Vectorial1024 wrote: ↑Sun, 30. Jun 24, 18:34
I don't think anyone can modify that zone because zones are managed by the game engine.
Indeed, sometimes it is wise to set up the scrap yard e.g. in the next sector, so the tugs can go into travel drive and just get there faster. Another factor is to be out-of-sector when the station is working so the tugs can fly better.
Ah, I suspect as much. Previously I'd often set up in the neighbouring sector, so the tugs did have to travel, they would still hang out where they collected the wreck, but that was in v6.2. However, with sunlight being slightly higher there, I build in the same sector as the scrap fields the prior two times, which
should have made scrap collection faster, but has actually slowed it down lol.
I will say that scrap collection while I'm present in the sector - standing on the station - no longer seems to cause it to stall. Previously, nothing would be delivered if I was present.
Due to the return delay issue, 50% - I only have two - of the station's scrap processors are still regularly idle. So, I'll just do what I did before and add more. I.e. If I need two constantly working in order to produce sufficient scrap metal per hour, then I'll build four, or five to ensure that. The issues with Tugs not returning right away has been well documented - by me during the beta - so perhaps Egosoft will take another look at it. Ship waiting where they collected the wreck is really quite silly.
Note: we've spoken about zones, however, I sent a ship to collect a more distant wreck as a test, and it did not return right away despite being two sectors away. I'll do some more testing / observation on that.