Ragnos28 wrote: ↑Fri, 15. Nov 24, 12:58
Hector0x wrote: ↑Fri, 15. Nov 24, 12:34
I'd prefer the second option but i don't care much. Part of me hopes that they leave the current system just to see the forum reaction
My position is that, if the boost logic change mess up my fleet combat experience, for example by rendering turrets useless, or unnecessarily prolonging engagements between/with S/M ships, a.k.a wasting my time, I'm totally ready to walk away from X4, I've had my 5k hours in, got way more than my money worth.
X4 is a highly addictive game, and my gaming time is limited, so I wouldn't mind to gain the freedom to fill my gaming space with other games, maybe other space sims.
With apologies to shield boost fans, I voted for the new version, as a tactical necessity... I do quite like shield boost tactics in the way you can trap then capture opponents. Using it myself to flee is superceded by avoiding ganks in the first place but stopping the other guy getting away is always useful and losing that will make capture harder.
Despite that I voted new boost because I want egosoft to do something about the problems boost creates. If I vote to keep shield boost they may do nothing at all. If they have to overcome inertia to change boost, they might see the sense of adding boost controls, MIA since forever, which would ironically make shield boost playable for me. Even more irony, if they change boost the missing higher level boost controls remain unhelpful but no longer stop me playing because boost does not kill my squadron of misfit heroes so I no longer need to micro.
That is why I included both quotes because in reply, I stopped playing X4 after a mere 927 hours because of the absent boost controls Nov 26 2022, two years ago. No emotional blackmail intended, just want to explain why for purposes of feedback, because of muscle memory of a long standing beta testing involvement in X, so egosoft people understand.
The reason is the game itself creates an impasse. To recap, the internal spaces and crew interactions I love, they are great, employee management and training likewise. I have to admit to feeling encouraged to engage in imaginary scenarios regarding the characters and motivations of my people. So I really dont like it when they get themselves killed because they depleted their shields by boosting about inexpertly in the middle of a dog fight, even with costly and laborious better pilot training which helps not a jot. Not to put too fine a point on it, it ticks me off, because I invest real game time and effort recruiting and training them, not to mention inventing a back story. That is the root of my frustration, being a caring employer and indulging in a little roleplay which I feel the game supports. The effort put into the interiors, character, races and dialogues is excellent and deserves that kind of appreciation. It just needs to be matched in the fight controls.
So I have to reload when my people die which is shameful but true. To minimise the reloading, (I know an old lady who swallowed a fly...) after empirical tests on the same battle saves, I have to micro every single attack order, both autogenerated and manually assigned, to switch off boost and this gives the best outcomes for my small squad of (6-12) captured ships. Multiple new start playthroughs, multiple battle tests, it always comes to this. - Despite all this "we" captured pirate DDs and stood guard against the Xenon, even taking down Is and Ks by piloting a fighter with Burst Rays and having the squad tackle the escorts. Such larks but every battle was a horror show of micro because I had to switch off boost for every attack order, which became unbearable especially when the fleet grew. Why? Because boost is on by default and there is no way to set the default to off, that tiny little thing made the game unplayable.
X4 makes pilots and other employees part of immersion, plunges you into fights but does not give you the tools to manage combat effectively. I stopped because I reached a point of frustration which meant I could not play on. I felt it best on balance not to get jaded by persevering with X4 while it is still in too rough a state, I hoped to see it reach a higher level of playability before investing more time in it.
I hope this thread and question about new boost is the beginning of egosoft making the fight game more playable. Fingers crossed, doing my best to provide constructive feedback.