Which Mod/Script Should i Download
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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It just places it outside the avoidance zone. I tested by flying around a sector with a cargobay full, well 100 anyway, of Adv Sat's and deploying them, not once did i pick one back up. I'm not saying it can't happen, but i think it will be rare. Like you i decided the trig involved to place it behind was unwarranted for the marginal effect of precise placement. I tried to keep the script as 'lite' as possible.
If you think it is warranted a small wait could be put into the script to check if the Adv Sat still exists (not scooped back up) and a warning played if it's not found.
An eject cargo command that placed it behind would have been good, but no such luck I'm afraid.
MarCon
If you think it is warranted a small wait could be put into the script to check if the Adv Sat still exists (not scooped back up) and a warning played if it's not found.
An eject cargo command that placed it behind would have been good, but no such luck I'm afraid.
MarCon
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There is one in Mission Director, though I do not know if it helps any.mailleweaver wrote:It seems strange to me that there's no script command for ejecting cargo; I couldn't find one, anyway.
Lenna (aka [SRK] The_Rabbit)
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"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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http://forum.egosoft.com/viewtopic.php? ... 02#2059502mailleweaver wrote:Thanks, MarCon. I considered writing a script similar to that but didn't how to make sure the sat was placed behind the playership without doing trig.
No idea if there's an english thread for it.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Maybe the engine is smart enough to place it anywhere but in front. I'll use it for a while and see how it works. If I start running over them, I'll add in the trig.mark_a_condren wrote:... not once did i pick one back up. I'm not saying it can't happen, but i think it will be rare.
It's funny how much extra work I end up doing because I'm lazy. I wonder how many sats I could have dropped using the menu in the amount of time I've spent with this.
- ~1 hour searching for nonexistent command.
~20 minutes searching the forum for nonexistent script.
~10 minutes with this thread.

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I know it sounds kinda lame, but I was hoping to get some help choosing a few mods/scripts/plugins to help liven the universe up a bit. To help you help me I'll try to give a description of what I'm looking for.
I'm the type of player that wants everyone to like me (or almost everyone) so i dont really want any "dynamic" rep system that makes it impossible to befriend all the major factions.
That being said I could care less about the khaak and xenon and I feel less than favorable towards the pirates and yaki. However! I don't want them wiped out of the galaxy (then who would I take my anger out on?) unless I do it myself, of course
I want to see incursions from the "evil" races in different systems but I don't want to see borders change. At the same time I don't want to see the "poor" pirates wiped out from the few sectors they "own" (that happened in my first game and it made things quite boring for me)
I did check the mod index (gasp!) and came across these mods...
Pirate Guild 3
Military base response revamp
Yaki armada 2
Khaak invasions
Will these accomplish what I'm looking for? Are there any other mods out there that i might have missed? Any help is greatly appreciated.
Hektos
I'm the type of player that wants everyone to like me (or almost everyone) so i dont really want any "dynamic" rep system that makes it impossible to befriend all the major factions.
That being said I could care less about the khaak and xenon and I feel less than favorable towards the pirates and yaki. However! I don't want them wiped out of the galaxy (then who would I take my anger out on?) unless I do it myself, of course

I want to see incursions from the "evil" races in different systems but I don't want to see borders change. At the same time I don't want to see the "poor" pirates wiped out from the few sectors they "own" (that happened in my first game and it made things quite boring for me)
I did check the mod index (gasp!) and came across these mods...
Pirate Guild 3
Military base response revamp
Yaki armada 2
Khaak invasions
Will these accomplish what I'm looking for? Are there any other mods out there that i might have missed? Any help is greatly appreciated.
Hektos
Check out my mod Crystal Rarities
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Are you talking about this mod?TrixX wrote:Simple Use Improved Races/IR Chaos Edition...
Much more involved and they launch attacks against each other
If so, I assume it's "modular"? Would I be able to set Argon, Boron, Paranid, Teladi, Spit, and Terran all as allies so that Pirates, Yaki, Khaak, and Xenon are the only "bad guys"? Also will they invade sectors without actually taking over?
Thanks again for the help!
Hektos
Check out my mod Crystal Rarities
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YesHektos wrote: If so, I assume it's "modular"? Would I be able to set Argon, Boron, Paranid, Teladi, Spit, and Terran all as allies so that Pirates, Yaki, Khaak, and Xenon are the only "bad guys"?
No, However in an IR game takeovers don't happen one after another with major speed, and they follow a pattern (they will attack the closest enemy sector)Hektos wrote: Also will they invade sectors without actually taking over?
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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I see...I guess my main concern at this point is that the Pirates and Yaki will be wiped out (this happened in my vanilla games quite early sometimes) is this somehing I have to worry about with Improved Races? Should I get Pirate Guild 3 or Yaki Armada 2 to help?
Thanks again for any advice
Hektos
Thanks again for any advice
Hektos
Check out my mod Crystal Rarities
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I would like some suggestions please.
I want to play x:tc again and I have used many mods/scripts in my time. But often I have trouble getting exactly what I want out of the game. Please give me any suggestion on mods or plugings that might fit what im looking for.
-Major conflicts between races, making holding territory for them or me dangerous.
-Cap ships that seem like titans, better shielding and Hulls
-Perhaps some kind of random map so I can not have every trade route memorised or at least a dynamic map
-Finnally the ability to be a scavenger with a home, watch battles take place; sweep up wares and abandoned ships ( From said epic battles) and bring them home.
As I said I have played with many scripts but when I try to combine the ones I am used to using it causes some errors so if anyone has any suggestions please lay em on me. And Thank you for your help
P.S. I am not worried about game load:
CPU: Phenom II X6 1090T @ 3.2ghz
RAM: 16gb Corsair Dominator DDR3 running @ 2133
GPU: Two ATI Radeon HD 5870s (2gb each) using crossfire
SoundCard: Creative X-Fi Titanium Fatal1ty Professional Series
PowerSupply: 1200w with four 12v rails
HD: Four Western Digital 2tb sata 6gb/s internal drives
OS: Windows 7 Ultimate 64bit
-Major conflicts between races, making holding territory for them or me dangerous.
-Cap ships that seem like titans, better shielding and Hulls
-Perhaps some kind of random map so I can not have every trade route memorised or at least a dynamic map
-Finnally the ability to be a scavenger with a home, watch battles take place; sweep up wares and abandoned ships ( From said epic battles) and bring them home.
As I said I have played with many scripts but when I try to combine the ones I am used to using it causes some errors so if anyone has any suggestions please lay em on me. And Thank you for your help

P.S. I am not worried about game load:
CPU: Phenom II X6 1090T @ 3.2ghz
RAM: 16gb Corsair Dominator DDR3 running @ 2133
GPU: Two ATI Radeon HD 5870s (2gb each) using crossfire
SoundCard: Creative X-Fi Titanium Fatal1ty Professional Series
PowerSupply: 1200w with four 12v rails
HD: Four Western Digital 2tb sata 6gb/s internal drives
OS: Windows 7 Ultimate 64bit
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Re: I would like some suggestions please.
Improved Races - Gives each race a dynamic military that invades, claims, and defends sectors. Lots of options to control how aggressive races are when it comes to invasions.-Major conflicts between races, making holding territory for them or me dangerous.
Improved Races: Chaos Edition - Gives the races even larger militaries to go to war with.
Combat Mod 4 - Rebalances all weapons and shields in the game, and comes with optional addons that universally multiply hull ratings to different degrees (low, medium, and high).-Cap ships that seem like titans, better shielding and Hulls
I highly recommend also using the Ship Rebalance Mod, as it's designed to work with CMOD4.
I don't have a lot of experience with mods like this. X-tended gives you an entirely new universe map that starts out small then expands over time. The map itself is static, but the properties therein are dynamic. However X-tended makes changes to pretty much every single aspect of TC. If you take this route it will feel like an entirely different game.-Perhaps some kind of random map so I can not have every trade route memorised or at least a dynamic map
I use two mods to achieve this:-Finnally the ability to be a scavenger with a home, watch battles take place; sweep up wares and abandoned ships ( From said epic battles) and bring them home.
NPC Bailing Addon - Gives you the ability to customize bail rates, and allows ships to bail during NPC vs. NPC combat (it even allows ships to bail OOS).
Salvage Commands and NPC's - Gives your ships commands that allow you to remotely control salvage operations (claiming ships, stripping captured ones), and places NPC salvagers in the universe for you to compete with.
I use the sector claiming system built-in to Improved Races to get a home sector. For Reunion I remember there being a standalone sector takeover script, but I don't see one in the Terran Conflict mod library.
Last edited by A5PECT on Wed, 8. Jun 11, 05:36, edited 1 time in total.
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Two after main campain, minis The TSOG and the ATF campain.
Very well done and fun to play.
(IMHO- a combination of these two is worthy of the main campain.
Like the Terran, Aldrin, Goner and FF camapin.)
Seperately they are excellant within themself.
Very well done and fun to play.
(IMHO- a combination of these two is worthy of the main campain.
Like the Terran, Aldrin, Goner and FF camapin.)
Seperately they are excellant within themself.
You think a hero is some weird sandwitch and not a guy attacking a Xeno J with a kestrel.
Sir.. I said .. A guy attacking a J with a kestrel is the sandwitch.
Sir.. I said .. A guy attacking a J with a kestrel is the sandwitch.
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So many Mods- and im so overwhelmed . Any help?
Hi Guys. I know the new X3 Game is around the corner, but i wanted to try to get into X3-TC anyway. Like morrowind, i see that X3 has alot of mods, and i know they make the game from great to incredible.
My question is ; as a complete newb - is what mods would be good for me to start on? There are so many threads and so many FAQs that i dont even know where to start - paralyzed with information so to speak.
Anyone can spare a few minutes to give me a bit of guidance on what mods i can get that really enhance X3TC?
Thanks again!
My question is ; as a complete newb - is what mods would be good for me to start on? There are so many threads and so many FAQs that i dont even know where to start - paralyzed with information so to speak.
Anyone can spare a few minutes to give me a bit of guidance on what mods i can get that really enhance X3TC?
Thanks again!
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Re: So many Mods- and im so overwhelmed . Any help?
ameriveaux wrote:...but i wanted to try to get into X3-TC anyway.
Play the game without any mods first. That will give an idea as to what - if anything - you feel is missing.ameriveaux wrote:...as a complete newb...
After that, look here and here to fill in the gaps.
No one can tell you what you should like; you need to figure that out on your own based on what you see and what your preferences are.
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This question generally gets ignored due to jaded ennui, so they made a thread to round em' all up in a refugee camp. Try browsing through this one:
http://forum.egosoft.com/viewtopic.php?p=3589040
Edit: Register your game, Mizuchi, you lazy bum.
http://forum.egosoft.com/viewtopic.php?p=3589040
Edit: Register your game, Mizuchi, you lazy bum.
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he guys a wile back i had a problem deu to conflicting scripts and mods made a topic a bout it and in the end the topic turned in to a compatebilty lis
here is the last post hope this helps anyone
further more to the moderators or anybody is there a post where people share there mod/script lists i mean the ones the are playing with would be cool to have a sticky of that so that noob have not such a hard time finding,installing,problem solving especcialy now that the new script installer doesn`t have the checking function anymore hope u know what i mean any way
hope this helps any one if the can find it
here is the last post hope this helps anyone
further more to the moderators or anybody is there a post where people share there mod/script lists i mean the ones the are playing with would be cool to have a sticky of that so that noob have not such a hard time finding,installing,problem solving especcialy now that the new script installer doesn`t have the checking function anymore hope u know what i mean any way
hope this helps any one if the can find it
ophion wrote:so it turned in to a compatabilty list
powerbrite wrote:ps i use the old plugin maneger v2.20 beta 6 ,had problems with the new one sorry cycrow
advaned hyperdrive
ap libarys r2.2
astroid fusion 4
astroid relocator
auto reaname property
automated sattalite 133
cheat collection 1.50
cliam unknowen sector
commumity plugin config
debris utilize reapair
hotkey manger
improved combat frame rate
jsonpraserlibary
jump to me
jumpoint
long range scaner
lowpoly astroids
lv lib 2.6
marine training manger
medusa 1.4
memria crystal free
missile deafence
mobile ship reapairs
move to cordinates
refuel ships
salvage claim software
salvage command and npc
scs338
sca stealth
signal boost
station reapacer
store house
tc bountyboost
universal explorers
vc teleport 1.0
wareconfig
ware manger
apricot beamdock
apricot cbeam
apricot claim
apricot phq
these manualy installed scrips work in mine to
add mising ware selling
ads 2.65.1
ai amo cheat
aouto aim
brenhams triumph tortuga
dock lock fix
dockwaremanger 3105
ecs
eliptlprojector
follow me
landing booster
lib multi hotkey
mars 4.95 works with cmod4
missile saftey
oos combat damage
pirate guild 1.59
ring fire
stf mk2
storehouse 2
super trakterbeam
turret select attack
turret on off
workshop v20
xtended galactic newsystem
yaki amada 210
right heres my mod list game patched 3.0 last cat dat should be 16 install in this order .note im runing ir ,in my game but if you dont want to miss out dats 25 26 27 28 29 ,note 29 is the srm cockpit mod its vertualy the same as the one you run.
17 emp x 2.7
18 erweiterts komplex zentrum 2.0 beta
19 fcf 0.2.1a
20 no civs
21 phq extended phq apricot
22 td mini mod
23 red hud v6
24 compex cleaner
25 srm 90a
26 cmod4
27 trails pack
28 hull pack
29 cockpit mod
30 lite misile reabalance1
these should work great without problems ,but back up your x3 folder beafore trying, might need a new start but not shure,ive just started a new game im going to trye and avoid npc salvergers ps highly recomend srm and improved races ,ads life to univers
try sum these if you like ,but think youl need fast comp to run ,ps they say more memmory for this game ,but if you can aford a raptor hard drive it speeds the game up a verry lot ,i put extra mem in dident make much difrence the raptor did ,hope this is sum help to you and any one out there
good luck
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i started a new topic in wich i invite people to share their mod/script list u find it here
http://forum.egosoft.com/viewtopic.php?t=302623

http://forum.egosoft.com/viewtopic.php?t=302623
