Thank you for participating in this theoretical poll and sharing your valuable feedback! We received an impressive number of votes and comments on our various community platforms. Rest assured, your feedback has been tracked and is being taken into consideration.
As for the poll results, the New Boost Model (separate boost energy pool) emerged as the clear favorite, winning with 81% of the votes. Before its implementation, this new boost model will enter a testing phase, during which you'll be able to provide additional feedback and help shape it.
With this, we are concluding the poll. Once again, thank you for voting and voicing your opinions!

Hello X-fans,
Based on recurring feedback, our development team is currently investigating the possibility of detaching Boost from Shield energy, and introducing a separate boost energy pool.
Currently, ships trade shield energy for Boost. This model can lead to unnecessary frustration in certain situations, and presents a few quality-of-life drawbacks.
To clarify, we have outlined a few key differences between the two models:
- Old model: Boost uses shield energy
- In combat situations, you must use boost more tactically, as using it leaves you more exposed to danger with reduced shields.
- Situational awareness is crucial; if enemies catch you off guard and deplete your shields, you won't be able to rely on boost to escape.
- Enemies may be easier to hunt down after they boost, as they often deplete their shields.
- New model: Boost uses separate boost energy
- Boosting draws from its own energy pool that recharges again over time.
- You have a better chance of escaping even when shields are down.
- There will be more variation in the boost characteristics of each engine.
- Boosting will become more widely employed by both players and the AI during dogfights.
- A HUD element is introduced to display your ship's boost energy.
We also welcome your written feedback about this change.
https://www.surveymonkey.com/r/9PCNNHK