- CMOD and SRM are obsolete. "If SRM and CMOD weren't abandoned I would still be playing them."paulwheeler wrote:No one is forcing you to play the XRM. If you prefer the SRM/CMOD combination then stick with that. Both are still very much playable in the latest X3TC release.
A couple of points...
- Weapon racialisation was a decision that was made (with community discussion and support I might add - check out the last ten or so pages of the SRM thread) right at the start of XRM development. There is some sharing (Boron/Argon and Pirate/Teladi for example). The vast majority of players, and most importantly me and Mizuchi, are perfectly happy with this. Changing it now means throwing the whole mod out and starting again. Its simply not going to happen.
- Weapon sharing has been used to make special ships more "special". Prototype ships can mount other races' weapons. Otas can mount Boron weapons etc.
- The XRM sounds are identical to the CMOD4 sounds, with just a few new additions for the new weapons.
- SomeoneElse did not touch sounds at all in the original SRM. I didn't touch sounds in the SRM except for engine sounds. Weapon sounds are purely a CMOD thing.
- Xenon weapons are mostly superior to the other races weapons. The Gamma Pulse Emitter does about the same damage as the EMPC, and its projectile is faster.
- All races have a flak option with the exception of the Khaak and Xenon, whose extremely powerful and short duration beams make up for this (contrary to your suggestion, increasing beam duration actually makes them less effective).
- The XRM jobs is far more advanced than the SRM jobs. All races have police and full military - if playing AP, then there is built in RRF, if playing TC it is best to run a race responce script like MBRR. Perhaps you still have Vkerinav's jobs installed somewhere?
To be frank the tone of your initial post is very dismissive of the huge amount of work that has gone into this mod. If you don't like it then fine - but to say things are rubbish and clueless is really not at all constructive and completely unnecessary. The huge number of XRM users suggests otherwise...
As I said a few pages back - I can't please everyone. All I can do is make the mod I want to play. That is what the XRM is.
- As I recall, only about 10 people were OK with it. Since that was all who cared to chime in. It's a moot point anyway, since the whole mod is basically set in stone now. I guess I'll have to do some 're-carving'.

- Fair enough. But what about the 'Advanced' / 'Enhanced' versions where they (the races) lack a proper 'Prototype' version?
- But not CMOD 4.11 sounds. I remember you had trouble getting the sounds right when CMOD went to 4.12, and then they were changed again in 4.13. The 4.11 sounds were perfect and others said the same.
- XRM = CMOD and SRM. So, yes SomeoneElse did change the sounds, but for the CMOD component which is integrated into XRM.
- 'Mostly" and "About the same" don't help when you only have 2 weapons to choose from on a fighter. Projectile speed means diddly when I'm right behind him. Meanwhile the Xenon continue to die.
- The Split don't. The ISR is not a flak weapon. The hit box it too small even with it's speed, it will miss most of the time. Also, no beam weapon is a flak weapon due to the fact that the target ship and the firing ship are moving. The beam only maintains contact for a fraction of a second. Hence I tried to inquire about target tracking with Gazz in the MARS thread. Essentially the AI is as dumb as a box of rocks with beam weapons.
- "I've deleted my entire X3 directory and installed from scratch. There are only about 5 mods installed and only XRM modified anything to do with TShips or etc. The rest is just MARS, Salvage Command Suite, All Plots Complete (XRM Edition), Better backgrounds (in the XRM thread), NPC Bailing, IR 2.0, and the latest patch." To quote my previous post.
Tone really cannot be detected in text. Plus I'm not trying to distinguish between one way of typing or another, since people don't listen to me anyway, even when I'm typing 'politely'; regardless of subject. However, this all really means nothing anyway. The mod is what it is. If anything is going to change I guess I'll have to change it to make the mod how I want to play.