Which Mod/Script Should i Download
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Hi all.
1-st of all - sorry for my English.
My experience in X-universe (in played hours):
* X2 - about 30-40 hours;
* X3: Reunion - about 20 hours;
* X3: TC - about 50-60 hours.
Now I want to start X3: AP.
The idea is that I dont want just a vanilla game.
I want to try XRM - it looks like one of the best complex mod's that is compatible with AP. I don't care about cutted of Argon plot (in any case I can play it seperately just to be familiar with it or read walkthrought).
Since it's required a new start - I want to decide as soon as possible, and I will gladly listen to your advices and suggestions.
In addition - what other MOD's (compatible with XRM) you could recommend me?
The main idea - I want to get more from X3: AP withour replaying it several times.
Thanks in advance!
1-st of all - sorry for my English.
My experience in X-universe (in played hours):
* X2 - about 30-40 hours;
* X3: Reunion - about 20 hours;
* X3: TC - about 50-60 hours.
Now I want to start X3: AP.
The idea is that I dont want just a vanilla game.
I want to try XRM - it looks like one of the best complex mod's that is compatible with AP. I don't care about cutted of Argon plot (in any case I can play it seperately just to be familiar with it or read walkthrought).
Since it's required a new start - I want to decide as soon as possible, and I will gladly listen to your advices and suggestions.
In addition - what other MOD's (compatible with XRM) you could recommend me?
The main idea - I want to get more from X3: AP withour replaying it several times.
Thanks in advance!
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Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Check the XRM topic. There you find a list of compatible and recommended scripts and mods.Yavorovich wrote:In addition - what other MOD's (compatible with XRM) you could recommend me?
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Jump Beacons already deployed in sectors? A satellite script such as Galaxy Explorer will help with that.
If you want to find Jump Beacons in the cargo hold of ships (so that you can capture them), then Long Range Cargo Scanner (for Jump Beacons) should do the trick.
If you want to find Jump Beacons in the cargo hold of ships (so that you can capture them), then Long Range Cargo Scanner (for Jump Beacons) should do the trick.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Are there any scripts that improve the behavior of freighters assigned to stations with the order 'buy ware for best price' or 'sell ware for best price'? Getting them to make use of jumpdrives and drones like universe traders would be nice, or even just better at not flying straight towards Xenon Qs would help.
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The commercial agent from the Bonus Pack does pretty much all that when the pilot gets to a high enough level.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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I've never modded any X games before, and I'm looking for mods (for AP) to add more content (ships, weapons, sectors, plots, etc) as well as new gameplay features, such as the things included in the AP bonus pack (turbo boost, commercial agent, etc) that don't unbalance the game, or detract from the atmosphere/lore of the game. My computer can (probably) handle anything you could throw at it. Any recommendations?
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Here is a fairly comprehensive list:
Teleth's List: Streamlining X3 with ease of use modifications
Teleth's List: Streamlining X3 with ease of use modifications
- (also check out the list in my sig)
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Thanks. I've seen a few lists now, and got some mods I like. I was hoping to find one that let you capture sectors for yourself though. I know I've seen that in the past, but I don't see any now. Do you know of anything like that?DrBullwinkle wrote:Here is a fairly comprehensive list:
Teleth's List: Streamlining X3 with ease of use modifications
- (also check out the list in my sig)
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Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Both are carrier/fleet management systems. They handle much of the care and feeding of fighters on board your carrier(s), as well as other tasks.pingkiller wrote:What's the difference between CODEA and Anarkis Defense System [ADS]?
Both are huge, impressive pieces of work. Both are great. Both help with tasks such as equipping fighters and launching/retrieving them quickly (using the Transporter device for "combat" launches and landings). Both have many fans. Both require a bit of learning.
CODEA is currently supported; primarily in German although with English translations by Saetan and Triaxx2. CODEA is written by Lucike, so it uses his usual cast of pilots and other crew, who must be trained/promoted before they are effective. You will also want his Military Transport and Personnel Transport scripts to hire and manage the crew. Learning CODEA can be tricky, although German-readers seem to have an easier time of it.
CODEA includes a cute "trick" that allows a wing of M8 bombers to dock on your carrier. Cool.
ADS is better documented, especially in English, and has easier-to-understand menus. It includes a few extra features, such as Marine Training and the ability to launch fighters from a dock for static sector defense. However, ADS is not currently supported by the author. A couple of enthusiastic fans help fill the gap, but do not count on new updates of the main script. Still, it works in TC and AP.
While ADS does not do CODEA's bomber trick, it does have a trick of its own: ADS can by used by the Yaki Armada to make the Yaki a more challenging enemy. It is pretty funny to shoot at an ADS-managed fighter, only to have it teleported back to the carrier after you damage it. The fighter is repaired and then sent back into action against you -- which is extremely cool.
Some players use both ADS and CODEA together; combining the best bits of both.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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If you just want a script that does it, then that is easy enough to create. If you do any scripting, an easy way is to write a setup script that looks something like this (using Cycrow's Ware Manager, which maintains the stock automagically for you):pingkiller wrote:Is there a mod that adds rare software to more equipment docks? Like jumpdrives and trade mk3?
Code: Select all
$c.ware = {Jumpdrive}
$eq = [Equipment Dock]
$pirate.dock = [Pirate Dock]
if not [THIS]-> call script 'plugin.waremanager.add' : a.stationType=$eq a.race=[Argon] a.ware=$c.ware a.amount=-1 a.maintain=[TRUE]
$text = 'WARNING! Ware Manager is not detected, you need to install the ware manager to use this script'
send incoming message $text to player: display it=[TRUE]
else
= [THIS]-> call script 'plugin.waremanager.add' : a.stationType=$eq a.race=[Terran] a.ware=$c.ware a.amount=-1 a.maintain=[TRUE]
= [THIS]-> call script 'plugin.waremanager.add' : a.stationType=$pirate.dock a.race=[Pirates] a.ware=$c.ware a.amount=-1 a.maintain=[TRUE]
end
If you do not write your own scripts, then tell me what you want and I will whip one up for you.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)