



damn thats just confusing now... if anyone wants me to post my system specs i will do so, hope that (in some way if any) this helps...
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Oh, i wouldn't mind "cleaning" this. There's like more than 250 "military" ships (Argon and Boron, some Teladi) in this Pirate sector doing... well.. doing nothing. Just standing near the gates. It's not the first time i'm seeing this in my actual X3TC savedgame. In fact, i suspect there are several sectors just like this one.Ilintar wrote:Okay, I'm probably being Mr. Obvious, but killing off all ships in the entire universe did seem to provide a performance boost - the game seems to be about the same speed as with a newly created one. Not that it's any solution, but maybe it helps track the problem at least a bit.
I have also seen several Argon ships in Loomankstrat legacy including a titan and fighter escort. I guess I will have to clean it up too.kenjutsu wrote:Oh, i wouldn't mind "cleaning" this. There's like more than 250 "military" ships (Argon and Boron, some Teladi) in this Pirate sector doing... well.. doing nothing. Just standing near the gates. It's not the first time i'm seeing this in my actual X3TC savedgame. In fact, i suspect there are several sectors just like this one.Ilintar wrote:Okay, I'm probably being Mr. Obvious, but killing off all ships in the entire universe did seem to provide a performance boost - the game seems to be about the same speed as with a newly created one. Not that it's any solution, but maybe it helps track the problem at least a bit.
Never saw that in X3R, i'm not sure what to think about it. But i don't like it.
Oh yeah, i nearly forgot : a lot have been already said about it, but... i'm experiencing severe slowdown in my saved game, new games are just.. perfects ! Just in case, here's my DxDiag.
(Sorry for my poor english if it's difficult to understand)
Edit : Downloaded the Cycrow's Cheat Package and cleaned this sector with.. My fps went instantanly up ! That's a LOT better now, finally playable, no more eye's killing.
It's even more random then, because as I've posted before I've had the warptunnels off during the entire length of my game, and it's still become too laggy to play on. I think it's "simply" what some of the OP's have said... The gameworld over time seem to create more and more ships in sectors, where they then sit around and do nothing, which in the end then drowns your CPU.Atkara wrote:Further update on my -not so crazy after all- warptunnel theory and observations:
Pretty much convinced that my original savegames are "officially" borked due the warptunnel bug, I started a new game last Friday. Made sure warptunnels are off. No gradual or unreasonable performance slowdowns so far. I'm constantly monitoring framerates on certain locations and I've yet to lose a single frame.
You are partially correct and partially wrong. You're correct in the assertion that it would be impossible to do a full simulation of the entire universe - but then again, Reunion didn't do that and neither does TC. The idea is to run full simulation (including collision detection and actual weapons' fire) on the current player sector and treat other sectors with special algorithms that determine the actions and action results of out-of-sector (OOS, you might see the acronym being used here pretty often) ships in a simplified way. This worked in Reunion, there seems no a priori reason why this shouldn't work for TC.Troglodyteus wrote:No Computer can cope with simulating an ENTIRE universe - I thought the trick was to only do the bit the player was looking at
There could of course be several reasons for the progressive slowdowns, but in the savegames I've looked at there is a noticable drop in fps, but the number of ships in the universe isn't significantly different to the number when the game starts (around 8000).LordDivine wrote:It's even more random then, because as I've posted before I've had the warptunnels off during the entire length of my game, and it's still become too laggy to play on. I think it's "simply" what some of the OP's have said... The gameworld over time seem to create more and more ships in sectors, where they then sit around and do nothing, which in the end then drowns your CPU.
Just took a superlaggy spin in my game, and found the same thing in my game with the odd clustering of ships around gates in the busy core systems.protovack wrote:Same problem as everyone else, huge slow down after 2-3 days of normal play. New games run perfectly. I didn't think the absolute number of ships is the root problem..as others have stated the total number of ships isn't changing much. However I have noticed strange ship behavior like clustering around jump gates. The problem seems to build gradually over several days of play time.
Game is currently unplayable.
This sounds likely !Troglodyteus wrote:@Ilintar, there may not be a statistical referenced reason but there certainly may be a programming algorithm, iteration, or "recursion". This is where the local sector is being played out as if it *is* the entire universe!
From what people are saying there seems to be far too many sectors with bose-einstien condensates forming black holes, that drag all the pirate ships in the galaxy into the player sector.
This may have been be triggered by multiple gate failures (unlikely), or more likely, caused by camping pirates!
The sector "black hole" rotational mass is so huge I have even seen Pirates, Xeon, and Khaak fleets, dragged into the SAME sector all at once.
If you don't hear from me again it means I have failed to reboot my computer in time, and have fallen into the dreaded player sector black hole by being dragged (protesting) though my computer monitor.
If you find me please don't sell me as a slave.
I don't think it's random.LordDivine wrote:It's even more random then, because as I've posted before I've had the warptunnels off during the entire length of my game, and it's still become too laggy to play on. I think it's "simply" what some of the OP's have said... The gameworld over time seem to create more and more ships in sectors, where they then sit around and do nothing, which in the end then drowns your CPU.
ezra-r wrote:to do more testing I decided to mod the game with the No-Civlians mod and thus reduce the number of ships in the universe.
The result was the same choppy performance so its seems its not the number of ships.
Heck, I even entered Maelstron which is a sector with no graphical challenge and the game still has the same crappy performance.