[SCR] Turret On/Off Hotkey

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Osiris454
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Post by Osiris454 »

I had an idea about a turret tracking function.
Basically it would allow you to take control of your ship's front turrets while still on bridge. The turrets would follow your mouse cursor and fire where you tell them too. It would give you the sense of being in a fighter with front mounted weapons while being on an M2. You would still have control over the steering and speed of your ship, but you also now have a set of 12 PPC's under your direct control.
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Gazz
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Post by Gazz »

So you want to use the Attack My Target vanilla turret script?
By all means do so! =P
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Osiris454
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Post by Osiris454 »

Gazz wrote:So you want to use the Attack My Target vanilla turret script?
By all means do so! =P
Not 'Attack My Target' per se, but rather direct control. Like if you were in the turret yourself only your on the bridge.
HotSake
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Post by HotSake »

At that point you want to mod the front turrets to be front guns instead (which are basically turrets anyway but handled slightly differently).
greghar
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Post by greghar »

Wondering if this script is compatible with the new xtended 1.1 version?
wga
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Post by wga »

How about add more hotkey for the turret more than just hold/unhold ?

In battle, control turret to attack my target, attack all, missile defense is a little more than just hold fire.

Especially when want to boarding ship, my fleet always like to kill target before I set their turret to Attack fighter.
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TheRealBix
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Post by TheRealBix »

Hi there,

I've an issue with this script, the version installed with the bonus package.
When I press the hotkey in fight the game just crash.

Any idea ?

EDIT : it seems that the game crash when turrets are off and try to fire

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