[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

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Osiris454
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Post by Osiris454 »

paulwheeler wrote:No one is forcing you to play the XRM. If you prefer the SRM/CMOD combination then stick with that. Both are still very much playable in the latest X3TC release.


A couple of points...


- Weapon racialisation was a decision that was made (with community discussion and support I might add - check out the last ten or so pages of the SRM thread) right at the start of XRM development. There is some sharing (Boron/Argon and Pirate/Teladi for example). The vast majority of players, and most importantly me and Mizuchi, are perfectly happy with this. Changing it now means throwing the whole mod out and starting again. Its simply not going to happen.

- Weapon sharing has been used to make special ships more "special". Prototype ships can mount other races' weapons. Otas can mount Boron weapons etc.

- The XRM sounds are identical to the CMOD4 sounds, with just a few new additions for the new weapons.

- SomeoneElse did not touch sounds at all in the original SRM. I didn't touch sounds in the SRM except for engine sounds. Weapon sounds are purely a CMOD thing.

- Xenon weapons are mostly superior to the other races weapons. The Gamma Pulse Emitter does about the same damage as the EMPC, and its projectile is faster.

- All races have a flak option with the exception of the Khaak and Xenon, whose extremely powerful and short duration beams make up for this (contrary to your suggestion, increasing beam duration actually makes them less effective).

- The XRM jobs is far more advanced than the SRM jobs. All races have police and full military - if playing AP, then there is built in RRF, if playing TC it is best to run a race responce script like MBRR. Perhaps you still have Vkerinav's jobs installed somewhere?


To be frank the tone of your initial post is very dismissive of the huge amount of work that has gone into this mod. If you don't like it then fine - but to say things are rubbish and clueless is really not at all constructive and completely unnecessary. The huge number of XRM users suggests otherwise...


As I said a few pages back - I can't please everyone. All I can do is make the mod I want to play. That is what the XRM is.
- CMOD and SRM are obsolete. "If SRM and CMOD weren't abandoned I would still be playing them."

- As I recall, only about 10 people were OK with it. Since that was all who cared to chime in. It's a moot point anyway, since the whole mod is basically set in stone now. I guess I'll have to do some 're-carving'. ;)

- Fair enough. But what about the 'Advanced' / 'Enhanced' versions where they (the races) lack a proper 'Prototype' version?

- But not CMOD 4.11 sounds. I remember you had trouble getting the sounds right when CMOD went to 4.12, and then they were changed again in 4.13. The 4.11 sounds were perfect and others said the same.

- XRM = CMOD and SRM. So, yes SomeoneElse did change the sounds, but for the CMOD component which is integrated into XRM.

- 'Mostly" and "About the same" don't help when you only have 2 weapons to choose from on a fighter. Projectile speed means diddly when I'm right behind him. Meanwhile the Xenon continue to die.

- The Split don't. The ISR is not a flak weapon. The hit box it too small even with it's speed, it will miss most of the time. Also, no beam weapon is a flak weapon due to the fact that the target ship and the firing ship are moving. The beam only maintains contact for a fraction of a second. Hence I tried to inquire about target tracking with Gazz in the MARS thread. Essentially the AI is as dumb as a box of rocks with beam weapons.

- "I've deleted my entire X3 directory and installed from scratch. There are only about 5 mods installed and only XRM modified anything to do with TShips or etc. The rest is just MARS, Salvage Command Suite, All Plots Complete (XRM Edition), Better backgrounds (in the XRM thread), NPC Bailing, IR 2.0, and the latest patch." To quote my previous post.

Tone really cannot be detected in text. Plus I'm not trying to distinguish between one way of typing or another, since people don't listen to me anyway, even when I'm typing 'politely'; regardless of subject. However, this all really means nothing anyway. The mod is what it is. If anything is going to change I guess I'll have to change it to make the mod how I want to play.
Osiris454
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Post by Osiris454 »

Mizuchi wrote:
Osiris454 wrote:It's called "Dark" matter for a reason.
That reason being that "Dark Matter" was something Betty could actually say within her limited spoken vocabulary. :3
I mean't if it's called 'Dark Matter' then why is the beam red? If anything purple is the closest to black without being unfair/invisible.
Mizuchi
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Post by Mizuchi »

Osiris454 wrote:I mean't if it's called 'Dark Matter' then why is the beam red?
Because Paul likes the color. It's really that simple.

Unless you want to get into the semantics of how a fictional weapon in a video-game doesn't look like a hypothetical substance that's existance is only inferred by gravitational observations, that is - in which case red is as good a colour as any in my book. :3
Osiris454
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Post by Osiris454 »

Mizuchi wrote:
Osiris454 wrote:I mean't if it's called 'Dark Matter' then why is the beam red?
Because Paul likes the color. It's really that simple.
Why am I not surprised. :roll:
Eriodas
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Post by Eriodas »

Osiris454 wrote:I'm liking most of the changes so far, but I have some problems.

1. The weapons are too limited.

2. The Xenon are a joke....Because they have only 1 usable weapon.... I used to make a bee line for that ship because of all the weapons I could use...
3. In a nut-shell, the sounds suck... The PPC is too quite ... The Split capital ship weapon sounds like the Gauss cannon.

4. The civilizations are clueless. Very little police...

5. The weapons are too imbalanced and/or weak.
So basically your entire complain is about weapons. That you can't have X weapon in Y ship, that the Xenon can't mount all weapons, that the weapon's sounds are "bad" and the weapons are weak.

Do you really went to a Xenon Sector to kick the Xenon in the behind if they are THAT weak?.

You never touched the missiles in your post, so i asume you like them. Have you never encounter a Xenon M3 bomber or a Xenon M8? (XRM only)

Compare a Xenon M4 with any other M4 (weapons) and tell me if a bunch of Xenon M4's can't destroy your allmighty M3.

Have you seen a NPC combat between Xenon Capital ships and any other races Capitals?

That's it for the "weak" Xenon for now.

Osiris454 wrote:Why am I not surprised. Rolling Eyes
Because it is Paulwheeler's Mod, he can do what he wants with it.
Osiris454 wrote:Plus I'm not trying to distinguish between one way of typing or another, since people don't listen to me anyway, even when I'm typing 'politely'
Why am I not surprised. :roll:
paulwheeler
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Post by paulwheeler »

Osiris454 wrote: - XRM = CMOD and SRM. So, yes SomeoneElse did change the sounds, but for the CMOD component which is integrated into XRM.
SomeoneElse had absolutely nothing to do with the CMOD.

Ulfius created the CMOD3.

I took over the project and made the CMOD4 after Ulfius had left the community.

The original SRM, which SomeoneElse created, made no changes to the sound at all.


And XRM does not equal SRM + CMOD... there is far, far, far more to the XRM than that. The SRM and CMOD are very small constituent parts of the XRM, both of which have been hugely modified anyway.
Osiris454 wrote: - The Split don't. The ISR is not a flak weapon.
PALC is the Split equivalent and is just as effective as flak.



And as for the colour of Dark Matter... a substance that is only theoretical and would probably not be visible to the naked eye anyway... :headbang:
Mizuchi
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Post by Mizuchi »

paulwheeler wrote:And as for the colour of Dark Matter... a substance that is only theoretical and would probably not be visible to the naked eye anyway... :headbang:
You know... in a galaxy where all the aliens speak English which is actually supposed to be Japanese for some reason.

REALISM!

What would be neat in X4 is if each race had its own language, muffled in the comm. videos behind dubbed English/German/<Local Language Here> translation.

Like old Kung-Fu movies.
Slashman
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Post by Slashman »

Mizuchi wrote:REALISM!

What would be neat in X4 is if each race had its own language, muffled in the comm. videos behind dubbed English/German/<Local Language Here> translation.

Like old Kung-Fu movies.
Wait...that would actually be pretty cool. Let's do that!!! :P

Anyway, re-posting my earlier question since they may have gotten lost in the subsequent exchanges:

What missiles are still easily destroyable by standard fighter weapons?

I've been using the mosquito defense system almost exclusively since I started, but I'm wondering if it's sensible to set my rear turret on my Nova to Missile Defense instead of leaving it on Attack Enemies.

Also...it seems combat difficulty ramps up way faster now. I took on a hard escort mission and repelled 2 large waves with my escort ship taking about half hull damage, only to be greeted by a Centaur in the third wave. Needless to say, that didn't end well... Didn't expect to see an M6 show up when I'm still in a Nova and trying to save for my first M6.

Thanks in advance for the responses.
If you want a different perspective, stand on your head.
Gavrushka
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Post by Gavrushka »

Mizuchi wrote:
paulwheeler wrote:And as for the colour of Dark Matter... a substance that is only theoretical and would probably not be visible to the naked eye anyway... :headbang:
You know... in a galaxy where all the aliens speak English which is actually supposed to be Japanese for some reason.

REALISM!

What would be neat in X4 is if each race had its own language, muffled in the comm. videos behind dubbed English/German/<Local Language Here> translation.

Like old Kung-Fu movies.


Babel fish, for the love of god... BABEL FISH!!!
wiki wrote:Babel fish

For other uses, see Babel fish (disambiguation).

"The Babel fish is small, yellow, leech-like, and probably the oddest thing in the universe. It feeds on brain wave energy, absorbing all unconscious frequencies and then excreting telepathically a matrix formed from the conscious frequencies and nerve signals picked up from the speech centres of the brain, the practical upshot of which is that if you stick one in your ear, you can instantly understand anything said to you in any form of language: the speech you hear decodes the brain wave matrix."

It is a universal translator which simultaneously translates from one spoken language to another. It takes the brainwaves of the other body and what they are thinking then transmits the thoughts to the speech centres of the host's brain, the speech heard by the ear decodes the brainwave matrix. When inserted into the ear, its nutrition processes convert unconscious sound waves into conscious brain waves, neatly crossing the language divide between any species.

The book points out that the Babel fish could not possibly have developed naturally, and therefore both proves and disproves the existence of God:


Now it is such a bizarrely improbable coincidence that anything so mindbogglingly useful could evolve purely by chance that some thinkers have chosen to see it as a final and clinching proof of the non-existence of God. The argument goes something like this: "I refuse to prove that I exist," says God, "for proof denies faith, and without faith I am nothing". "But," says man, "the Babel fish is a dead giveaway, isn't it? It proves you exist and so therefore you don't. QED." "Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic. "Oh, that was easy," says man, and for an encore goes on to prove that black is white, and gets killed on the next zebra crossing. Most leading theologians claim that this argument is a load of dingo's kidneys. But this did not stop Oolon Colluphid making a small fortune when he used it as the central theme for his best selling book, Well That About Wraps It Up for God. Meanwhile the poor Babel fish, by effectively removing all barriers to communication between different cultures and races, has caused more and bloodier wars than anything else in the history of creation.[3]
Arthur Dent commented only 'Eurgh!' when first inserting the fish into his ear. It enabled him to understand Vogon Poetry - not necessarily a good thing.
Last edited by Gavrushka on Mon, 23. Apr 12, 14:46, edited 1 time in total.
olek_skilgannon
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Post by olek_skilgannon »

Done 300 hours+ on X3 AP, thought it would be time for a mod so gave this a go, I'm very impressed, this mod has added much more life into the game.

Thanks for your time and effort.
Mizuchi
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Post by Mizuchi »

Slashman wrote:Let's do that!!! :P
I seem to recall that they did something similar in Space Rangers 2. The aliens all spoke in garbled alienese with a text overlay in whatever language you were playing in.

I could be wrong, though. It's been years since I played SR2. :D
Didn't expect to see an M6 show up when I'm still in a Nova and trying to save for my first M6.
That's when you say "NOPE", cancel the mission, and run the hell away.

Wait. I mean... not run away... advance in a different direction.

Yes. That's the one.
Jumee
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Post by Jumee »

Slashman wrote:What missiles are still easily destroyable by standard fighter weapons?
all the light ones can still be shot, you can always set your turret through the custom controls to top priority missiles second priority fighters or whatever you like
I took on a hard escort mission and repelled 2 large waves with my escort ship taking about half hull damage, only to be greeted by a Centaur in the third wave
escort missions are the type of missions you should just avoid, on high fight rank it just spawns destroyers right on top of your escort :D
vkerinav
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Post by vkerinav »

Osiris454 wrote:The Job's file by vkernav was far superior.
[...]
Fix the Jobs file so they aren't so lazy about intruders and make more police forces, or just import vkernav's jobs file instead. Everything else is fine it seems.
I laughed. Seriously. No. We appreciate the loyalty, though.
morikaane
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Post by morikaane »

Mizuchi wrote:What would be neat in X4 is if each race had its own language, muffled in the comm. videos behind dubbed English/German/<Local Language Here> translation.
Actually that'd be pretty cool.

M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
Slashman
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Post by Slashman »

Mizuchi wrote:I seem to recall that they did something similar in Space Rangers 2. The aliens all spoke in garbled alienese with a text overlay in whatever language you were playing in.

I could be wrong, though. It's been years since I played SR2. :D
I should really pick that game up. Some folks were recommending it on Bluesnews a while back.
That's when you say "NOPE", cancel the mission, and run the hell away.

Wait. I mean... not run away... advance in a different direction.

Yes. That's the one.
Or you could do like I did and bravely fight on!!! Only to die in a spectacular explosion when his rear turret lands a lucky hit...
Jumee wrote:escort missions are the type of missions you should just avoid, on high fight rank it just spawns destroyers right on top of your escort
You know I almost had him(with a bit of help from some patrolling fighters). I just got caught with an unlucky shot from his rear turret.

Oh well...this is still the most exciting combat I've had in an X game, so I'm not complaining too much. Thanks to Paul for the mod once again.
If you want a different perspective, stand on your head.
Mizuchi
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Post by Mizuchi »

Slashman wrote:I should really pick that game up. Some folks were recommending it on Bluesnews a while back.
It's niched, but it's really good. It's one of those genres of games that used to be really common, but have become pretty niched in the last decade or so.

Get the Gold edition if you can. From what I recall, people have pretty much translated the translations now.

(When I played it on its release, the translations from Russian to English were so bad that half of the text-based adventure quests didn't make any sense at all.)
JMan77
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Post by JMan77 »

[OFFTOPIC] New Space Rangers HD: A War Apart - http://spacerangershd.com/ [/OFFTOPIC]
Slashman
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Post by Slashman »

JMan77 wrote:[OFFTOPIC] New Space Rangers HD: A War Apart - http://spacerangershd.com/ [/OFFTOPIC]
Sweet! Thanks for the link!
If you want a different perspective, stand on your head.
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Argonaught.
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Post by Argonaught. »

Mizuchi wrote: You know... in a galaxy where all the aliens speak English which is actually supposed to be Japanese for some reason.

REALISM!

What would be neat in X4 is if each race had its own language, muffled in the comm. videos behind dubbed English/German/<Local Language Here> translation.

Like old Kung-Fu movies.
In XBTF when the player ends up in Teladi space after the first attempt at using a jump device, the Teladi you meet speak Teladi.
The Xshuttle computer ends up translating the transmission from the Teladi.

Before you leave the Teladi they download Nav info into the XShuttle.
I surmise they also downloaded the other race languages with it so you could make profits and pay them back for the shields and the loan they give you :D

Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F

I lurk alot for the most part now
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GrieferBastard
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Post by GrieferBastard »

I saw a couple pages back where someone swung by to explain how XRM needs to be 'fixed'.

Osiris454, it's great that you have some opinions about what you do and do not enjoy in a mod. It's awesome that XRM comes so close to being the sort of mod you'd make if you were willing to invest hundreds and hundreds of hours of your own time into doing so.

Personally, I like the racial weapons. I struggled with it at first - the lack of HEPTs on Novas made me write them off - at first. I've had to completely change how I look at different ships and start using ships I never used to use.

As a side note, the Xenon Dark Matter beams being red. Actually pretty realistic. It's called redshift. If the beam actually is atypically dense matter then it's going to slow down all the escaping wavelengths of radiation, shifting them towards the 'red' end of the spectrum.

That, and back to the point of paragraph 2: 'because Paul likes it' is absolutely the most reasonable and fair justification for anything in the game. Be it beam colors, ship loadouts or the decision to use My Little Pony gifs to replace all the aliens in the comm window. It's hard to get people to invest this much effort and energy into a polish product when you're paying them, to get it in a free mod is like mana from heaven.

Share your opinions - that's how new ideas get born. Just remember that your opinion /= truth and that at the end of the day, the only opinion that really matters is the person doing the work.

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