[MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)

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Mindtwist
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Post by Mindtwist »

Umm I ran into a problem. Now I know that crunching mines results in a small 1-4% loss. But after crunching one large 27 yield I got a 3x (s+m) factory module with a loss of 12% instead of expected <5%.

So is this how it's supposed to be or is something wrong? Because this makes calculating complexes tad more frustrating, as online calculators becomes obsolete.

Thanks in advance.
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apricotslice
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Post by apricotslice »

I've never found the calculators all that useful.

I've found in the game that there can be fluctuations in production and that you have to play it by ear in getting the production balanced for a closed loop. Sometimes you end up with overproduction of something just to be producing enough.

Also personally, I dont use anything with a yield below 30. And I tend these days to just add in a 65 yeild roid rather than bother with small ones.
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XDrake
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Post by XDrake »

apricotslice wrote:However, it is not packaged properly for AP, so it needs to be unzipped in the addon folder, not the terran conflict folder as you do for TC.

Does this mean to put the MOD files in the addon dir too?
If so what is the proper numbering for them?
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apricotslice
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Post by apricotslice »

XDrake wrote:
apricotslice wrote:However, it is not packaged properly for AP, so it needs to be unzipped in the addon folder, not the terran conflict folder as you do for TC.

Does this mean to put the MOD files in the addon dir too?
If so what is the proper numbering for them?
Going from memory (which isnt that good an idea these days)......

The zip comes with mods, that drop into the addon\mods folder if you unzip into addon.

You then rename the 2 mod files to the next available number in addon and then move them there manually.

So if you have no other mods loaded as false patches, then you would rename CC???? (whatever its called) to 03. If you already have an 03, then use 04. etc.
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XDrake
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Post by XDrake »

I tried the way you suggested, with no luck. I extracted the Mods in to the right directories and got it working.

Thanks for the quick resoponse!
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XDrake
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Post by XDrake »

I can't seem to drop SPP's in the unknown sector south of Unseen Domain. On the other hand I can drop all of them in Unseen Domain.

Ok I have a question, is there something I am missing? :?

EDIT: Ok now I am really confused, (Normal for me) I can drop SPP's in all other Unknown Sectors execpt that single one! Oh sorry forgot to metion that I am using AP..
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apricotslice
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Post by apricotslice »

Which method are you using to drop them ?
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DrBullwinkle
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Post by DrBullwinkle »

apricotslice wrote:Which method are you using to drop them ?
Is there more than one?

I thought the only way to interact with CC is to type the command into the box; "drop", "crunch", etc?
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apricotslice
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Post by apricotslice »

CC works with all stations in the sector. So dropping them normally or dropping them using CC makes no difference to it.

If the CC drop command doesnt work, then drop them normally. If that doesnt work, then the sector is bugged, not CC.
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DrBullwinkle
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Post by DrBullwinkle »

"Drop" is CC specific.

However, your carefully-concealed suggestion to try building a station normally is a good idea. :)
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apricotslice
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Post by apricotslice »

DrBullwinkle wrote:"Drop" is CC specific.
I've been using CC for donkeys years, but I've never actually used its drop function.

Edit : Actually the only time I've tried it was in the Hub sector and it didnt work in there either. But the Hub sector is bugged in CC anyway. Uncrunch does some horrible things in there.
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DrBullwinkle
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Post by DrBullwinkle »

apricotslice wrote:I've never actually used its drop function.
You're missing the best part of CC then.

Assuming that you have a TL with an extended cargo bay ;) you could build a dozen (or a hundred) stations in a matter of seconds.

CC's "drop" is the *only* way that I have ever seen to build stations instantly; without having to wait for the cut scenes.
robert2
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Cant buildhub with CC 4.09

Post by robert2 »

Hi there, love the mod thanks.

I must be missing something i have crunched my stations and when i attempt to connect my first 2 factories and hence my hub section, i am asked to position the hub which i can do using the num pad and the x y axis to position it as i want.

But it is here i am i must be missing something what ever i do i dont get a hub section, i have tried pressing enter, return, clicking the hub in the mini map every thing i can think of.
I do loose the complex construction kit though!

Sorry if this is a dump noob question!

Cheers, Rob
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Gazz
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Post by Gazz »

The engine is automatically building a hub when you connect 2 factories.

CC has nothing to do with that.
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apricotslice
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Post by apricotslice »

Heres a dumb thought - Are you specifying where to build the hub right on the same spot as the cube ?

Ideally, hubs should be above or below the cube, by at least 5km, so they are well clear of it, allowing a completely clear access in all directions to the docking clamps.
robert2
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Post by robert2 »

apricotslice wrote:Heres a dumb thought - Are you specifying where to build the hub right on the same spot as the cube ?

Ideally, hubs should be above or below the cube, by at least 5km, so they are well clear of it, allowing a completely clear access in all directions to the docking clamps.
No i am possitioning the hub away from the large cube and within the 20km limit, the hub section is green and all looks good.
I think i am just pressing or clicking the wrong button!

What should i be pressing or clicking to select my location?
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apricotslice
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Post by apricotslice »

Enter key isnt it ?
robert2
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Post by robert2 »

apricotslice wrote:Enter key isnt it ?
No, just tried it again Enter doesnt work for me
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apricotslice
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Post by apricotslice »

Main enter or numeric key pad enter ? Dont think the latter works.
robert2
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Post by robert2 »

apricotslice wrote:Main enter or numeric key pad enter ? Dont think the latter works.
Tried both main Enter just returns me to the game with no hub and minus construction kit, num pad Enter pauses the game

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