. Jan 11, 15:36    Post subject: Reply with quote Print

Have not had this problem since I don't escort convoys in a slow ship. But I stopped escorting ships because they DON'T fly through the stupid gates. There I sit for several HOURS waiting for some idiot to fly through the gate. Just when it looks like he'll make it a Xenon (or priate) will show up a shoot at the ship before I can even react...and what does the IDIOT flying the frieghter do...he turns away from the safety of the gate and starts a new try at flying through the gate.

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TSM
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PostPosted: Sat, 24. Dec 11, 02:45    Post subject: Reply with quote Print

Any reason why this would not work with AP? or shall I be guinea pig and find out?


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