
Are you sure you didn't either hit him first or have a bounty on your head from a commonwealth race?

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Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
No - the XRM uses Race 2.Roknar wrote:is this mod probably altering/using the "Race 1" race? i want to start a game with XRM together with "Litcube's Phanon Corporation V1.21" (http://forum.egosoft.com/viewtopic.php? ... 68#3290168) if possible but dont know if this is compatible.
thanks in advance for any help in this matter. i am pretty new to X3 TC modding.
I don't "think" there is a conflict between these based upon what I've read but I'm trying to confirm the order. Thanks!Moonrat wrote: INSTALLATION INSTRUCTIONS
XRM (1.30.5a)Terran Conflict Plots for Albion Prelude (TCAP)
- A small 'fake' patch is required to experience IEX with the latest version of XRM (1.30d), this is called XRMi and can be found here.
Unpack the zip file and then order the cat/dat files as follows:
For XRM (TC) in the main TC folder... For XRM (AP) in the 'addon' folder... NOTES : Any optional XRM packs but NOT the Backgrounds pack should come afterwards, these may however cause issues with IEX depending on their content.
A new gamestart is recommended.
- A compatibility patch is required to use IEX with "Terran Conflict plots for Albion Prelude" ... This is currently TCAPiex 1.5a and can be found here.
Most of the content was created by dillpickle and so accordingly great credit should go to him for this. Please report any bugs
to either him or me via whichever thread seems most appropriate, thanks.
This small fake patch needs to be placed immediately after the TCAP cat/dat files from dillpickle.
I should have been more precise - it´s called the "Space Loot Transporter", and can be found here: http://forum.egosoft.com/viewtopic.php?t=217169Inzann wrote:Thank you all for the replies, I got another question though.. What is the "Ware Teleporter"?
And I wonder if CAG works with AP and this mod? I'm not sure if this mod fixes traders and stuff like saving enough energy for jumps and such things.
Thank you for being so helpful! So I wonder, right now I have XRM, Salvage Commands and NPCs and NPC bailing addon.d_ka wrote:I should have been more precise - it´s called the "Space Loot Transporter", and can be found here: http://forum.egosoft.com/viewtopic.php?t=217169Inzann wrote:Thank you all for the replies, I got another question though.. What is the "Ware Teleporter"?
And I wonder if CAG works with AP and this mod? I'm not sure if this mod fixes traders and stuff like saving enough energy for jumps and such things.
XRM fixes a lot of things, but mostly AI behavior, economy stuff for NPC, etc.; the traders are "fixed" by other player made scripts like "MK3 reloaded", or "OK Traders", CAG by Lucike, obviously. They all should perfectly work with this mod.