[Resource & progress]my ship showcase room(07/02/12)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Sn4kemaster
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Post by Sn4kemaster »

expnobody wrote:Argon mobile shipyard..i guess..largest ship i've made so far..
It does not look correct expnobody....

The trouble is you trying to build a mobile shipyard from bits of capitol ships?

If your going to do a massive Argon mobile shipyard, surly you should be looking at various Argon Stations and the possibilty of creating somthing from them and add small engines later? and other ships that can dock other vessels like the Aran and build something from them.....but i wouldnt use Argon capitol ships as a basis!
deca.death
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Post by deca.death »

.

I agree with the guys. This was an interesting experiment but somehow ...doesn't look right. Combine argon capital ships with argon stations (aran did the same) and you can make design more simpler, more of flat lines, simpler hull, it is much easier to make and it can still be good looking, if main concept was right.

Besides, thing like that may be difficult to incorporate in game.
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Sorkvild
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Post by Sorkvild »

I appreciate your work but this... this 'thing' is fugly. Delete it immediately.
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
expnobody
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Post by expnobody »

bah, experimentation never hurts, it was by product when i finish the Argon M1+..and good idea, combining stations and ships...anyone volunteer to upload the station's .max file, because i've tried to convert one and it took me like 2 hours..
summer time..
expnobody
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Post by expnobody »

mr.WHO wrote:I don't want to be brutal but your Argon ships are ugly - Like someone chopped multiple M1 and M2 and from parts create those frankensteins :(


Your ATF ships are OK (I especially love that fighter/bomber from first page) and your Paranid ships are beautiful, but when I look at your Argon ships I wanna puke. Not to mention they seems to be rather high-poly comparing to the rest, but high-poly in bad way such that it doesn't add too much details but adds much CPU load.
i never look at poly count, i just makes ship how i feel like it. but if you have any suggestions, speak up. 8)
summer time..
deca.death
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Post by deca.death »

expnobody wrote:...anyone volunteer to upload the station's .max file, because i've tried to convert one and it took me like 2 hours..

I'll do it, you just need to explain me exactly what to do ... :oops:

And your argon ships are more then OK, chopping and pasting is often a problem with amateurish ship designs but with your work it's not very pronounced. They have line and stream within, some copying and pasting could not be avoided but overall they would be beautifully successful designs in my book (and I'm very demanding : )

But he is right about the poly count. Making ship more complex makes high demand on CPU.
Sn4kemaster
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Post by Sn4kemaster »

Hi expnobody, when do we get to see that Paranid M2+ bud?

Paul said he'd not received from you yet....and it's the one I'm most interested in seeing :(
expnobody
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Post by expnobody »

Sn4kemaster wrote:Hi expnobody, when do we get to see that Paranid M2+ bud?

Paul said he'd not received from you yet....and it's the one I'm most interested in seeing :(
i need to fix the hanger position and stuff for all my M2 class ship, M1+ i havent put it on yet

i've been busy from school work (2 weeks til final exam) i might need to delay all these things to this weekend.then there will be more work waiting for me..god i dont even want to think= =

anyway, i will try to get them fix if i can

if paul doesnt mind to put on the vertical hanger temporary, then i have all the files...
summer time..
paulwheeler
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Post by paulwheeler »

The ATF Bragi M2+ in all its XRM glory (turrets courtesy of Cadius):

http://www.strikingsoftware.com/files/bragi1.jpg

http://www.strikingsoftware.com/files/bragi2.jpg

http://www.strikingsoftware.com/files/bragi3.jpg


I think I'm going to need at least another week to get the other ships imported and turrets/engine fx added etc.


BTW - the issue with hangers is that currently these ships have hangers vertically under the belly of the ships. The autopilot doesn't handle them very well and flies in at a weird angle. So I've suggested expnobody moves them to the side.

{Oversized images changed to links - Terre}
Sn4kemaster
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Post by Sn4kemaster »

Nice...... :twisted:

Edit. expnobody once Paul has put the selected designs into the XRM you should ask him for screen shots like the above so you can start a proper gallery at the begining of your thread :wink:
expnobody
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Post by expnobody »

Sn4kemaster wrote:Nice...... :twisted:

Edit. expnobody once Paul has put the selected designs into the XRM you should ask him for screen shots like the above so you can start a proper gallery at the begining of your thread :wink:
thanks for the suggestion

and i wonder how auto-pilot behaves for vertical docks 0_0

if no one minds about wierd docking angle, then Paranid M2+ is ready to go. but i will take into the consideration of giving horizontal hanger spot into the design.
if not, then i need to redo all the M2+..


and the screen shots are beautiful..i wish i have a graphic card like that >.>
summer time..
yarrick5
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Post by yarrick5 »

If it handles like external, underside docking on m7s and m2s it should Be good, id think...

In fact, while moving and maneuvering, your less likely to lose a Ship to collision during launch. Not sure how Landing in Large numbers Goes tho.
Last edited by yarrick5 on Wed, 23. Nov 11, 09:21, edited 1 time in total.
Sn4kemaster
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Post by Sn4kemaster »

expnobody wrote:

and i wonder how auto-pilot behaves for vertical docks 0_0

if no one minds about wierd docking angle, then Paranid M2+ is ready to go. but i will take into the consideration of giving horizontal hanger spot into the design.
if not, then i need to redo all the M2+..
I would send the Paranid M2+ over to him.......as long as they don't crash im not too bothered about the angle the fighters fly in at!

If it is a real problem later then you will just need to tweak each design a little.....so the ATF M2+ above, all you would need to do would be to build a little area underneath the belly of the ship directly below where the command structure would be, just large enough that could take a rear landing bay and 2 side launch tubes......same with the Paranid M2+, the Argon M2 just smooth out a section on the left / right (say a space between the heavy gun tubes) one side for a docking bay and the other side for the launch tubes.

But again, unless it becomes a big problem i would not change a good design.
paulwheeler
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Post by paulwheeler »

All that happens with the hanger being vertical is that the ships fly in rotated at about 45 degress to the plane of the hanger. The approach lights are lined up fine, its just the flight of the ship thats wrong. You'll probably not even notice for AI ships, just if you fly in yourself.

You know when you are docking with a factory and the autopilot doesn't fly in flat but rather rotated to the plane of the approach lights? As you reach the dock at the last minute the AI levels out the roll and lines up. Well in this case, it doesn't do those final adjustments and just continues in at an angle.

The vertical launch tubes are fine, its just the hanger.

I did wonder why none of the vanilla ships have vertical hangers - now I know!

Oh - and there's no risk of collisions while docking as collision detection is disabled for docking anyway - this is the case with all types of docks in vanilla.

As for sending the ships over - its entirely up to you. The hanger issue doesn't bother me too much. Just be prepared for loads of people moaning that their ships fly in at weird angles! :wink:
Nemesis_87
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Post by Nemesis_87 »

Looks awsome ingame!!!
expnobody
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Post by expnobody »

Sn4kemaster wrote:
expnobody wrote:

and i wonder how auto-pilot behaves for vertical docks 0_0

if no one minds about wierd docking angle, then Paranid M2+ is ready to go. but i will take into the consideration of giving horizontal hanger spot into the design.
if not, then i need to redo all the M2+..
I would send the Paranid M2+ over to him.......as long as they don't crash im not too bothered about the angle the fighters fly in at!

If it is a real problem later then you will just need to tweak each design a little.....so the ATF M2+ above, all you would need to do would be to build a little area underneath the belly of the ship directly below where the command structure would be, just large enough that could take a rear landing bay and 2 side launch tubes......same with the Paranid M2+, the Argon M2 just smooth out a section on the left / right (say a space between the heavy gun tubes) one side for a docking bay and the other side for the launch tubes.

But again, unless it becomes a big problem i would not change a good design.
you have no idea how big the hanger is actually is..picking the location is tricky..i put it vertical and the lenght is about 50?60% of the height of the ship..
summer time..
yarrick5
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Post by yarrick5 »

This beast is going to Be in the Next xrm Patch, right?
expnobody
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Post by expnobody »

yarrick5 wrote:This beast is going to Be in the Next xrm Patch, right?
so far i've sent everything except the Argon M1+, may be i will have sometime tomorrow and start digging holes on it.

and it is probably gonna be in 1.14, i dont know, ask Paul..
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paulwheeler
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Post by paulwheeler »

Yes - I am aiming get these into XRM 1.14:

ATF M2+ (Bragi)

ATF M3 (not decided a name yet, but probably Verdandi Sentinel as it looks similar to Cadius' Verdandi)

ATF M6 (Norns)

Argon M2+ (Atlas)

Paranid M2+ (not decided a name yet - maybe Proetus)
Sn4kemaster
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Post by Sn4kemaster »

paulwheeler wrote:Yes - I am aiming get these into XRM 1.14:

ATF M2+ (Bragi)

ATF M3 (not decided a name yet, but probably Verdandi Sentinel as it looks similar to Cadius' Verdandi)

ATF M6 (Norns)

Argon M2+ (Atlas)

Paranid M2+ (not decided a name yet - maybe Proetus)
Good names choices Paul...like the Proetus for the Paranid

The extended team use the name Ragnarok for their super M2+ is that not in the Vanilla speech library?

As for the Verdandi Sentinel i agree as it's the M3+ version of the Verdandi as the Fenrir is to the Thor :)

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