[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

robnelson
Posts: 12
Joined: Mon, 10. Jul 06, 21:35

Post by robnelson »

Thx. I had thought though that there was some way to change some of the stats of a ship, like adding boarding pod compatibility to my M6.

Can i do this some other way?
BlackRazor
Posts: 4708
Joined: Tue, 20. Apr 04, 17:39
x4

Post by BlackRazor »

robnelson wrote:Thx. I had thought though that there was some way to change some of the stats of a ship, like adding boarding pod compatibility to my M6.

Can i do this some other way?
I suggest you have a look at the modding tutorial sticky, you will find links to the tools you need and instructions on how to modify ships :wink:
"For the love of the Fish-Queen!"
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22437
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

robnelson wrote:Thx. I had thought though that there was some way to change some of the stats of a ship, like adding boarding pod compatibility to my M6.

Can i do this some other way?
weapons loadouts can be adjsuted using the XSPShipConvertor that comes with the plugin manager.
TylerEvarts
Posts: 27
Joined: Wed, 27. May 09, 01:39

Post by TylerEvarts »

"There has been a a problem with.... needs to close"

I can't run it, and yes i installed the full version.
alanjameshacker
Posts: 12
Joined: Sat, 2. Dec 06, 22:20
x3

Post by alanjameshacker »

i have downloaded plugin manager and iam getting a message configuration is incorrect any help please
User avatar
stavros
Posts: 411
Joined: Fri, 4. Nov 05, 12:41
x4

Plugin Manager.......Is ithis a problem??

Post by stavros »

Ok so i downloaded the X-Universe Plugin Manager Lite V1.10 and it only lets me add 12 different packages to my Terran Conflict game.

Should it be able to add more or is this the extent of what i can add??

I'm sure that ive seen screenshots somewhere of people who added loads of different stuff to thier games and it seems to be way more than i can add.

Is there a more up-to-date Plugin Manager or is this it???
He who fires the first shot, admits he has lost the argument
draffutt
Posts: 4293
Joined: Wed, 21. Feb 07, 17:46
x4

Post by draffutt »

there should be no limit to how many spks/xsp you install. i have almost 20+ installed. but you can try the lastest and greatest version here: link
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22437
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

alanjameshacker wrote:i have downloaded plugin manager and iam getting a message configuration is incorrect any help please
make sure you install the vc++ distributiables as well.

the error is usually coz you have the wrong version of the dll files
mailleweaver
Posts: 79
Joined: Wed, 4. Nov 09, 04:39
x4

Post by mailleweaver »

Installed this one recently and it works great. Just one feature I miss from the older versions: being able to view readmes. It was really handy having access right there with the list of my mods instead of having to extract stuff from the spk or hunt it up on the forums again. Maybe back in future versions? Or is it there and I am just missing it?
draffutt
Posts: 4293
Joined: Wed, 21. Feb 07, 17:46
x4

Post by draffutt »

that feature isn't in yet. im sure cycrow will put it back eventually.
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
Free Trade Inn
Posts: 1761
Joined: Tue, 9. Dec 03, 15:29
x3tc

Plug in manager cant find exe

Post by Free Trade Inn »

Hi, I am setting up the plug in manager to use the cheat package again, but the manager cant find X3tc exe.
I had this problem before but cant remember how I fixed it.
My game is on steam and I think I found it manualy in steam apps/common.

No mater what I do the manager says cant find x3.exe :gruebel:

Any thoughts?

FTI
You can be cool, or you can be nasty, but as soon as you are one, you are not the other.
FTI
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22437
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

your using the old version, make sure u download the latest from the sticky in this forum
Kilrathi Avenger
Posts: 275
Joined: Fri, 6. Feb 04, 20:16
x3tc

Post by Kilrathi Avenger »

Quick question.

I know it doesn't state it in the principle post but are there any plans to eventually include a savegame manager.
To handle different mods selections and automatically change save files.
"As I slide down the banister of life;
my job is just another splinter in the bum"
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22437
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

the next beta for 1.20 will have some control over save games.

it'll keep seperate save games for each game directory, as well as seperate vanilla saves.
User avatar
Botschafter Mollari
Posts: 24
Joined: Wed, 22. Jul 09, 18:10
x3tc

Post by Botschafter Mollari »

Great Work...:D
Cycrow this Program also functions with German version x3 tc, it's fantastic Thank you
OH Grosser Schöpfer, Vir,Vir, WO IST MEIN BRIVARI ?

Kommen Sie mich Besuchen und bringen Sie Bitte eine Flasche Brivari mit.Danke

[ external image ]
TheAtma
Posts: 4
Joined: Sun, 21. Feb 10, 04:38

Post by TheAtma »

When I first installed this app, I was able to install 4 packages.
Now I'm only able to install one.


It'll say "1/1 Available plugins" and anything that I install will overwrite the existing plugin. How can I change this? How can I install multiple plugins rather than being limited to one?
paulms1980
Posts: 933
Joined: Fri, 5. Mar 04, 17:23
x3tc

Post by paulms1980 »

cycrow ur the man! im using your old script manager, does this 1 overwrite the old 1 or will i need 2 re-install all my scripts after and fake patches?
User avatar
Sorkvild
Posts: 3445
Joined: Thu, 8. Jun 06, 14:07
x3tc

Post by Sorkvild »

Hola, I have a small question. There's a really cool stript bundled with Plugin Manager - addship. I use this scripts to add some unique ships (prototypes or Hyperion) to their respective shipyards.
When I added Hyperion to Paranind Prime shipyard I was hoping to have this ship only available in Paranid Prime, actually this script makes this ship available in all paranid shipyards :/
Same thing with prototype ships. I want to have Eclipse Proto. available only in Argon M148 SY, not in all Argon shipyards.

So how do I add one ship to specific one shipyard ? Is this possible with plugin managers scripts ?
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
Ratlaw
Posts: 317
Joined: Fri, 8. Jan 10, 03:39
x3tc

Post by Ratlaw »

trying to use the script that makes it so I can train my marines with a hotkey. I cant find menue for it? I'm doing something wrong here. I am new to all the script stuff. I changed my name the right way and everything. Am I suppost to put a file somewhere? I just dont know, please help! I can train the marines in fightinging, but it says there idle on the ship?
BlackRazor
Posts: 4708
Joined: Tue, 20. Apr 04, 17:39
x4

Post by BlackRazor »

Ratlaw wrote:trying to use the script that makes it so I can train my marines with a hotkey. I cant find menue for it? I'm doing something wrong here. I am new to all the script stuff. I changed my name the right way and everything. Am I suppost to put a file somewhere? I just dont know, please help! I can train the marines in fightinging, but it says there idle on the ship?
You must post in the thread of the script you're using, not here.
"For the love of the Fish-Queen!"

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”