[MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)
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Umm I ran into a problem. Now I know that crunching mines results in a small 1-4% loss. But after crunching one large 27 yield I got a 3x (s+m) factory module with a loss of 12% instead of expected <5%.
So is this how it's supposed to be or is something wrong? Because this makes calculating complexes tad more frustrating, as online calculators becomes obsolete.
Thanks in advance.
So is this how it's supposed to be or is something wrong? Because this makes calculating complexes tad more frustrating, as online calculators becomes obsolete.
Thanks in advance.
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I've never found the calculators all that useful.
I've found in the game that there can be fluctuations in production and that you have to play it by ear in getting the production balanced for a closed loop. Sometimes you end up with overproduction of something just to be producing enough.
Also personally, I dont use anything with a yield below 30. And I tend these days to just add in a 65 yeild roid rather than bother with small ones.
I've found in the game that there can be fluctuations in production and that you have to play it by ear in getting the production balanced for a closed loop. Sometimes you end up with overproduction of something just to be producing enough.
Also personally, I dont use anything with a yield below 30. And I tend these days to just add in a 65 yeild roid rather than bother with small ones.
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apricotslice wrote:However, it is not packaged properly for AP, so it needs to be unzipped in the addon folder, not the terran conflict folder as you do for TC.
Does this mean to put the MOD files in the addon dir too?
If so what is the proper numbering for them?
XDrake
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Going from memory (which isnt that good an idea these days)......XDrake wrote:apricotslice wrote:However, it is not packaged properly for AP, so it needs to be unzipped in the addon folder, not the terran conflict folder as you do for TC.
Does this mean to put the MOD files in the addon dir too?
If so what is the proper numbering for them?
The zip comes with mods, that drop into the addon\mods folder if you unzip into addon.
You then rename the 2 mod files to the next available number in addon and then move them there manually.
So if you have no other mods loaded as false patches, then you would rename CC???? (whatever its called) to 03. If you already have an 03, then use 04. etc.
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I can't seem to drop SPP's in the unknown sector south of Unseen Domain. On the other hand I can drop all of them in Unseen Domain.
Ok I have a question, is there something I am missing?
EDIT: Ok now I am really confused, (Normal for me) I can drop SPP's in all other Unknown Sectors execpt that single one! Oh sorry forgot to metion that I am using AP..
Ok I have a question, is there something I am missing?

EDIT: Ok now I am really confused, (Normal for me) I can drop SPP's in all other Unknown Sectors execpt that single one! Oh sorry forgot to metion that I am using AP..
XDrake
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Is there more than one?apricotslice wrote:Which method are you using to drop them ?
I thought the only way to interact with CC is to type the command into the box; "drop", "crunch", etc?
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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"Drop" is CC specific.
However, your carefully-concealed suggestion to try building a station normally is a good idea.
However, your carefully-concealed suggestion to try building a station normally is a good idea.

Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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I've been using CC for donkeys years, but I've never actually used its drop function.DrBullwinkle wrote:"Drop" is CC specific.
Edit : Actually the only time I've tried it was in the Hub sector and it didnt work in there either. But the Hub sector is bugged in CC anyway. Uncrunch does some horrible things in there.
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You're missing the best part of CC then.apricotslice wrote:I've never actually used its drop function.
Assuming that you have a TL with an extended cargo bay

CC's "drop" is the *only* way that I have ever seen to build stations instantly; without having to wait for the cut scenes.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Cant buildhub with CC 4.09
Hi there, love the mod thanks.
I must be missing something i have crunched my stations and when i attempt to connect my first 2 factories and hence my hub section, i am asked to position the hub which i can do using the num pad and the x y axis to position it as i want.
But it is here i am i must be missing something what ever i do i dont get a hub section, i have tried pressing enter, return, clicking the hub in the mini map every thing i can think of.
I do loose the complex construction kit though!
Sorry if this is a dump noob question!
Cheers, Rob
I must be missing something i have crunched my stations and when i attempt to connect my first 2 factories and hence my hub section, i am asked to position the hub which i can do using the num pad and the x y axis to position it as i want.
But it is here i am i must be missing something what ever i do i dont get a hub section, i have tried pressing enter, return, clicking the hub in the mini map every thing i can think of.
I do loose the complex construction kit though!
Sorry if this is a dump noob question!
Cheers, Rob
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The engine is automatically building a hub when you connect 2 factories.
CC has nothing to do with that.
CC has nothing to do with that.
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There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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No i am possitioning the hub away from the large cube and within the 20km limit, the hub section is green and all looks good.apricotslice wrote:Heres a dumb thought - Are you specifying where to build the hub right on the same spot as the cube ?
Ideally, hubs should be above or below the cube, by at least 5km, so they are well clear of it, allowing a completely clear access in all directions to the docking clamps.
I think i am just pressing or clicking the wrong button!
What should i be pressing or clicking to select my location?
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