EGOSOFT and Deep Silver announce X Rebirth

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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SeaBee-T
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Post by SeaBee-T »

apricotslice wrote:
it was possible to pilot a capital ship from its bridge. No more.
If you can own it, you can pilot it.

Therefore, if you cant pilot it, you cant be able to own it.

Besides, even if your right, I DO want to pilot an M2 and M1.

Edit : I cant see any point in owning them if you cant pilot them. And the whole context of that quote was that it took too long for people to own one, and they were so nerfed anyway that a lot of people were disapointed with them when they got them.

So instead of making them fun to play with, they removed them from the player. Or so I read it to mean.
Yep, that's how I am reading it as well, so unless there's concrete evidence that it's still in-game, I'm just going to wait until more information is released (informational videos, in-game recordings, anything that shows us being in control of the capships).
supahfly
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Post by supahfly »

I for one would be happy if when changing ships from fighter to carrier/destroyer etc gameplay would change to more strategy-like control a-la Homeworld. This doesn't sound too bad.
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mr.WHO
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Post by mr.WHO »

I think that you'll be able to own and fly capships, but not in direct manner (aka ship pilot, fighter-like) but in indirect manner (aka ship commander, you point & click move/attack order, ship AI is doing it) - this way they fix the IMBa of player-control capitals that could do rudiculous things like clearing a whole Xenon sector with one M2.

Personnaly I think it's good coz I never fly anything bigger than Vidar M6 (best speed/protection/combat ability ratio). Big ships are simply too boring to fly (apart from M7 from time to time).

Imagine that in X:TC you don't fly your M2, but you're sitting in it and issue commands via autopilot - that what supose to be in X-R (minus STUPID THOUSAND MENU INTERFACE...that supose to be improoved in X-R).
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Argonaught.
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Post by Argonaught. »

Any bets on which modder will be the first to edit the model files and mod back in ability to pilot Cap ships?

Not me for one as I have no clue how to do such stuff.
But as long as it isn't a hard coded limitation, one, or a few, of the many ship modders out there will work out a solution and it'll be back into the Captains chair of the bigger ships.

*\o/* GO MODDERS!!! *\o/*

It eases my worries a bit but only in the event it's not hardcoded limitation.

HTH

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X2-Illuminatus
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Post by X2-Illuminatus »

Argonaught. wrote:Not me for one as I have no clue how to do such stuff.
Not that surprising, as XR isn't released yet. So, actually no one really knows "how to do such stuff".
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

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Argonaught.
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Post by Argonaught. »

X2-Illuminatus wrote:
Argonaught. wrote:Not me for one as I have no clue how to do such stuff.
Not that surprising, as XR isn't released yet. So, actually no one really knows "how to do such stuff".
Not sure what to make of that, I see no smiley and the like.

And as we know the only way to really know if someone is actually saying your abit thick for saying something is if you can see how they look when they say it.

I was, in my little attempt, trying to lighten the mood abit about not being able to fly cap ship personally by saying the modders will mod it if it's not hardcoded into the game, and am well aware that X:R is not complete or released.

So should I take great offense or was there meant to be a smiley in there somewhere?

HTH = Hope That Helps

Argo.
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notaterran
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Post by notaterran »

I think it’s basically saying that you can only control the M2s with commands, instead of directly steer them. As it’s been mentioned already, that could only work with a non-kamikaze AI.
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X2-Illuminatus
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Post by X2-Illuminatus »

Argonaught. wrote:So should I take great offense or was there meant to be a smiley in there somewhere?
Neither the former nor the latter.

It's just that we know so little about XR and the way it can be modified (even with that what Apoch wrote some time ago in the OT forum), that it's imho pointless to discuss modding the game now.

Btw. as no one seems to have posted that statement until know, the following was posted on the EGOSOFT Facebook page regarding the capital ships:
EGOSOFT wrote:You can own capital ships and you can control capital ships, but you wont sit in their cockpit. Instead you command them from elsewhere with the help of NPCs working for you. Stay tuned for more on that.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
GuiltySource
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Post by GuiltySource »

^^So if I were to hazard a guess. I'd say that normal dog fighting combat will apply to fighters, and sub system targeting will be reserved for cap ships to separate the style for each class.
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Argonaught.
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Post by Argonaught. »

Okie dokie then none taken... I try to stay out of forums for the most part due to all the misunderstandings that go on :S

I can only hope when they do release more info it will cover stuff like:
will we be stuck in only one ship or can we upgrade to more advanced fighter craft/trading ships.

Moving a station with a tractor beam (if both are in X:R) using an AI controlled ship = losses on massive scale :o

Anyway I live in hope.

Argo.
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festa_freak
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Post by festa_freak »

Hi guys,

ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.

ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.

Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.

Instead of sitting in the cockpit you will assign people to command ships for you.

Hope this clears things up...

-Bernd
Bernd just said this in the other thread about non-pilotable cap ships. He is confirming what he said before, and what X2-Illuminatus said.
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Post by Deleted User »

i like the concept. on big ships the captain does not steer. there is a navigator who does the steering. were (the captains) are too elite for that lowly job.
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Post by Shootist »

GuntiNDDS wrote:i like the concept. on big ships the captain does not steer. there is a navigator who does the steering. were (the captains) are too elite for that lowly job.
Navigator plots the course, a helmsman does the actual helmimg. :o
Makita
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Post by Makita »

apricotslice wrote:The more I read, the less I like it.

It seems as if they have gone back to the concept of BTF with updated graphics and a new plot.

Everything we complained about for years, instead of fixing them through a redesign, they have simply removed.

The player cant fly a capital ship ? Since I've been flying an M2 for years now, that is a serious missing element for me.

I was looking forward to them actually building the ability to properly have large carrier fleets and thus having large carrier battles with hundreds of launching fighters that didnt actually kill themselves in collisions before getting into combat. With a proper control interface.

But no carrier ? Thus no carrier battles.

Seriously, thats about all I havent done in this style of sandbox.

Without being able to own capital ships, once the plot is finished, its bin time, since I dont get any fun from basic trading and flying around in tinpot little ships getting killed all the time.

Its pretty obvious that every problem they couldnt solve has simply been removed. Its also obvious that modding tools will not be available for quite some time after the initial release. My guess is 6 months later.

Once you get past the glossy graphics upgrade (again), what exactly is left that is worth playing the game on past the end of the plot ?

I was planning a big upgrade of my X3 site ready for the new game, but the more I read about it, the more I feel this game is done for me.

I wanted them to take X to a whole new level, not reinvent the wheel. :cry:

Couldn't of said it better myself, but the reinventing of the wheel part, seems the are adding corners to it.

ps:maybe they would consider giving the source code of X3-TC to some of our modders like yourself before Ego goes the way of the Dodo!
euskai
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Post by euskai »

apricotslice wrote:The more I read, the less I like it.


The player cant fly a capital ship ? Since I've been flying an M2 for years now, that is a serious missing element for me.

I was looking forward to them actually building the ability to properly have large carrier fleets and thus having large carrier battles with hundreds of launching fighters that didnt actually kill themselves in collisions before getting into combat. With a proper control interface.

But no carrier ? Thus no carrier battles.
Has anyone said there will be no carriers? I don´t know all the info that´s been released about the game (too dispersed), and I just knew about the "no flying capitals like fighters ship"

If it´s just the capital ship controlling thing, I don´t see the problem for your carrier battles. Truth is it will be much easier if you have proper carriers instead of "very big fighters with small fighters inside".

One of my complains about TC is that most of the ships are controlled the same, it´s like you have uber-fast small fighters, normal fighters, clumsy enormous fighters...

I´d like to see that combat´s something more like "WWII pacific naval battles in space", kinda like a space version of Battlesations series (plus all the trading and building, of course)

It seems the game´s going a little in that direction, so I´m happy :)
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Post by Spero »

I'd be happy with not being able to pilot capital ships. I'd very much like to own them though.
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Walkop
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Post by Walkop »

I still seriously doubt this.

Just put yourselves in the shoes of the Egosoft developers - why would they remove a feature that had a large importance (and "Oh my gosh - I ACTUALLY DID IT") factor from a game? Based on my understanding of game mechanics, all ships are treated as a specific type of object - a ship - with the same mechanics governing them. Otherwise, you would have to devise entirely new mechanics for each ship (which would be a massive, massive waste of time and resources). So, unless they wanted to devise an entirly new mechanic for capships (i.e. even more work than otherwise), it would be kept the same way.

It would only anger fans like yourself, too - so I still have confidence that ES will do the best thing for everyone! :wink:

Besides - if you couldn't pilot capships, you couldn't respond as quickly to a change in circumstance. Also, what if you wanted to go random exploring 300km off the grid; that would be difficult. :lol:
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Post by ryeeson »

For me, i don't like to steer big ship. I think egosoft has read some or most of my idea. For that i thank them

As a commander in a big ship , in the bridge, you got the crew. give order to them. which is nice.

as for now, there is no idea how will be the X-R works during battle or war.
if we still need to press many button just to command 1 ship, that is ****** press.

we'll see. almost June btw.
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Post by aka1nas »

festa_freak wrote:
Hi guys,

ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.

ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.

Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.

Instead of sitting in the cockpit you will assign people to command ships for you.

Hope this clears things up...

-Bernd
Bernd just said this in the other thread about non-pilotable cap ships. He is confirming what he said before, and what X2-Illuminatus said.
Re-quoting this in case a few of the last posters didn't see. It looks like we're more-or-less ok.

I think it's interesting that they keep mentioning the NPC pilots. I wonder how detailed they will be (stats, levelling, etc)? Also, I wonder if we still have the old "remote automated control" method of directing ships, or if it's been given a lesser capability or removed altogether?
Noimageavaiable
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Post by Noimageavaiable »

apricotslice wrote:The more I read, the less I like it.

It seems as if they have gone back to the concept of BTF with updated graphics and a new plot.

Everything we complained about for years, instead of fixing them through a redesign, they have simply removed.

The player cant fly a capital ship ? Since I've been flying an M2 for years now, that is a serious missing element for me.

I was looking forward to them actually building the ability to properly have large carrier fleets and thus having large carrier battles with hundreds of launching fighters that didnt actually kill themselves in collisions before getting into combat. With a proper control interface.

But no carrier ? Thus no carrier battles.

Seriously, thats about all I havent done in this style of sandbox.

Without being able to own capital ships, once the plot is finished, its bin time, since I dont get any fun from basic trading and flying around in tinpot little ships getting killed all the time.

Its pretty obvious that every problem they couldnt solve has simply been removed. Its also obvious that modding tools will not be available for quite some time after the initial release. My guess is 6 months later.

Once you get past the glossy graphics upgrade (again), what exactly is left that is worth playing the game on past the end of the plot ?

I was planning a big upgrade of my X3 site ready for the new game, but the more I read about it, the more I feel this game is done for me.

I wanted them to take X to a whole new level, not reinvent the wheel. :cry:
I had pretty much the same impression.

The hole thing with the NPC pilots reminds me an awful lot of BTF. Ownership of fleets there was also limited to hiring NPC ships that would always do the same automated task without any player input. This sounds like it will be the same. We will hire some pilot for our newly bought capital ship and assign him some sector where he will act like sector patrol. The player won't have any input beyond that, the NPC acts as just another NPC, only this one was spawned by the player and not by a script.
Also interesting that they confirmed that there will be one cockpit in the game. Looks like there will only be that one starting ship and the player will be limited to remote control his ships from there.

Personally I wouldn't buy such a game. My main motivation was always gaining money to build a huge military-industrial complex to supply a massive fleet of war ships that would overrun the universe. And that fleet has to be commanded from my mighty flagship of course. If I am forced to command them from some ****** little corvette it will kill all immersion and fun of that. That will only leave the 20 or so hours of plot for which I will rent it on a weekend, play through it once and never touch it again like I did with all those other storydriven games like Freelancer.

Also I think with the hole giant stations thing we won't be able to actually build them anymore either. I mean, such a huge station like in the screenshots will never fit into a TL. The tradelane looking gates look also like they're attached to the station itself, so my theory here is the actual stations act as the new sectors and the player will be limited to renting out space on those stations, where he will hire some NPC who will then manage that production space like any other NPC factory, again without much player input.

Sure, they say you can do a lot more stuff with factories and it's gotten less complicated but not complex etc. but that's marketing talk. Who knows if those new possibilities aren't giving your factory manager a funny hat? So far it looks like they are cutting everything that matters from the game, probably to appeal to more casual gamers or because they couldn't solve the problems of TC satisfyingly.[/i]

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