[1.2] New game running at 60-70 FPS, saved game running at 10-12 FPS.

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aquemnun
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Post by aquemnun »

from reading the last 7 pages, I think that its the .EXE opening random files all the time is causeing the problem. (this is really gonna annoy you :evil: ) but I dont appear to have ANY of the problems that you have. Sure it lags on mine, especially in crowded sector dogfights (at a rough guess about 30-25 at the worst) but i think thats mainly because i only have 2gig of ram, and everything apart from AA and AF (which are off) is maxed out. (this will annoy you even more :evil: :evil: :evil: ) what the OP brought up about the new game being good quality but it degraded over time and saves. mine did the EXACT opposite!!! at first it was almost unplayable, so i turned everything down to medium, which solved it. but then after a few saves it had sped up enough to let me put things back up to high (apart from AA and AF) which gave me FPS just under what i was running at medium...


damn thats just confusing now... if anyone wants me to post my system specs i will do so, hope that (in some way if any) this helps...
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kenjutsu
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Post by kenjutsu »

Ilintar wrote:Okay, I'm probably being Mr. Obvious, but killing off all ships in the entire universe did seem to provide a performance boost - the game seems to be about the same speed as with a newly created one. Not that it's any solution, but maybe it helps track the problem at least a bit.
Oh, i wouldn't mind "cleaning" this. There's like more than 250 "military" ships (Argon and Boron, some Teladi) in this Pirate sector doing... well.. doing nothing. Just standing near the gates. It's not the first time i'm seeing this in my actual X3TC savedgame. In fact, i suspect there are several sectors just like this one.

Never saw that in X3R, i'm not sure what to think about it. But i don't like it.

Oh yeah, i nearly forgot : a lot have been already said about it, but... i'm experiencing severe slowdown in my saved game, new games are just.. perfects ! Just in case, here's my DxDiag.

(Sorry for my poor english if it's difficult to understand)

Edit : Downloaded the Cycrow's Cheat Package and cleaned this sector with.. My fps went instantanly up ! That's a LOT better now, finally playable, no more eye's killing.
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ezra-r
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Post by ezra-r »

kenjutsu wrote:
Ilintar wrote:Okay, I'm probably being Mr. Obvious, but killing off all ships in the entire universe did seem to provide a performance boost - the game seems to be about the same speed as with a newly created one. Not that it's any solution, but maybe it helps track the problem at least a bit.
Oh, i wouldn't mind "cleaning" this. There's like more than 250 "military" ships (Argon and Boron, some Teladi) in this Pirate sector doing... well.. doing nothing. Just standing near the gates. It's not the first time i'm seeing this in my actual X3TC savedgame. In fact, i suspect there are several sectors just like this one.

Never saw that in X3R, i'm not sure what to think about it. But i don't like it.

Oh yeah, i nearly forgot : a lot have been already said about it, but... i'm experiencing severe slowdown in my saved game, new games are just.. perfects ! Just in case, here's my DxDiag.

(Sorry for my poor english if it's difficult to understand)

Edit : Downloaded the Cycrow's Cheat Package and cleaned this sector with.. My fps went instantanly up ! That's a LOT better now, finally playable, no more eye's killing.
I have also seen several Argon ships in Loomankstrat legacy including a titan and fighter escort. I guess I will have to clean it up too.

--

Although I made a new start as pirate and I started to see some small signs of degradation after I used SETA for the first time, I dont know if it would evolve into my actual real game status but it seems there is relation between using SETA and game degradation, maybe even the warp tunnel effect since I was using it in my actual game too.
Troglodyteus
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Post by Troglodyteus »

Well I just tried running without a swap file, using DEP etc. No effect. It is clear to me from all these posts that something is very *seriously* wrong with game and it should NEVER have been sold in this state.

The "stuttering" makes the game UNPLAYABLE as intended, and is this caused by far too many objects created in the backgound by the AI?

No Computer can cope with simulating an ENTIRE universe - I thought the trick was to only do the bit the player was looking at :!:
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LordDivine
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Post by LordDivine »

Atkara wrote:Further update on my -not so crazy after all- warptunnel theory and observations:

Pretty much convinced that my original savegames are "officially" borked due the warptunnel bug, I started a new game last Friday. Made sure warptunnels are off. No gradual or unreasonable performance slowdowns so far. I'm constantly monitoring framerates on certain locations and I've yet to lose a single frame.
It's even more random then, because as I've posted before I've had the warptunnels off during the entire length of my game, and it's still become too laggy to play on. I think it's "simply" what some of the OP's have said... The gameworld over time seem to create more and more ships in sectors, where they then sit around and do nothing, which in the end then drowns your CPU.
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ezra-r
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Post by ezra-r »

I made a new check and now can definetly confirm Boron and Argon military ships are amassing in Loomankstrat LEgacy in my game also.

Anyone knows whats the reason?
Ilintar
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Post by Ilintar »

Troglodyteus wrote:No Computer can cope with simulating an ENTIRE universe - I thought the trick was to only do the bit the player was looking at :!:
You are partially correct and partially wrong. You're correct in the assertion that it would be impossible to do a full simulation of the entire universe - but then again, Reunion didn't do that and neither does TC. The idea is to run full simulation (including collision detection and actual weapons' fire) on the current player sector and treat other sectors with special algorithms that determine the actions and action results of out-of-sector (OOS, you might see the acronym being used here pretty often) ships in a simplified way. This worked in Reunion, there seems no a priori reason why this shouldn't work for TC.
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Carlo the Curious
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Post by Carlo the Curious »

LordDivine wrote:It's even more random then, because as I've posted before I've had the warptunnels off during the entire length of my game, and it's still become too laggy to play on. I think it's "simply" what some of the OP's have said... The gameworld over time seem to create more and more ships in sectors, where they then sit around and do nothing, which in the end then drowns your CPU.
There could of course be several reasons for the progressive slowdowns, but in the savegames I've looked at there is a noticable drop in fps, but the number of ships in the universe isn't significantly different to the number when the game starts (around 8000).
protovack
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Post by protovack »

Same problem as everyone else, huge slow down after 2-3 days of normal play. New games run perfectly. I didn't think the absolute number of ships is the root problem..as others have stated the total number of ships isn't changing much. However I have noticed strange ship behavior like clustering around jump gates. The problem seems to build gradually over several days of play time.

Game is currently unplayable.
LordDivine
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Post by LordDivine »

protovack wrote:Same problem as everyone else, huge slow down after 2-3 days of normal play. New games run perfectly. I didn't think the absolute number of ships is the root problem..as others have stated the total number of ships isn't changing much. However I have noticed strange ship behavior like clustering around jump gates. The problem seems to build gradually over several days of play time.

Game is currently unplayable.
Just took a superlaggy spin in my game, and found the same thing in my game with the odd clustering of ships around gates in the busy core systems.
Creston
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Post by Creston »

I thought for a moment I had found the source of the stupid slowdowns after I turned EAX off and my game moved almost silky smooth again.

Sadly, it was probably just a temporary alleviation of the CPU, as one day later I'm back to having a single frame every 5 seconds in battle.

The game has become unplayable, and I will advise people not to buy it. This is ridiculous. Again no beta tester apparently ever noticed this problem...

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Troglodyteus
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Post by Troglodyteus »

@Ilintar, there may not be a statistical referenced reason but there certainly may be a programming algorithm, iteration, or "recursion". This is where the local sector is being played out as if it *is* the entire universe!

From what people are saying there seems to be far too many sectors with bose-einstien condensates forming black holes, that drag all the pirate ships in the galaxy into the player sector.

This may have been be triggered by multiple gate failures (unlikely), or more likely, caused by camping pirates!

The sector "black hole" rotational mass is so huge I have even seen Pirates, Xeon, and Khaak fleets, dragged into the SAME sector all at once.

If you don't hear from me again it means I have failed to reboot my computer in time, and have fallen into the dreaded player sector black hole by being dragged (protesting) though my computer monitor.

If you find me please don't sell me as a slave.
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Karlfrans
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Post by Karlfrans »

Troglodyteus wrote:@Ilintar, there may not be a statistical referenced reason but there certainly may be a programming algorithm, iteration, or "recursion". This is where the local sector is being played out as if it *is* the entire universe!

From what people are saying there seems to be far too many sectors with bose-einstien condensates forming black holes, that drag all the pirate ships in the galaxy into the player sector.

This may have been be triggered by multiple gate failures (unlikely), or more likely, caused by camping pirates!

The sector "black hole" rotational mass is so huge I have even seen Pirates, Xeon, and Khaak fleets, dragged into the SAME sector all at once.

If you don't hear from me again it means I have failed to reboot my computer in time, and have fallen into the dreaded player sector black hole by being dragged (protesting) though my computer monitor.

If you find me please don't sell me as a slave.
This sounds likely !

Erhm .. Anyway, I haven't had any problems with ships clustering around gates, except for a patrol of Valis all trying ot get through the gate at the same time..
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Atkara
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Post by Atkara »

LordDivine wrote:It's even more random then, because as I've posted before I've had the warptunnels off during the entire length of my game, and it's still become too laggy to play on. I think it's "simply" what some of the OP's have said... The gameworld over time seem to create more and more ships in sectors, where they then sit around and do nothing, which in the end then drowns your CPU.
I don't think it's random.

-Having 200 ships inside an already crowded sector surely is a pain and poses a potential bug, but it's something you can identify directly as the source of the problem.

-But when your framerate gradually drops, until you find yourself inside an empty sector with 18fps, instead of 80-90 (my case), you simply start wondering...

To summarize my previous posts:

1) At first I found that performance loss would get bigger each time my ship jumped. So, the problem should be jump-related

2) I saw that whatever the problem was, it was written inside the savegame (whenever I loaded the specific save, the loss would still be there). At some point, I saw a gate exploding for no reason and this made me wondering even more.

3) Then, fellow players with similar hardware like mine, reported no performance problems at all. I had already ruled out driver issues, since I knew everything was up to date. The only real jump-related difference between me and them, would be the warptunnel usage.

4) one morning, I decided to start a new testing game and this time, I left the warptunnels off. Uranus was registering a maximum of 85fps. Did more than 30 jumps and when I got back to Uranus, I took another framerate reading. Still 85fps. It had to be the warptunnel.

5) Last Friday, I felt confident to stop testing. Started a new game, since the damage on my original save, seems permanent and beyond repair. No jump-related problems so far. I mean, I'll still get occasional slowdowns on a crowded sector, but it's not permanent in any way.
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ezra-r
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Post by ezra-r »

to do more testing I decided to mod the game with the No-Civlians mod and thus reduce the number of ships in the universe.

The result was the same choppy performance so its seems its not the number of ships.

Heck, I even entered Maelstron which is a sector with no graphical challenge and the game still has the same crappy performance.
SlyReaper
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Post by SlyReaper »

Running the Steam version here. Very low FPS now I've explored a few dozen sectors, about 10 to 15FPS when not much is happening. Was well over 60 upon starting.

My system is WinXP 32bit. CPU is E2160 Core 2 Duo at 3.2GHz, GFX is Radeon HD3850, RAM is 2GB at 890MHz, P35 chipset motherboard. It's not a powerhouse, but it's pretty good. I'd hate to think how people on lesser systems are coping.
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em3e3
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Post by em3e3 »

I'm running on an overclocked P4 (4GHz), with 3GB of RAM, WinXP 32-bit, and I'm still running smooth, with the majority of the sectors mapped in the 1 in-game day I've played. However, after uninstalling Google Desktop and a few other apps, I noticed a system-wide slowdown that also affected X3:TC. After running Verifier to check for old/unsigned drivers, installing the newest Nvidia and Logitech drivers, removing 'giveio.sys', and running chkdsk, everything is back to normal.

P.S. - running at 1680x1050 with medium textures and shaders, 2xAA and 2xAF, on a overclocked 8600GT.
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LordDivine
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Post by LordDivine »

Atkara, I've started a new game, with warp tunnels off... Exactly like my first game right after I installed X3:TC, and I still end up with extreme slowdowns even in empty sectors after leaving my game on SETA for hours. For me at least warptunnels have nothing to do with my gradual degradation of game performance over time after leaving it on SETA for 4-6 hours. If warptunnels off in your case in fact no longer causes your game performance to degrade, where I go from 40fps in beginning of my game to 15 fps in the same sector after a good duration of SETA with the exact same option settings. That's enough for me to say that weather or not warptunnel option is on or off has anything to do with the slowdown seems random.
Last edited by LordDivine on Tue, 28. Oct 08, 03:51, edited 3 times in total.
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Post by Cycrow »

ezra-r wrote:to do more testing I decided to mod the game with the No-Civlians mod and thus reduce the number of ships in the universe.

The result was the same choppy performance so its seems its not the number of ships.

Heck, I even entered Maelstron which is a sector with no graphical challenge and the game still has the same crappy performance.

its not to do with the number of ships. Althou some ppl have had performance gains by removing ships, its unconnected to the slowdown problem.

you can test this by destroying all objects in the universe, and the slow speed continue. But there are no longer any scripts running, ai routines running or even objects to render. So that kind of removes the number of ships from the potection problem
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Mustikos
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Post by Mustikos »

i have x2 and x3:r and contemplated buyin x3tc and after a lot of thought, I did. It took my a long time to get into x3:r and after a good amount of play, my raid array crashed...

i get some lag when in a sector with a lot of ships.. lag as in dropping of fps.. i hope it does't get real bad, I'm not sure what i will do with myself.. aside being forced to play with steam running in the background, which i kill after i have launched the game...

and of you all have your virtual memory set to min / max the same at 4096?

I hope i don't lose sleep tonight, thinking about the $ i spent on the game that i really should have not spent.. i do not have money, really.. and look forward to not having wasted my money, instead, enjoying my gaming hobby during the hours that I'm not working for never enough money...

what about defragging and disk cleanup? Not to offend anyone... honeslty I built my first 'pc clone' in 1991 and have been an aavid computer nerd since..

by the way i posted this last night, but apparently posted a new message as opposed to a reply ?? I'll delete the other (if I can)
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